spired

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  • in reply to: [Beta] Scenario Scripting Engine #5107
    spired
    spired
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    ill let it run some more get the logs and send them over to tech support and see what they say thanks.

    in reply to: [Beta] Scenario Scripting Engine #5104
    spired
    spired
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    It appears it even seems to ignore afkfor and afk until commands

    in reply to: [Beta] Scenario Scripting Engine #5102
    spired
    spired
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    I seem to be having an issue with the teleport feature with miqobot when it gets to the part where it teleports it’ll teleport but then skip over the rest of the scrip? here is my script
    Stage 1:
    teleport(The Gold Saucer)
    grid(gold saucer)
    gotowaypoint(0)
    teleportNpc(1-6)
    workUntil(9:00et)
    startMinigames
    teleport(Falcon’s Nest) “my issue is here”
    grid(Coerthan Tea)
    gotowaypoint(10)
    startgathering(1)
    stage 2:
    teleport(The Gold Saucer)
    grid(gold saucer)
    gotowaypoint(0)
    teleportNpc(1-6)
    workUntil(21:00et)
    startMinigames
    teleport(Falcon’s Nest) “and here”
    grid(Coerthan Tea)
    gotowaypoint(10)
    startgathering(1)
    repeatAll(99999)

    Anyone know a solution for this?

    EDIT: I think i’ve discovered the issue on my own it appears when my game is not in the foreground it will take a little longer in the load screen and for some reason it moves on to the next item in the script while in the load screen then just skips over them until it hits another teleport command.

    • This reply was modified 7 years, 2 months ago by spired spired.
    in reply to: Stormblood – Upgrade Stage 1 #5096
    spired
    spired
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    Wrong place ignore this

    • This reply was modified 7 years, 2 months ago by spired spired. Reason: wrong place in forums
    in reply to: Coerthan Tea Leaves (Lv53) #5095
    spired
    spired
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    Hey Lyfox is it okay for me to use your grid in my scenario? I plan to make it publicly available somewhere on the forums as I have made a way to constantly grind mgp and chives using your grid.

    • This reply was modified 7 years, 2 months ago by spired spired.
    in reply to: [Beta] Scenario Scripting Engine #5081
    spired
    spired
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    Will there eventually be an upgrade to the scenario engine to perhaps basically if nothing is in slot one gather from slot 2 and so on I attempted to do this with some of the already implemented functions but could not find a way to get this to work?

Viewing 6 posts - 1 through 6 (of 6 total)