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Yes, this feature is already planned, but itโs not a priority at the moment.
It would take a full development cycle of 4-8 weeks, so we would have to put something else aside: Upcoming FeaturesGlad to hear!
Also, thank you for your work on this bot. As I mentioned I’m a new user but I’ve already found it to be a great to allow me to be lazy during my crafting and let Miqo do it for me ๐ I appreciate your hard work and dedication.I play WHM but I don’t use the bot for it (I’m a new user, haven’t tried out Combat Assist on healers just yet) but from what I’ve read in here, it sounds like the bot slaps a regen on someone when they take damage, is there a built in requirement for the regen to be applied though?
Since healers shouldn’t be throwing heals on every person the moment they get a scratch, you’d never be able to do any DPS at all if that was the case. Most will throw a heal out when the tank drops down to around 70% of their health, DPS are secondary and don’t need to be topped up as often, they can comfortably sit around 80-90% health and not require a heal immediately.
Again, I’m unaware of how it works on the backend with healing priority and/or requirements and I don’t have any experience in-game with Combat Assist on a healer.
Regen only on Tank as an option would indeed solve the issue for now but a future implementation of slider bars for Healing in percent so you can fully customize what health percentage a party member needs to drop to before the bot will respond with heals, and potentially have those options configurable on a skill-type basis (Instaheal, Regens, Normal Heals.), although I’m sure that would be a lot of work and isn’t something that would be easily implemented, but that’s my two cents on the matter’
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