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What makes your character not drift away over time though? What I mean by that is when I target a node my camera changes towards the node, so my assumption is the macro will still follow your recorded keystrokes, but won’t it now travel to some random area (still following your key strokes, just all in the wrong directions and stuff)?
January 28, 2022 at 9:23 pm in reply to: Does sendkey or key scenario command not work for Quick Synth Attempts box..? #35633EDIT: Checking my scenario, keybinds, and utilizing the NUM9 – Cycle through UI Component Tabs (Forward) & NUM7 – Cycle through UI Component Tabs (Back) as you had mentioned did end up fixing the issue. I was attempting to create the same “effect” just using an incorrect combination of key commands.
Thank you very much!!
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That’s precisely the problem – everything else works – I just can’t get the attempts box to become active. When Miqo reaches this line:
key(F12, 0.2) //get cursor into the # of attempts box that defaults to “1” so I can make it “active” <— **PROBLEM PART**
instead of it making the box active it just flickers green (indicating its active) for maybe 1/10th of a second and then it goes back to being grey indicating it’s not active and the rest of the commands wont allow you to +1/-1 as they should.
- This reply was modified 2 years, 10 months ago by Plasterboard.
- This reply was modified 2 years, 10 months ago by Plasterboard.
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