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Here you can assign to switch to the different hotbars.
So the bot can switch to the different hotbars. Then the bot can reach all icon you have on the hotbars. I use alt+shift+f1-f10 keys to switch to different hotbars. the main hotbar with the number 1 can be changed to every other hotbar and use then the same key you assign to the first hotbar. Sorry for my bad english.
Have a nice day
You need to link keybinds to “Cycle Through Hotbars” so the bot can use these skills or assigns keybinds to this hotbar.
This is a link to recommeded keybinds for this bot
Have a nice day
Here. It is my modified version of https://miqobot.com/forum/forums/topic/scenario-levinstrike-aethersand/.
You have only to change the gather preset to english names of the items you want to gather because i play on german
Hakuna Matata
- This reply was modified 3 years, 8 months ago by neitro.
- This reply was modified 3 years, 8 months ago by neitro.
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You must be logged in to view attached files.May 21, 2020 at 11:02 am in reply to: (Phase 2) Infinite Diadem Botanist full route with Aetheromatic Auger #22104is there any way to change what slot this script farms?
under the gathering section is a new preset with the name “Diadem Botanist” where you can change what to gather and which slot. After setting this up you can overwiter the preset
May 16, 2020 at 9:48 am in reply to: (Phase 2) Infinite Diadem Botanist full route with Aetheromatic Auger #22031Hey ive been testing this and i seem to get stuck when miqo decides to boom a mob behind a tree trunk and she triggers killswitch when not being able to get there
Whicht waypoint this happen?
May 15, 2020 at 7:17 pm in reply to: (Phase 2) Infinite Diadem Botanist full route with Aetheromatic Auger #22023Thank you for your answer π
Have a nice day
- This reply was modified 4 years, 7 months ago by neitro.
Thank you for your answer. Yes, after some test this week i came to the same conclusion that the gathering nodes are not random. But botany route is clockwise while the miner route is counter clockwise. It is definitely random where the starting point is.
My new question is: Is there a if command for the scenario editor? The way I see it, is that with this scenario editor I can only create a route that starting always at the same point,isnΒ΄t it?
I want to create a variable start. My route is working well until i get to the routing problem i mention in my post before. Now with scenario editor i can not use my variable start anymore :D.
Have a nice day
neitro
- This reply was modified 4 years, 7 months ago by neitro.
When no solution exist i would like to have a “force to beacon/waypoint after depleted the node” or a “no auto search after depleted the node” :D. I will give it a shot with the scenario editor
Have a nice day
neitro
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