finc2012

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  • in reply to: Ignore certain nodes? #7465

    finc2012
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    0

    Thanks for the responses, it worked out well

    in reply to: [Request] Auto meld/remove #5603

    finc2012
    Participant
    0

    I second this, I can spiritbond to 100% everyday and having to meld and retrieve 2 materia for 8 pieces of gear gets a bit tedious, although given the slight complexity involved (what gear and which tier 1 and how many to slot) I’m not sure if it will go into scenario engine well

    • This reply was modified 6 years, 6 months ago by  finc2012.
    in reply to: [Request] MB Auto lower Price #5599

    finc2012
    Participant
    2+

    It’s overthinking the market I believe. It would make you attempt silly short term things just to get a little gain out of it

    I am glad we have managed to have a very productive discussion on this topic

    I must admit when I wrote this suggestion I had not fully considered the impact of implementing such a feature, I am convinced that a tragedy of the commons scenario is the most likely outcome if it is incorporated into miqo, to be fair I do have quite a lot of listed items on quite a lot of retainers, which does make it very tedious in lowering each item individually, but I do agree it will end up doing more harm than good no matter what good intention safety checks we add in

    in reply to: [Request] MB Auto lower Price #5567

    finc2012
    Participant
    4+

    I find that this would be more useful in consumable mats that are in constant demand, if you are at the market’s lowest price and it’s still not being sold (despite say, undercutting by 1-5 gil every 5 minutes for a whole day) then that tool would not be useful in the first place

    Most of my crafts are raid food and potions, they tend to sell out rather quickly, while I do agree even just one other user would immediate trigger a price war, you’d have to stop using miqo’s other functions and stand by a summoning bell

    I had not considered the pov that this does more harm than good when “everyone” is using it, I suppose it is probably safer to not implement something than to retract it afterwards from a backlash


    finc2012
    Participant
    0

    I see, interesting to know!

    in reply to: Request: Yanxian Parsley #4562

    finc2012
    Participant
    1+

    You’re doing god’s work, works like a charm, much appreciated!

    in reply to: Ways to speed up crafting solver? #4279

    finc2012
    Participant
    0

    With 1450 Craftsman and 1400 control, I’ve noticed no real difference between turning on Innovation/Manipulation and all the specialist skills whilst making 70* stuff, you really have to chalk it up to standard error and just trust Miqobot, because I presume the devs have crunched the numbers in matlab and by end game there isn’t much of a discernible difference between bad RNG (failed Flawless) and tangible bonuses from WWYW/etc

    The solver is already optimised with a set rotation in mind, forcing it to use certain skills is basically making your cpu run Prime95 ;just to count the permutations of how many different ways you can slice an apple: this is pointless

Viewing 7 posts - 1 through 7 (of 7 total)