Evadude

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  • in reply to: Island Sanctuary Clam and Coral #39010
    Evadude
    Evadude
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    No problem! let me know if you run into any issues.

    in reply to: Island Sanctuary All mats, no flying needed #39007
    Evadude
    Evadude
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    Lastly, feel free to update/change the grid to your liking.

    • This reply was modified 2 years, 2 months ago by Evadude Evadude.
    • This reply was modified 2 years, 2 months ago by Evadude Evadude.
    in reply to: Island Sanctuary All mats, no flying needed #39002
    Evadude
    Evadude
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    Notes: If you see that a waypoint has a bracketed number next to it example “5(2)” this means you can have additional “gather()” commands at that waypoint. Otherwise here is the template

    Here is an example of how chapters should look. replace the “0” in “waypoint(0)” with the number of your choice from the other tabs (or pictures from this thread). Then copy and paste

    Chapter 1

    grid(Island All)

    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()

    Chapter 2 and onwards

    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()

    The last chapter

    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()
    waypoint(0)
    gather()

    repeatAll(999)

    • This reply was modified 2 years, 2 months ago by Evadude Evadude.
    in reply to: Island Sanctuary All mats, no flying needed #38998
    Evadude
    Evadude
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    2 more pictures

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    in reply to: Island Sanctuary All mats, no flying needed #38993
    Evadude
    Evadude
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    In case some of you do not have a google account i’ll attach pictures of the nodes and waypoint coordinates

    • This reply was modified 2 years, 2 months ago by Evadude Evadude.
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    in reply to: island not gathering #38985
    Evadude
    Evadude
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    Yea, I can’t figure it out. I am done with islands. Maybe in a month or 2. The bot just goes wherever he wants if he can’t gather a node, and it gets too messy for me to figure out. I’ll finish my skybuilders relics and get the island up later 🙂

    Can you show me what scenario you are using?

    Theres also the gather() command

    in reply to: grid waypoints change their number #38962
    Evadude
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    The basic answer to this, is that when you remove/delete a waypoint it forces the existing waypoints you have to renumber themselves. Moving a waypoint is fine and doesn’t do anything but removing one that’s in the middle of the sequence will cause them to renumber.

    in reply to: Island Sanctuary Copper Ore #38954
    Evadude
    Evadude
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    I couldnt get your copper limestone scenario to work with your keybinds. so i used your:

    waypoint(1)
    key(num0, 1)
    key(num0, 2)

    and remade it. 🙂

    What issues were you running into? also can you show me your keybinds?

    in reply to: Island Sanctuary Clam and Coral #38929
    Evadude
    Evadude
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    Im gonna try and make an updated version.

    in reply to: Island Sanctuary Iron Ore, Quartz, and Leucogranite Scenario #38928
    Evadude
    Evadude
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    Nice scenario, but protip: When you export a scenario you don’t need to export the grid separately. Exporting a scenario will also export all the grids and presets that are used inside of it iirc.

    Thank you! I sometimes over prepare and give more than needed lol

    in reply to: Island Sanctuary Iron Ore, Quartz, and Leucogranite Scenario #38923
    Evadude
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    slightly Updated scenario and slightly updated grid

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    in reply to: Island Sanctuary Copper Ore #38920
    Evadude
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    Updated scenario, Still requires flying

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    in reply to: Island Sanctuary Salt Scenario #38917
    Evadude
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    Heres an updated Scenario and Grid. also made the flight path less janky

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    in reply to: Island Sanctuary Cotton #38908
    Evadude
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    Updated scenario, uses the same grid.

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    in reply to: Island Sanctuary Common Flightless Mats #38903
    Evadude
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    This one is a little lengthy, running close to 7 minutes per run. It hits 36 nodes getting you:
    Palm Log:10
    Palm Leaf:10
    Logs:16
    Branch:9
    Sap:7

    Use the photo attached to play your character before starting the scenario. Also Ive added the function to use the Duty sprint. currently as F11. You may have to edit the scenario if you have it keybinded differently. Additional photo attached to help find it.

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Viewing 15 posts - 61 through 75 (of 153 total)