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PSA
For some folks and myself the texts in the scenario chapters run fine, but its come to my attention that Miqo may run differently for others. Here’s a possible way to resolve it an addition to the other info I’ve provided previously.
Change any text like this:
waypoint(1)
gather()
gather()
gather()To this:
waypoint(1)
gather(3)Attached is a picture showing a full example of how the text should look.
Attachments:
You must be logged in to view attached files.September 22, 2022 at 9:12 am in reply to: Island Sanctuary Iron Ore, Quartz, and Leucogranite Scenario #39065PSA
For some folks and myself the texts in the scenario chapters run fine, but its come to my attention that Miqo may run differently for others. Here’s a possible way to resolve it an addition to the other info I’ve provided previously.
Change any text like this:
waypoint(1)
gather()
gather()
gather()To this:
waypoint(1)
gather(3)Attached is a picture showing a full example of how the text should look.
Attachments:
You must be logged in to view attached files.PSA
For some folks and myself the texts in the scenario chapters run fine, but its come to my attention that Miqo may run differently for others. Here’s a possible way to resolve it an addition to the other info I’ve provided previously.
Change any text like this:
waypoint(1)
gather()
gather()
gather()To this:
waypoint(1)
gather(3)Attached is a picture showing a full example of how the text should look.
Attachments:
You must be logged in to view attached files.PSA
For some folks and myself the texts in the scenario chapters run fine, but its come to my attention that Miqo may run differently for others. Here’s a possible way to resolve it an addition to the other info I’ve provided previously.
Change any text like this:
waypoint(1)
gather()
gather()
gather()To this:
waypoint(1)
gather(3)Attached is a picture showing a full example of how the text should look.
Attachments:
You must be logged in to view attached files.September 22, 2022 at 9:11 am in reply to: Island Sanctuary all sea items scenario. Flying Required #39059PSA
For some folks and myself the texts in the scenario chapters run fine, but its come to my attention that Miqo may run differently for others. Here’s a possible way to resolve it an addition to the other info I’ve provided previously.
Change any text like this:
waypoint(1)
gather()
gather()
gather()To this:
waypoint(1)
gather(3)Attached is a picture showing a full example of how the text should look.
Attachments:
You must be logged in to view attached files.PSA
For some folks and myself the texts in the scenario chapters run fine, but its come to my attention that Miqo may run differently for others. Here’s a possible way to resolve it an addition to the other info I’ve provided previously.
Change any text like this:
waypoint(1)
gather()
gather()
gather()To this:
waypoint(1)
gather(3)Attached is a picture showing a full example of how the text should look.
- This reply was modified 2 years, 2 months ago by Evadude.
Attachments:
You must be logged in to view attached files.PSA
For some folks and myself the texts in the scenario chapters run fine, but its come to my attention that Miqo may not run fine for others. Here’s a possible way to resolve it an addition to the other info I’ve provided previously.
Change any text like this:
waypoint(1)
gather()
gather()
gather()To this:
waypoint(1)
gather(3)Attached is a picture showing a full example of how the text should look.
- This reply was modified 2 years, 2 months ago by Evadude.
- This reply was modified 2 years, 2 months ago by Evadude.
Attachments:
You must be logged in to view attached files.@lyfox its like you’ve cursed the scenario with that info haha. Now I have to change the chapter with the text above and make PSA’s on my other threads.
@grumpycat try replacing the text in the chapters with this:
Chapter 1:
grid(Tinsand Clay)
waypoint(1)
key(f11)
gather(1)waypoint(2)
gather(4)waypoint(3)
gather(2)waypoint(5)
gather(2)
key(f11)waypoint(7)
gather(1)waypoint(13)
gather(1)
key(f11)Chapter 2:
waypoint(14)
gather(1)waypoint(15)
gather(1)waypoint(16)
gather(1)
key(f11)waypoint(17)
gather(1)waypoint(18)
gather(1)waypoint(20)
gather(1)waypoint(0)
repeatAll(500)Empty
gather()
command doesnt tell Miqo how many nodes to gather. It just clicks the start button on gathering tab and takes the number that was there as count. This scenario works differently for every person depending on how much they were gathering before that. For some it will gather 1 item and move on and for some it will be stuck in a loop of 9999 items.If you had a certain number in mind then it should be
gather(1)
orgather(20)
or whatever. Alternatively you can tell people to specify the count on gathering tab and only then run the scenario.Its hilarious that at the moment I read this, Miqo starts acting up even though it ran fine for 2 hours before reading this. Thanks for the insight as I hadn’t considered the fact that Miqo can run differently for other people.
The Limestone/Copper and Tinsand/Clay break frequently. Basically the scenario doesn’t progress with the navigation grid because each waypoint is interrupted by an un-ending loop of gathering. I’m pretty sure using the gather() has it go on autopilot and doesn’t actually travel from each waypoint and selecting each node.
Thats unfortunate, Im sorry to hear that! I’ve ran both scenarios you’ve mentioned for 2 hours, each with no problems.
Can you elaborate on where it breaks and what miqo does?
Lets go down the list:
Is your camera zoomed out?
Did you use the photo to place and position your character before running the scenario?
Did you use the examples I provided for keybinds and duty actions?
Are you doing anything else on the side like clicking and typing on another monitor or anything else while the scenario is running?
Are your settings in game set to borderless windows and do you have the “limit frame rate while game is inactive” box checked?
September 21, 2022 at 3:01 pm in reply to: Island Sanctuary all sea items scenario. Flying Required #39032idk… i started from camp and now it’s running fine so… ???
i had originally started it when i was already at the area for the first “nodes” so i guess i’ll just start it from base camp from now on. but thank you for your time, it seems to be working now 🙂OH I understand now lol yeah you can run it as soon as you spawn in your island, no need to move your character. Otherwise you’ll run around aimlessly or just get stuck running into a wall.
- This reply was modified 2 years, 2 months ago by Evadude.
September 21, 2022 at 2:37 pm in reply to: Island Sanctuary all sea items scenario. Flying Required #39026I tried the grid and she’s just running up to the points and not gathering? I have the same keybinds and i’ve had this issue with another grid, not sure where i went wrong here 🙁
Lets break it down.
Do you have your mode set to “Gather” and/or are you doing anything in the background while the scenario is running?
September 21, 2022 at 12:52 pm in reply to: Island Sanctuary all sea items scenario. Flying Required #39016Lovely grid. Works like a charm for me. Maybe adding rock salt to it would be something to look at? Since they’re near the two water spawns and you could snag them both on the way out from each?
Thank you! but I’ve actually made a separate scenario just for salt because its one of the most annoying items to gather and respawn. You can find it here
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