alxrite

Forum Replies Created

Viewing 5 posts - 31 through 35 (of 35 total)
  • Author
    Posts
  • alxrite
    alxrite
    Participant
    0

    Awesome. I will try it out and let you know how it works. Thank you

    alxrite
    alxrite
    Participant
    0

    Curious as well. I haven’t been able to make it use Bountiful Yield yet. Not sure how to do it.

    Its literally the same scenario, just edit the gathering rotation. I did that to mine but seeing as I would not be able to trouble shoot problems I do not wish to share it. It gets stuck at times but since Im watching it all the time, its a non-issue to me.

    I only bot when I am near my pc. Could you share this so I could use it as well? If it it got stuck it would not be a big deal for me either. If not, then that is fine. Happy botting!

    • This reply was modified 4 years, 9 months ago by alxrite alxrite.
    in reply to: [Beta] Combat #10075
    alxrite
    alxrite
    Participant
    0

    Thank you for your proposal very much!

    We are very grateful for your desire to help, but unfortunately it would not remove the bottleneck in making battle rotations which is the core of the Combat module. Squadron Dungeons alone do not take a lot of time to implement, they are used as a special test area for creating and fine-tuning AI behaviors for each role and job.

    However, we consider releasing the extended 3D Editor toolkit for scenario integration in the future, which will allow you to design special scenarios for any dungeon. This is planned under Custom Fights and Monster Grind feature pack.
    Please hold out a little longer while we stabilize the core system, and we hope you will enjoy the new creation tools.

    Ok for sure. Just thought I would extend the offer. Thanks for the awesome bot.

    in reply to: [Beta] Combat #10071
    alxrite
    alxrite
    Participant
    2+

    All right, we’ll see what we can do 🙂

    But as we already mentioned, implementing battle rotations remains the bottleneck, regardless of Squadron Dungeons.
    The next logical milestone is upgrading rotations for level 55. So we can do one of the following:

    • Release Assist Mode for 1-55 support.
    • Release Assist Mode for 1-55 support + one Squadron Dungeon from this level range.

    Both options will take approximately the same amount of time.

    I know I am new here, but if you want. I could use the tools you use to make a Squadron Dungeon setup for all Squadron Dungeons. I would just need access and maybe a short one on one and I would be glad to make nav meshes and the like to enable the ability to run every Squadron Dungeon that is available. No pay, no nothing. I am a disabled vet and I have a lot of free time I could offer to make these available for the bot.

    Let me know what you think.

    in reply to: [Beta] Combat #9975
    alxrite
    alxrite
    Participant
    0

    Hi Miqo! Can this new assist be turned on via a scenario?

    Oh wow, this would be amazing. Would be a lot of help for my Vault Squadron Command Mission run.

Viewing 5 posts - 31 through 35 (of 35 total)