Forum › Forums › Grids and Presets › Infinite Universal Diadem Scenario Botanistš±, Miningā, and Fishingš£
Tagged: Diadem Gathering
This topic contains 933 replies, has 246 voices, and was last updated by Guni 5 months, 1 week ago.
-
AuthorPosts
-
January 16, 2021 at 8:26 pm #26634
Oh wait.. Iām a dummy. I thought just deleting the scenario would get rid of the grid -.- lol Ok lemme try
yes while you can import / export them together and while they work together in synchronicity they are both counted as two separate things and are treated as such by the bot its actually very vexing XD, and with all the updates i was kicking out for the rankings and the new nodes its easy for stuff like this to happen i hope this solves the issue š
Its def working now, i am SO sorry for all the hassle -facepalm- im ashamed lol
January 16, 2021 at 9:02 pm #26636January 16, 2021 at 9:04 pm #26637Oh wait.. Iām a dummy. I thought just deleting the scenario would get rid of the grid -.- lol Ok lemme try
yes while you can import / export them together and while they work together in synchronicity they are both counted as two separate things and are treated as such by the bot its actually very vexing XD, and with all the updates i was kicking out for the rankings and the new nodes its easy for stuff like this to happen i hope this solves the issue š
Its def working now, i am SO sorry for all the hassle -facepalm- im ashamed lol
hahaha its alright i also learned something new i never encountered that error before and now i can better advise people next time if they have the same or similar issue’s so it works out in the end š .
but moslty im just glad we got that resolved for you now šJanuary 16, 2021 at 9:08 pm #26638where is the download for this, is it buried? subjest maybe after a while to to add it when you make changes?
im sorry you feel that way latest update is in page 18 we just recently moved into page 19 and there have been no major changes to the grid or the scenario but i will be updateing soon with some fine tuning made to the grid š
January 16, 2021 at 10:04 pm #26640where is the download for this, is it buried? subjest maybe after a while to to add it when you make changes?
im sorry you feel that way latest update is in page 18 we just recently moved into page 19 and there have been no major changes to the grid or the scenario but i will be updateing soon with some fine tuning made to the grid š
I have to test the changes i make to the scenario like for in this instance i added the use of return after the augur shoots off ( its faster then flying back to the top in most case’s and i have to check and make sure that there is sufficient time between when its used and the next gathering sequence for it to finish its cooldown before miqobot trys to use it again for the next one.
The result of there not being enough time is miqobot sitting around waiting for it to finish its cooldown (becuse miqobot will not skip it just becuse its not ready) which is lost time and possibly a kick from the diadem for being “AFK” ( and that will result in a broken scenario) this is the most time consuming part as i have to playthough the scenario to test its validity
I also made changes to the grid NOTHING MAJOR just added more bridges and connected more waypoint for faster travel and more efficient navigation through the diadem
January 16, 2021 at 11:42 pm #26645Sorry, I’m very new to this. I’ve got the grid working just fine, the problem is I’m not max level so I have a zero chance of getting most of the gathering nodes. So I wanted to just gather from node 2, but every time I modify the slot number it just resets itself. Is there a way to just harvest from slot 2?
January 17, 2021 at 12:05 am #26647Sorry, Iām very new to this. Iāve got the grid working just fine, the problem is Iām not max level so I have a zero chance of getting most of the gathering nodes. So I wanted to just gather from node 2, but every time I modify the slot number it just resets itself. Is there a way to just harvest from slot 2?
yes, when you change the slot # or anything in the gather presets you have to click āoverwriteā when you click āoverwriteā a popup window will āpopupā asking if you want to overwrite the preset you have to click yes on the popup window or it will not save
Note: the screen shot will show you what i mean by the popup window and what you have to click on to save it
- This reply was modified 3 years, 10 months ago by r51093.
Attachments:
You must be logged in to view attached files.January 17, 2021 at 12:14 am #26650Ver.15
sorry about the delay i had to test the changes i made to the scenario, like for in this instance i added the use of return after the augur shoots off ( its faster then flying back to the top in most caseās and i had to check and make sure that there was sufficient time from when its used to the end of the next gathering sequence for it to finish its cooldown before miqobot tries to use it again for the next one.
The result if/of there not being enough time is miqobot sitting around waiting for it to finish its cooldown (becuse miqobot will not skip it just becuse its not ready) which is lost time and possibly a kick from the diadem for being āAFKā ( and that will result in a broken scenario) this is the most time consuming part as i have to playthough the scenario to test it’s validity
I also made changes to the grid “NOTHING MAJOR” just added more bridges and connected more waypoint for faster travel and more efficient navigation through the diadem
NOTE: Dont forget to āDELETEā your ā Diadem: āš± ā Gridās AND Scenarios before you import the new version
January 17, 2021 at 12:19 am #26652Not sure if anyone else is having the issue but right when i jump in on botanist, at the first nodes right off spawn which is about X:7.0 Y:20.3 it stops short and can’t figure out how to reach the node(s) and walks back in forth right in front of them but it’s fine for rest of route if i manually select, didn’t have any issue on earlier versions but was having it with the 14th one.
January 17, 2021 at 12:55 am #26654Not sure if anyone else is having the issue but right when i jump in on botanist, at the first nodes right off spawn which is about X:7.0 Y:20.3 it stops short and canāt figure out how to reach the node(s) and walks back in forth right in front of them but itās fine for rest of route if i manually select, didnāt have any issue on earlier versions but was having it with the 14th one.
im not at my computer right now but i will look into this as soon as posible thanks for the report š
January 17, 2021 at 2:34 am #26661January 17, 2021 at 4:43 am #26673Not sure if anyone else is having the issue but right when i jump in on botanist, at the first nodes right off spawn which is about X:7.0 Y:20.3 it stops short and canāt figure out how to reach the node(s) and walks back in forth right in front of them but itās fine for rest of route if i manually select, didnāt have any issue on earlier versions but was having it with the 14th one.
i have this fixed now this is a known error its unclear why but sometimes gathering windows dont close right in Fianl Fantasy simply mounting up and dismounting again normally fixes it and its not normally an issue becuse almost all the waypoints are set for either fly or mount but i had the waypoints for that area set for foot insted of mount becuse i thought it looked suspicious to mount up for a node right next to the one you were just at (two or more nodes tend to always spawn there) but becuse they were set for foot miqobot never mounted up and the error was never cleared so miqobot kept attempting to open the gather window but failing to do so thats why it was running back and fourth like that now that the waypoints are set for mount when your toon returns to the waypoint it will mount up clearing the error and allowing miqobot to continue farming the node
Note: the fixed grid / scenario will be below sorry about the delay
January 17, 2021 at 4:44 am #26674January 17, 2021 at 5:52 am #26688Even after overwriting the preset, Miqo is trying to gather from slot 3 when I only want it to gather from slot 1. I’ve changed it to 1 and overwritten it probably 15 times, and it’s still doing it.
EDIT: I found out what it was. It was set to gather by name. Removed those and it’s all good.
- This reply was modified 3 years, 10 months ago by Ashra.
January 17, 2021 at 6:10 am #26692FFXIV 5.41 Diadem Monster Drops
you can change the location of the augur to shoot any of thies monsters found in the diadem simply copy paste the waypoint numbers in the scenario with the numbers for the monsters you want to farm for, the augur will shoot the monsters at the location you choose
- Monster | waypoint
- Diadem Biast | waypoint(531)
- Diadem Ice Bomb | waypoint(504) / waypoint(503)
- Diadem Zoblyn | waypoint(424)
- Diadem Ice Golem | waypoint(526)
- Diadem Golem | waypoint(406) / waypoint(403)
- Proto- Noctilucale | waypoint(530)
- Diadem Bloated Bulb | waypoint(518)
- Diadem Melia | waypoint(373)
- Diadem Icetrap | waypoint(525) / waypoint(529)
- Diadem Werewood | waypoint(375)
-
-Items dropped
-
Mining ā –
-
Gold Ore
-
Truesping Water
-
Bluespirit Ore
-
Artisanal Spring Water
-
Gold Ore
-
Finest Rock Salt
-
Mineral Sand
-
Bluespirit Ore
-
Artisanal Silex
-
Finest Rock Salt
-
Truesping Water
-
Mineral Sand
-
Bluespirit Ore
-
Artisanal Primstone
-
Gold Ore
-
Truespring Water
-
Mineral Sand
-
Bluespirit Ore
-
Artisanal Ice Stalagmite
-
Gold Ore
-
Finest Rock Salt
-
Truespring Water
-
Mineral Sand
-
Artisanal Cloudstone
-
botanist š± –
-
White Cedar log
-
Wheat Gossamer
-
Cotton Boll
-
Tortoise
-
Artisanal Caiman
-
White Cedar Log
-
Primordial Resin
-
Gossamer Cotton Boll
-
Tortoise
-
Artisanal Cocoon
-
White Cedar Log
-
Primordial Resin
-
Wheat
-
Gossamer Cotton Boll
-
Artisanal Log
-
Primordial Resin
-
Wheat
-
Gossamer Cotton Boll
-
Tortoise
-
Artisanal Barbgrass
-
White Cedar Log
-
Primordial Resin
-
Wheat
-
Tortoise
-
Artisanal Raspberry
-
AuthorPosts
You must be logged in to reply to this topic.