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Tagged: Squadron Scenario GCseals
This topic contains 133 replies, has 47 voices, and was last updated by miqobotuser123 3 years, 1 month ago.
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August 20, 2018 at 4:38 am #7958
I created a quick navigation grid and scenario to make use of the new combat system. This scenario will hand in the loot from the squadron dungeons, repair the gear and reenter the barracks and start running the dungeons again. I tested this scenario a over night and it got my lancer from 30 ~ 50 over night.
A few things to note is that I have key 8 set to eat food, so it adds a 3% bonus increase for the hour.
It will only run two squadrons twice in a row before repairing and handing in gear. This is to try and avoid getting duplicate gear from the squadron run and being unable to claim it.
Additionally, it might be worth filling up your armory with cheap gear from NPC vendors so all the gear you get from the squadron missions goes into the inventory. This way the loot is always traded in for GC seals.
Also, if anyone wants, I can make one for the other GC, but I thought I’d share this one first and I would need to transfer my GC to test them.
- This topic was modified 6 years, 2 months ago by Amzo.
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You must be logged in to view attached files.August 20, 2018 at 5:00 am #7962Not at home so I can’t find it for you but there’s an option ingame to have new equipment go to inventory rather than armory. Save you a lot of trouble.
(I always have this enabled btw, so much easier than hunting down new drops in armory)
- This reply was modified 6 years, 2 months ago by Nott.
August 20, 2018 at 5:48 am #7964August 20, 2018 at 5:50 am #7965I made one for the Maelstrom based (copied) on your design, it has a few minor differences though:
No hotkey for food as I don’t use some & I have a second chapter with self-repair rather than NPC repair, chose which chapter you want to run and it will run only that.Attachments:
You must be logged in to view attached files.August 20, 2018 at 5:54 am #7967August 20, 2018 at 5:56 am #7968August 20, 2018 at 5:58 am #7969I had that issue as well on 3. Some loot would be discarded as I would already have a copy of it in my inventory. So I decided 2 was probably optimal, but it is all RNG. So one could run it 10 times and never have that issue, or one could run it twice and lose loot. I couldn’t decide what was more optimal.
August 20, 2018 at 10:15 pm #7979September 7, 2018 at 10:13 pm #8187Here is one for Twin Adders.
All user setting are in chapter #2Enjoy π
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You must be logged in to view attached files.September 10, 2018 at 12:41 pm #8196I have a question about that’s more of a general scenario question but it’ll be useful for this so I’m asking it here.
Is there anyway to make the scenario use an item every two hours? I want to slot in using a Squadron Battle Manual before/after food. But since the manual lasts two hours, I only want it used every 2 hours. Is there any way to have it on a timer with out adding loads of chapters without the item in the script?September 10, 2018 at 9:27 pm #8202Here is one for Twin Adders.
All user setting are in chapter #2Enjoy
Thank you for this! You guys are really helpful! π
September 28, 2018 at 3:06 am #8629September 28, 2018 at 5:04 am #8630September 30, 2018 at 5:20 am #8666September 30, 2018 at 6:38 am #8667 -
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