Forum › Forums › Discussion › [Beta] Scenario Scripting Engine
This topic contains 123 replies, has 52 voices, and was last updated by Miqobot 3 years, 6 months ago.
-
AuthorPosts
-
June 13, 2017 at 8:34 pm #3500
Miqobot Beta has been updated.
Please redownload the latest version from the first post:The following problem was addressed:
– Gathering: An issue wherein function gatherTouch() would not work properly when character was too far from a gathering node.June 13, 2017 at 8:39 pm #3501We review carefully all your requests and adjust our development plans accordingly. Additional features will be implemented after Stormblood release.
Please refer to this section for more information: Planned Functions.Thank you for your feedback very much!
June 14, 2017 at 3:30 pm #3504June 15, 2017 at 7:16 am #3522July 2, 2017 at 11:17 pm #4089I have 2 questions.
Is there a way to skip cutscenes elegantly?
Also, is there a way to randomize waypoint destinations? This might be particularly useful for fishing to get around the overfishing protection. I could get around this by having mostly redundant chapters, but I’m just wondering.
Thanks!
July 3, 2017 at 12:06 am #4092July 3, 2017 at 12:16 am #4095July 4, 2017 at 3:23 am #4125Is there a way to skip cutscenes elegantly?
Would you please give us more information, what cutscenes do you want to skip exactly?
There is no such feature in the current toolset, but if you describe what exactly you are trying to achieve, we can include your request into Planned Functions for the next Beta.
July 13, 2017 at 2:41 pm #4405July 14, 2017 at 10:44 am #4429July 14, 2017 at 11:33 am #4435Yes, we are planning to implement a smart food consumption algorithm, which will verify the current buff status and prevent consumables going to waste.
You can see it in this section: Planned Functions.In the meantime, as @gregye suggested, you can use sendIcon() function to imitate this feature.
Please be careful when using it this way and precalculate the expected repeat count accordingly.July 19, 2017 at 8:11 am #4520July 19, 2017 at 8:21 am #4521Yes, please use teleport() function.
All housing destinations and apartments share the same name “Estate Hall”. If you have more than one estate, specify the desired number as 2nd parameter.In order to enter your estate or private chamber, please use teleportNpc() function. Entrances are considered NPCs.
You can find more information in documentation (press?
button in Miqobot to access it).July 20, 2017 at 1:55 pm #4564July 21, 2017 at 5:23 am #4573Sure, it’s already in the Planned Functions.
But no promises about doing it at the same time 🙂 -
AuthorPosts
The topic ‘[Beta] Scenario Scripting Engine’ is closed to new replies.