Forum › Forums › Discussion › [Beta] Combat
This topic contains 627 replies, has 132 voices, and was last updated by Miqobot 3 years, 7 months ago.
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August 22, 2018 at 1:57 pm #7998
We plan to release new dungeons on a weekly basis, but depending on the amount of bugs found and additional requests received it may take longer. Custom fights and additional features will be available after we stabilize the core Combat system.
Please keep an eye on this thread, it will be updated regularly.This will be great. Spamming Halatali is eating my GC seals. I got AST to 52 with the bot. Now I have to learn the job. lol If you run a dungeon with an AST who heals like a tard, it’s probably me. ๐
August 23, 2018 at 11:29 pm #8001Thank you for reporting!
Nothing was changed in v1.3.1 regarding NPC interaction therefore the issue must have been present before.Could you please verify that this is not a consequence of a lag spike?
We will increase the number of interaction attempts before failing the activity and implement additional lag resistance mechanisms.I haven’t ran the bot since then i have no use for halatali anymore been very helpful for 1-2 jobs but they’re lv 40+ now. However, i don’t have (never happened before) lag spikes. Will try to look it up on further dungeon release :). Can we know which dungeon is coming out next?
August 24, 2018 at 5:31 pm #8002August 24, 2018 at 6:12 pm #8003August 24, 2018 at 6:28 pm #8004Thanks for the hard work.
Considering how miqo is great iโd suggest to skip a lvl 40 dungeon an go directly for a lvl 50 after brayflox (with brayflox should be quite fast getting to 50 anyway)
Cheers!Agreed a lv50 would be awesome
August 24, 2018 at 7:15 pm #8005We are implementing incremental updates of battle rotations for all jobs, therefore skipping a dungeon will not significantly speed up the development. We think that releasing small updates on a weekly basis is better than releasing nothing at all until everything is ready.
Still, thank you for your suggestion very much!August 24, 2018 at 8:49 pm #8006August 27, 2018 at 2:05 am #8017(17:36:23) Navigating to objective #10 (chest).
(17:36:33) #10 complete!
(17:36:33) Navigating to objective #11 (teleport).
(17:36:46) Can’t complete objective, it’s not working :/
(17:36:46) Objective FAIL! Sorry.Random bug, won’t teleport after the first boss ๐ก dunno why as i was AFK but it has happened twice in 2 days now. It’s probably not caused by lag since i never do suffer from lag. This happened on the 11th run
August 27, 2018 at 7:46 am #8018Thank you for reporting!
This bug has already been discovered by our developers, however we are still not sure how to fix it. It is caused by the placement of this particular Aether Current and is reproduced when your camera is positioned too close to the character. In other words, it’s located too high in the air and in some cases Miqobot will not be able to target it.Until we find and implement a stable solution for this problem, please make sure that the camera is positioned at a safe distance behind your character.
August 27, 2018 at 5:13 pm #8019Thank you for reporting!
This bug has already been discovered by our developers, however we are still not sure how to fix it. It is caused by the placement of this particular Aether Current and is reproduced when your camera is positioned too close to the character. In other words, itโs located too high in the air and in some cases Miqobot will not be able to target it.Until we find and implement a stable solution for this problem, please make sure that the camera is positioned at a safe distance behind your character.
Just as a suggestion perhaps Miqobot could press [END] Which reset camera angle to the saved position, by default the saved position is behind the character at maximum range.
It’s more of a temporary fix, but feels like it could work
- This reply was modified 6 years, 3 months ago by Shizuka.
August 27, 2018 at 5:45 pm #8021Yes, of course Miqobot could. But this is indeed only a temporary fix and only for this particular case.
The problem will reappear in later dungeons with other objects and NPCs, so we are reimplementing the NPC targeting module to make it more stable. It should work better in the next beta version, which is already in the testing phase.
August 29, 2018 at 9:04 pm #8036August 29, 2018 at 9:06 pm #8037September 1, 2018 at 3:28 pm #8080September 1, 2018 at 4:13 pm #8082 -
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