Forum › Forums › Discussion › [Beta] Combat
This topic contains 627 replies, has 132 voices, and was last updated by Miqobot 3 years, 7 months ago.
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February 26, 2019 at 2:12 am #10881
Miqobot v1.3.21
Assist Mode: “Soft target lock” is implemented.
– This setting allows more freedom in selecting party members when playing healers.
– If you wish to select a party member manually, you can now do so without pausing Miqobot.
– if you wish to continue DPS rotation after this, you have to reacquire the enemy target once again.Assist Mode: Several hidden settings are implemented.
In order to access them, please close Miqobot and open file settings.miqo in a text editor.
– A setting for pets to be allowed on Obey (“assistallowobey”).
– A setting to skip cutscenes (“assistskipcutscenes”).Several issues are addressed.
– An issue wherein Miqobot would be unable to access the mount icon while descending during flight, if the mount icon requires switching hotbars.
– An issue wherein Miqobot would not perform battle rotations when Character window is opened.
– An issue wherein Miqobot would cancel movement in Assist Mode when the enemy in target is defeated.
– Source code is optimized by 30%.
– New mounts are supported.
– Eureka Hydatos is unlocked for scenarios.Healer adjustments.
– (WHM / SCH / AST) AoE healing is rebalanced.
– (SCH / AST) Frequency of casting pre-emptive shields is reduced.
– (SCH) Lustrate usage is adjusted.
– (SCH) Indomitability usage is adjusted.
– (SCH) Fairy can be summoned out of combat.
– (AST) Redraw usage is adjusted.
– (AST) Synastry usage is adjusted.
– (AST) Sect is no longer changed after selecting once.
– (AST) Healing prediction algorithm is adjusted for Diurnal / Nocturnal Sect.
– (AST) Card targets are chosen by roles instead of jobs. Party list defines priorities within each role.
– (AST) Card buffs are distributed equally among all DPS. Card target is selected based on the amount of card buffs each party member has received throughout the instance.
– (AST) Draw is used out of combat when both Royal Road and Spread slots are empty.
– (Healers) DPS spells are limited when MP falls below a certain threshold.
– (Healers) Esuna is used to remove 6 debuffs (Doom, Paralysis, Slow, Heavy, Blind, Damage Down).
– (Healers) Esuna is used to remove 6 DoTs (Poison +1, Burns, Windburn, Frostbite, Sludge, Electrocution).
– (Healers) Healing prediction algorithm is adjusted for regen ticks.
– (Healers) Largesse is implemented.
– (Healers) Eye for an Eye is implemented.
– (Healers) Spell range is adjusted.
– (Healers) Raise is delayed by 2 seconds to account for certain mechanics.
– (Healers) Raise is not hardcasted when healing is required instead.
– (Healers) Raise status is no longer overwritten.Tank adjustments.
– (PLD / WAR) Tank stance is no longer enforced. Miqobot will activate a stance when none is selected but will not change it if you choose another one.
– (WAR) Deliverance is implemented.
– (DRK) Dark Arts usage is fixed.
– (Tanks) Usage of AoE enmity spells is adjusted.DPS adjustments.
– (NIN) Armor Crush is implemented.
– (NIN) Shade Shift priority is increased.
– (NIN) Suiton is pre-casted when Trick Attack is at 5 seconds until cooldown.
– (NIN) Ninjutsu cast is delayed when Trick Attack is at 15 seconds until cooldown.
– (NIN) Mug / Jugulate / Kassatsu are delayed when Trick Attack is ready but not yet applied.
– (SMN) Raise is added to rotation.
– (BLU) Low level rotation is implemented.
– (BLU) 1000 Needles combo is activated under the effect of Mighty Guard.
– (BLU) Self-destruct combo is activated at 9+ targets.
– (Casters) Lucid Dreaming is not used when out of combat.Certain abilities require placement macro setup.
β Rook Autoturret (MCH)
β Bishop Autoturret (MCH)
β Shadow Flare (ACN SMN SCH)
– Bomb Toss (BLU)February 26, 2019 at 7:17 am #10885The tweaks have made the already-amazing combat assist FAR better for NIN and healer jobs (AST in particular), and are a huge overall improvement. Soft target lock feels intuitive and is far superior to hotkey enable/disable when playing.
Feels like things are maturing very well, hoping development continues at this pace because these last few updates have been outstanding!
Also, Miqo can you give any more details about the macro setups needed for those abilities you noted?
- This reply was modified 5 years, 10 months ago by jimjankins. Reason: added question
February 26, 2019 at 10:11 am #10887Yep the ninja adjustment is working great, upped my dps by 400 with better timed TA. Not been bunnied yet either huge improvement.
The tweaks have made the already-amazing combat assist FAR better for NIN and healer jobs (AST in particular), and are a huge overall improvement. Soft target lock feels intuitive and is far superior to hotkey enable/disable when playing.
Feels like things are maturing very well, hoping development continues at this pace because these last few updates have been outstanding!
Also, Miqo can you give any more details about the macro setups needed for those abilities you noted?
@jimjankins – do you know how to create a macro?
On the first page of this thread it explains that we need to create a macro like below for those skills.
/micon “Rook Autoturret”
/merror off
/ac “Rook Autoturret” <t>
/ac “Rook Autoturret” <me>Read the first page for a more details.
- This reply was modified 5 years, 10 months ago by infuriated.
- This reply was modified 5 years, 10 months ago by infuriated.
February 27, 2019 at 1:37 am #10905February 27, 2019 at 7:58 am #10908February 27, 2019 at 12:09 pm #10912February 27, 2019 at 10:25 pm #10917Since the beta, any dps is totally attacking nothing during squadron dungeons combat therefor glitching the whole thing lol
i’ve yet to test for tanks or healers
But once a combat is done, it still moves to the next combat or get stuck trying to do this :
(5:16:36 PM) Battle: Obstacle correction 1.
(5:16:38 PM) Battle: Obstacle correction 2.
(5:16:41 PM) Battle: Obstacle correction 3.it’s like our caracter is doing nothing and only the squadron goes on
- This reply was modified 5 years, 10 months ago by Itsuki.
February 27, 2019 at 11:14 pm #10922We kindly ask everyone to report bugs and issues to our Tech Support directly.
Thank you for your assistance very much!March 4, 2019 at 4:42 pm #10984March 5, 2019 at 7:38 pm #11002March 5, 2019 at 8:14 pm #11003March 5, 2019 at 9:52 pm #11007March 5, 2019 at 9:57 pm #11008March 6, 2019 at 8:57 am #11009@arc, not yet unfortunately. The beta mostly addressed Healer/Tank/Ninja bugs and QoL stuff, and implemented Soft Lock, which was the best part of the update imo. Unfortunately most ofnthe rotations are still only up to 50, and the ones that had some 52/54 skills already implemented still have those, but no changes. Hopefully it won’t be much longer, Inreally want to see if Miqo starts lining Wildfires up with overheating once the 55 skills are implimented and Gauss Barrel enters the picture π
- This reply was modified 5 years, 9 months ago by SefirosuKuraudo.
- This reply was modified 5 years, 9 months ago by SefirosuKuraudo.
March 7, 2019 at 4:05 am #11015@Arc, not yet unfortunately. The beta mostly addressed Healer/Tank/Ninja bugs and QoL stuff, and implemented Soft Lock, which was the best part of the update imo. Unfortunately most ofnthe rotations are still only up to 50, and the ones that had some 52/54 skills already implemented still have those, but no changes. Hopefully it wonβt be much longer, Inreally want to see if Miqo starts lining Wildfires up with overheating once the 55 skills are implimented and Gauss Barrel enters the picture π
Since we’re not at 70 yet, is it still possible to level to 70 with it? Or are the 50+ abilities required?
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