Forum › Forums › Discussion › Patch 4.36 – Miqobot Status
This topic contains 42 replies, has 13 voices, and was last updated by Miqobot 6 years, 4 months ago.
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May 22, 2018 at 5:28 am #6906
As always, we are making the necessary preparations to fix Miqobot for Patch 4.3.
A lot of changes are introduced by this update and we expect at least 48 hours of Miqobot downtime. Please be patient as we are working non-stop to bring her back to life as fast as possible.All active license codes will be automatically extended when we finish upgrading Miqobot.
No subscription time will be lost.Thank you for your patience and understanding!
Why it happens.
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(May 24): Miqobot is fixed for Patch 4.3.
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(May 28): Miqobot is fixed for Patch 4.3 Maintenance.
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(Jun 5): Miqobot is fixed for Patch 4.31.
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(Jun 12): Miqobot is fixed for Patch 4.31 Maintenance.
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(Jul 3): Miqobot is fixed for Patch 4.35.
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(Aug 7): Miqobot is fixed for Patch 4.36.
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(Aug 21): Miqobot is fixed for Patch 4.36 Maintenance.May 23, 2018 at 9:18 pm #6919May 24, 2018 at 10:39 am #6926May 24, 2018 at 1:19 pm #6927Miqobot is fixed for patch 4.3!
All active license codes are automatically extended with bonus time.
Thank you for your patience and unceasing support!May 24, 2018 at 1:28 pm #6928In addtion, Miqobot v1.2.654 has introduced several minor features.
- Spearfishing: Veteran Trade by Name is implemented.
- Spearfishing: Collect setting is available on UI and can be used in gathering presets.
- Crafting Solver: Ingenuity formula has been reimplemented for better compatibility with 70** and 70*** recipes.
- Crafting Solver: Maker’s Mark formula has been adjusted.
- Chocobo Racing: Duty Finder registration is implemented. Race class setting is removed.
- 3D Editor: Fixed an issue wherein a new waypoint would sometimes be generated in unexpected position.
- Other: New mounts are supported.
- Other: New aetheryte is supported.
Also, please note that many algorithms for existing features had to be reimplemented from scratch in order to be compatible with Patch 4.3.
This thread is now open for feedback. If you encounter any issues, please let us know!May 24, 2018 at 1:32 pm #6929May 24, 2018 at 1:51 pm #6932May 24, 2018 at 5:43 pm #6933May 24, 2018 at 8:34 pm #6938May 24, 2018 at 9:38 pm #6947Thank you for reporting!
Indeed, mimics, exploding chests, and normal coffers look exactly the same on the client side now. There is no way to distinguish between them with or without any tool.We are still investigating this issue, but please do not expect any good news. It appears that Square Enix finally removed the final piece of this extremely long-lived cheat.
Perhaps we should remove PotD mode from 3D Radar as well, and focus on more useful and stable features instead.
The Combat system we are working on should be able to perform in private instance activities without any extreme band-aid solutions 🙂May 24, 2018 at 9:50 pm #6948May 24, 2018 at 10:01 pm #6949May 24, 2018 at 10:18 pm #6951SpearFishing Veteran Trade
Would it be possible to implement an option where we can Veteran Trade on the second gathering attempt if the first fish was the Collectable Item.
Would it also be possible to Veteran Trade on the second gathering attempt if the first fish was neither the fish we wanted to Veteran Trade nor the collectable.
May 24, 2018 at 10:38 pm #6952At the moment Veteran Trade is considered when the gathering node has 3 or more hits left in it.
For example:- If node has 4 attempts in total, Miqobot will use Veteran Trade only after 1st hit.
- If node has 5 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit.
- If node has 6 attempts in total, Miqobot will use Veteran Trade after 1st, 2nd, or 3rd hit.
Since Veteran Trade does not guarantee the outcome (as there’s always at least two different kinds of fish left), using Veteran Trade on 2 or 1 hit left is considered a waste of GP. According to Miqobot AI calculations, in order to maximize GP efficiency, it’s better to finish the current node as it is and move on to the next one.
But of course, we can implement an advanced option to customize this behaviour if it’s required.
Would you please give us an example when you would like this strategy to be neglected?May 24, 2018 at 11:03 pm #6953Thank you for explaining. I would like an option or toggle for the first case/consideration to perform as follows:
“If node has 4 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit”
While this will be GP intensive, it will handle the case where we Collect an item on the first attempt as well as the VT fish not being there on the first attempt.
Thank you.
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