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So because I’m obsessive, I’ve mapped out meshes for… everything.
Areas:
Island – Riverside (Palm Trees, Regular Trees, Apple Trees, Pumpkin Seeds) – Right outside basecamp next to the river
Island – Shore (Hemp, Incidental trees, dirt spots) – Eastern Shoreline
Island – Mountain (Iron, Leucogranite, Quartz) – Eastern mountain path, Iron focused
Island – Caverns (Rock Salt + incidentals to reset rock salt spawns) – Moves between the 2 rock Salt caves
Island – East Undersea (Squid, Laver, Coral, Jellyfish) – Underwater off the eastern shore
Island – Mountaintop (Quartz, Leucogranite, Iron) – Very fast, Quartz focused.
Island – North Undersea (Clam, Islefish, Laver, Squid) – Underwater off northern shore
Island – Seeds (Cabbage, Parsnip, Popoto seeds) – Central to South eastern areaFocused Loops:
Apples
Copper
Sugarcane
Cotton
Limestone/Sand
Clay/SandI’ve updated the branch distance. Loops are 11-12/ish items to make sure Miqo has a little leeway on navigation. Routes should loop indefinitely, but could probably be optimized. Early meshes are all flying but later meshes include running, replace sprint with Duty Action 1 and Miqo will use it while on the isle.
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You must be logged in to view attached files.So, I decided to handle the sprint issue with a macro.
/micon “Sprint”
/merror off
/gaction “Duty Action I” <me>
/merror on
/ac “Sprint” <me>This will use your duty action in areas with a duty action… sooo… keep that in mind.
It’ll try to Isle sprint & regular sprint, but will only show an error if regular Sprint throws one (i.e if on CD). Miqo will use this by setting the icon to sprint.
Ohh good notes! I had no idea that’s what that setting did.
Haven’t tried that with Isle sprint, but I also dont wanna have to manually swap my sprints around for the island, so most of the route nodes are set to mount/fly. Probably less efficient mounting between every node compared to sprinting, but I will work on that another time
Attached are my initial navigation meshes.
I did not add travel from spawn/home base to these meshes so you’ll need to move yourself to the proper area before starting them.
I let each one run for 10-20m to check for issues. Most common issue is Miqo attempting to gather something far off her path and getting stuck. I have tried to account for these situations in the meshes and I am not seeing her get stuck anymore.
Island – Riverside (Palm Trees, Regular Trees, Apple Trees, Pumpkin Seeds) – Right outside basecamp next to the river
Island – Shore (Hemp, Incidental trees, dirt spots) – Eastern Shoreline
Island – Mountain (Iron, Leucogranite, Quartz) – Eastern mountain path
Island – Caverns (Rock Salt + incidentals to reset rock salt spawns) – Moves between the 2 rock Salt caves
Island – Undersea (Squid, Laver, Coral, Jellyfish) – Underwater off the eastern shoreedit: these routes expect you to have flying unlocked. These routes are not perfect and probably inefficient. If you are looking to max out materials to trade for Green cowries, the underwater route is probably the fastest farming
- This reply was modified 2 years, 2 months ago by Mari.
- This reply was modified 2 years, 2 months ago by Mari.
Attachments:
You must be logged in to view attached files.I am working on a few navigation maps. Right now I have: Tree Route (Apples/Logs/Palm/Pumpkin Seeds), Mountain Route (Iron, Leucogranite, Quartz), Rock Salt Route (Rock Salt + a few incidentals that Miqo insists on picking up), Shoreline Route (Hemp, Trees).
When I finish my underwater map i’ll post them.
The only issues I note so far: Because there’s so many gathering spots, it’s a little hard to set up a “loop” getting just the items you want. Miqo will decide to sprint 50 yards to a tree sometimes, or run into a mountainside until giving up because she desperately wanted the shiny node up the hill she can’t climb.
I would suggest adding “Use Island Sprint” to the options and a “strict” mode where Miqo’s detection radius is reduced so she can only go after items directly on your route.
- This reply was modified 2 years, 2 months ago by Mari.
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