Mari

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  • in reply to: Island Gathering #38681

    Mari
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    the underwater ones would probably work, since everyone can ‘fly’ underwater. The ones above the water will probably get stuck places sometimes, you could adjust the pathing and make it work for you

    in reply to: Island Gathering #38668

    Mari
    Participant
    3+

    So because I’m obsessive, I’ve mapped out meshes for… everything.

    Areas:
    Island – Riverside (Palm Trees, Regular Trees, Apple Trees, Pumpkin Seeds) – Right outside basecamp next to the river
    Island – Shore (Hemp, Incidental trees, dirt spots) – Eastern Shoreline
    Island – Mountain (Iron, Leucogranite, Quartz) – Eastern mountain path, Iron focused
    Island – Caverns (Rock Salt + incidentals to reset rock salt spawns) – Moves between the 2 rock Salt caves
    Island – East Undersea (Squid, Laver, Coral, Jellyfish) – Underwater off the eastern shore
    Island – Mountaintop (Quartz, Leucogranite, Iron) – Very fast, Quartz focused.
    Island – North Undersea (Clam, Islefish, Laver, Squid) – Underwater off northern shore
    Island – Seeds (Cabbage, Parsnip, Popoto seeds) – Central to South eastern area

    Focused Loops:
    Apples
    Copper
    Sugarcane
    Cotton
    Limestone/Sand
    Clay/Sand

    I’ve updated the branch distance. Loops are 11-12/ish items to make sure Miqo has a little leeway on navigation. Routes should loop indefinitely, but could probably be optimized. Early meshes are all flying but later meshes include running, replace sprint with Duty Action 1 and Miqo will use it while on the isle.

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    in reply to: Island Gathering #38650

    Mari
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    0

    So, I decided to handle the sprint issue with a macro.

    /micon “Sprint”
    /merror off
    /gaction “Duty Action I” <me>
    /merror on
    /ac “Sprint” <me>

    This will use your duty action in areas with a duty action… sooo… keep that in mind.

    It’ll try to Isle sprint & regular sprint, but will only show an error if regular Sprint throws one (i.e if on CD). Miqo will use this by setting the icon to sprint.

    in reply to: Island Gathering #38641

    Mari
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    0

    Ohh good notes! I had no idea that’s what that setting did.

    Haven’t tried that with Isle sprint, but I also dont wanna have to manually swap my sprints around for the island, so most of the route nodes are set to mount/fly. Probably less efficient mounting between every node compared to sprinting, but I will work on that another time

    in reply to: Island Gathering #38633

    Mari
    Participant
    1+

    Attached are my initial navigation meshes.

    I did not add travel from spawn/home base to these meshes so you’ll need to move yourself to the proper area before starting them.

    I let each one run for 10-20m to check for issues. Most common issue is Miqo attempting to gather something far off her path and getting stuck. I have tried to account for these situations in the meshes and I am not seeing her get stuck anymore.

    Island – Riverside (Palm Trees, Regular Trees, Apple Trees, Pumpkin Seeds) – Right outside basecamp next to the river
    Island – Shore (Hemp, Incidental trees, dirt spots) – Eastern Shoreline
    Island – Mountain (Iron, Leucogranite, Quartz) – Eastern mountain path
    Island – Caverns (Rock Salt + incidentals to reset rock salt spawns) – Moves between the 2 rock Salt caves
    Island – Undersea (Squid, Laver, Coral, Jellyfish) – Underwater off the eastern shore

    edit: these routes expect you to have flying unlocked. These routes are not perfect and probably inefficient. If you are looking to max out materials to trade for Green cowries, the underwater route is probably the fastest farming

    • This reply was modified 2 years, 2 months ago by  Mari.
    • This reply was modified 2 years, 2 months ago by  Mari.
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    in reply to: Island Gathering #38631

    Mari
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    0

    I am working on a few navigation maps. Right now I have: Tree Route (Apples/Logs/Palm/Pumpkin Seeds), Mountain Route (Iron, Leucogranite, Quartz), Rock Salt Route (Rock Salt + a few incidentals that Miqo insists on picking up), Shoreline Route (Hemp, Trees).

    When I finish my underwater map i’ll post them.

    The only issues I note so far: Because there’s so many gathering spots, it’s a little hard to set up a “loop” getting just the items you want. Miqo will decide to sprint 50 yards to a tree sometimes, or run into a mountainside until giving up because she desperately wanted the shiny node up the hill she can’t climb.

    I would suggest adding “Use Island Sprint” to the options and a “strict” mode where Miqo’s detection radius is reduced so she can only go after items directly on your route.

    • This reply was modified 2 years, 2 months ago by  Mari.
    in reply to: Deltascape v 3.0 for tank mount? #37512

    Mari
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    0

    Tried makling a scenario to farm Deltascape 1.0. Unfortunately Miqo does not recognize the zone and will lock up if trying to run a scenario. Seems until the devs can update their zone list, Miqo will not allow scenarios here

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