syntax29a

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  • in reply to: Gathering #1744

    syntax29a
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    I have an unrelated comment on gathering. I noticed that the bot says that future development will include fleeing. It seems like a really low-effort implementation of that would just be to allow the navigation grid to have a long tail that leads to the center of the nearest town and be able to designate the end of that tail the ‘fleeing’ node. So that miqo could run away (to the guards, no less, although the creature will probably long since have dropped off), as well as find her way back to the gathering nodes.

    in reply to: Progress updates on unreleased features #1731

    syntax29a
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    I’m really interested in how the scenario scripting is going. I’d love to be able to, for example, get a ton of materials for a courier leve turn in and then have miqo script the turn in. The quest I’m running right now is started in the drowning wench at limsa and finished at the observatorium in Coerthas. It’s a pain in the ass to run that round manually.

    As an aside, chocobo porters would be a great way to incorporate movement to towns with no aetheryte, as opposed to having to have a navigation grid for everything and hoping nothing attacks you if you’re under-leveled.

    in reply to: Auto-Desynthesis Request #1730

    syntax29a
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    This is fairly easy to accomplish with a simple keyboard macro, which is how I do it now. But it would be great to have miqo do it 🙂

    Right now I have to make sure I put anything that I don’t want desynthed on a retainer.

    in reply to: Inverted Y Axis? #1650

    syntax29a
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    Awesome. Thanks for the response!

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