robdobilina

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  • robdobilina
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    This Quick Synthesis scenario is great, the only thing I would add is repair after afkFor since quick synthesis destroys your gear. Thank you for making this!

    in reply to: Night Pepper #25769

    robdobilina
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    I think your navigation grid might need a beacon near the mining nodes? Are you using the compass skill?

    • This reply was modified 3 years, 3 months ago by  robdobilina.
    in reply to: In-Game Crafting Macro #25218

    robdobilina
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    I would imagine the auto solver is pretty hard to identify server side since you are actually responding to conditions of the craft. It actually works pretty well and is hardly any slower than an in game macro, so that’s neat!

    in reply to: In-Game Crafting Macro #25205

    robdobilina
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    Thanks for that reply! Is there any difference in the game log between a miqobot craft versus an in game crafting macro? I’m wondering if it looks less suspicious to a GM to sit there spamming a one button macro for an hour vs individually pressing all the skills perfectly and quickly.

    I know client side the action is logged down to the millisecond so a set interval is risky if the log is the same on their side?

    • This reply was modified 3 years, 4 months ago by  robdobilina.
    in reply to: Dismount Advice #25144

    robdobilina
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    Yeah! Thanks, I couldn’t replicate it on his screen without the bot so I figured I would ask around to see if anyone else has seen it

    in reply to: MIN Relic Phase 2 #25136

    robdobilina
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    Is there any way to adjust the gathering grid so the AI can choose between flyu/foot. For example the next node can be flown to, however there is a foot path that the AI takes which I think looks sort of unnatural.

Viewing 6 posts - 1 through 6 (of 6 total)