Marakalaid

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  • in reply to: Palace of the Dead radar improvement #2441

    Marakalaid
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    0

    Have traps been changed in today’s patch? They no longer seem visible until after triggered.

    in reply to: Request – PVP #1822

    Marakalaid
    Participant
    1+

    @ Miqobot

    As someone who’s extensively used a different bot for PvP, these were the features I used the most:

    • Assist mode. Automatically use skills based on a multitude of conditionals, such as target’s debuffs, health percentage, flank/rear, how many enemies/allies are within a specified range. This needs to be fully customizable; some examples:

    • [Healers] Quickly detect melee limit break being used on you, and automatically cast Attunement to avoid damage. This requires extremely fast reaction from the bot, as the damage is dealt as soon as the limit break cast bar completes (<2 seconds). Other options include quick auto-resurrect with the PvP action Divine Breath; and pretty much using Mana Draw on cooldown when below 50% Mana.

    • [Casters] Many PvP actions are point-blank AoE around your character and are better used when several enemy players (>3) are within range. Others, such as Wither, are a frontal cone, and have the added effect of removing enemy buffs.

    • [Melee] The Weapon Throw PvP action removes sprint and has a chance to slow if it hits a target from the rear. Certain PvP skills also allow you to ignore positional requirements. It’s common practice to use to use those in combination with Fetter Ward for CC immunity while bursting a squishy target.

    • [Tanks] Full Swing is one of the most powerful PvP actions as it effectively behaves like a Mortal Strike, increasing vulnerability and quickly allowing you to assassinate focused targets. Use this on healers around 50% health and it’s a guaranteed kill most of the time.

    • [Ranged] Machinist’s Between the Eyes PvP action deals triple damage if the target is bound, stunned, or asleep.

    • [All] Use the Purify PvP action on an ally or yourself who is suffering from a long-lasting Sleep, preferably the healer. Earlier in the season, it was also a common strategy to use it if your character was suffering from all three enemy Summoner debuffs as it would negate Bane from spreading it to your teammates.

    • [Feast-Specific] As far as awareness-enhancement goes, perhaps clear, 3D-Radar-like indicators above enemy player’s heads of how many medals each of them is carrying, as each stack increases damage taken and makes certain targets more desirable than others.

    in reply to: The Aquapolis #1712

    Marakalaid
    Participant
    0

    Miqobot, any thoughts on this event occurring?

    There is apparently a chance of a glowing door spawning, which is guaranteed to grant safe passage to the next room. More info can be found here, albeit not much more as it seems to be an extremely rare event.

    Does this mean the 50% roll has already been decided in this particular scenario? How would it affect your previous findings?

    in reply to: The Aquapolis #1691

    Marakalaid
    Participant
    0

    Excellent research, Miqobot. Very interesting read and it definitely puts a nail in the coffin with regards to manipulating rooms. In a way it puts my mind at ease, knowing that getting to the last room is simply a matter of luck.

    Many thanks for clarifying everything!

    in reply to: The Aquapolis #1660

    Marakalaid
    Participant
    0

    Like with many things in games it is not preset to which door will be the correct door as it is handled server side

    This may or may not be the case as there are no loading screens between rooms, and you can actually see the chest from the following room before opening it, using a radar add-on.

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