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For whatever reason 3 worked like a charm for me. Maybe it was the lack of flying, beats me.
These shouldn’t require flying though. Can you tell me which scenario you are having trouble with and which spots that it starts acting up?
Per round, this one will get you:
Sap:1
Branch:2
parsnip seed:4
hemp:5
Stone:7
copper ore:7
Palm Log:1
Palm leaf:1
Cotton:7
Island Log:3
Islewort:16Attachments:
You must be logged in to view attached files.I’m probably doing/overlooking something ridiculously dumb, but on this when I run up to a node, I just stare at it then run to the next. My keybinds are same as yours in the pic. I’m on gather mode.
Strange, Which Scenario are you running? also double check to see if your camera is at a normal angle not looking too up or down before running the scenario. could it be the spot you started the scenario at? I find that sometimes the camera can mess with that. Otherwise all I can think is maybe doing something on another monitor when the scenario is running can sometimes mess with Miqo.
September 17, 2022 at 1:43 pm in reply to: Island Sanctuary Iron Ore, Quartz, and Leucogranite Scenario #38739Thanks for this however you have used keybinds without stating what the keybinds are
My apologies, I assumed everyone here used a universal layout for miqo. Here are the keybinds ive been using
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You must be logged in to view attached files.This one is short but will pile up at a good rate. Each round will get you:
Sand:3
Clay:3
Islewort:7
Hemp:7
Palm leaf:3
Palm Log:3Attachments:
You must be logged in to view attached files.Photos as reference of where to have your character before running scenario.
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You must be logged in to view attached files.If I remember correctly, Sometimes you have add more waypoints and connect them. Think of it like a magnet to prevent your character from straying off path and suddenly following it.
Hmm i just tried it and it just seems to make it do a lot more stutter stepping through the waypoints albeit a little less longer. I wonder if that passes better since what I see isn’t what others do necessarily but I don’t know if it translates nicely since it’s still stuttering the movement a lot
Did you try this method?
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