ajheartsyou

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  • in reply to: Question about Scenarios #32087

    ajheartsyou
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    Thank you so much, this is exactly what I was looking for!

    in reply to: Scenario Waypoint Help #28257

    ajheartsyou
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    Then I would say it is a grid issue and editing it would probably work for you.

    Editing isn’t too difficult. Open the Navigation tab and click the Editor toggle. When you click it your game border will highlight Green/Red and the Grid is illuminated.

    In the upper left corner are the Editor instructions. Ctrl on the keyboard controls editor mode Green/Red border of game screen. Green is to add and pickup/drop a waypoint, Red is more for removing, connecting waypoints & lines but also editing lines to add a waypoint or editing waypoint characteristics such as Fly, Foot etc. When in Red mode some your basic keyboard commands will be hindered, this can become frustrating at first.

    I suspect the beginning of your grid has waypoints on the ground, or an initial waypoint in the air needs to be switched to the Fly type.

    thank you so much. turns out most of these just dont have waypoints anywhere but the gathering zone, so i’m adding flying waypoints now.

    in reply to: Scenario Waypoint Help #28247

    ajheartsyou
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    I built a Simple Scenario that will walk you through some basics.

    First thing is to import the scenario, Scenario tab > Share > Import.
    Next, enable “Show On Radar” on the Navigation tab to show you the grids and how they work.

    Included in the Scenario are:
    – 2 Waypoint Grids
    – 1 Gathering Preset

    This scenario will:
    *Chapter 1
    – Teleport you to Limsa Lominsa Lower Deck Aetheryte.
    – Proceed out the gate to Middle La Noscea.
    *Chapter 2
    – From there it will change your Job in game and the Gather Preset in Miqo.
    – The Gathering Preset will change the Grid and setup your gathering rotation.
    – Now it will navigate to a set of low level gathering nodes. I am gathering Fire Shards here.
    *Chapter 3
    – The scenario will then hit 10 gathering nodes and perform the rotation if enough GP is available.
    *Chapter 4
    – After 10 nodes have been hit the scenario will now proceed back to Limsa.
    – After zoning, the grid is changed and you proceed to the Aetheryte.

    Second question:
    I believe the problem you are experiencing is either you can’t fly in the zone or you haven’t modified your grid to allow flying. One of the most difficult things are creating proper grids that incorporate your own style of gameplay. Some scripts have a Fly and corresponding Foot node to control mount usage. My example doesn’t do that but uses a repeatchapter() with a mount() command in Chapter 3 so my character gets to each node quickly, if flying is necessary I have my Fly nodes stationed to allow that.

    i have the scenario doing everything i want except flying to the waypoint… im not sure how to edit the grids into flying, i’m using grids that i just found here with miqo’s index. but i feel like it isn’t the grid, because once gathering starts, she’ll fly. my only issue is getting from the teleport to the waypoint. after that everything works fine ):

    • This reply was modified 3 years, 8 months ago by  ajheartsyou.
    in reply to: Scenario Waypoint Help #28225

    ajheartsyou
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    A second question…. how do I make my character mount to go from the Aetheryte to the waypoint? Currently she is just walking.


    ajheartsyou
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    1+

    During Mining, (16.1 , 13.3) character stuck inside hollow log tunnel thing while node is on the outside of it


    ajheartsyou
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    0

    Could anyone help me figure out why when I change my “gather by name” list, it reverts back whenever I click on the Preset again? I’ve changed the item names in the text file AND in Miqo herself but they never stick. What am I missing?

    for the gather presets when you click “overwrite” a popup window will “popup” asking if you want to overwrite the preset you have to click yes on the popup window or it will not save

    THANK YOU. I didn’t even notice the overwrite button, omg. Feel like a fool XD

    • This reply was modified 3 years, 10 months ago by  ajheartsyou.

    ajheartsyou
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    Could anyone help me figure out why when I change my “gather by name” list, it reverts back whenever I click on the Preset again? I’ve changed the item names in the text file AND in Miqo herself but they never stick. What am I missing?

    I’m also still getting stuck at the same two places I mentioned earlier even though I downloaded the new file…

    I’m continuously getting stuck on a big rock ( 10.3 , 17.3 ) or being told “Target is too far below you.” ( 11.6 , 17.7 )

    • This reply was modified 3 years, 10 months ago by  ajheartsyou.
    • This reply was modified 3 years, 10 months ago by  ajheartsyou.

    ajheartsyou
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    1+

    I’m continuously getting stuck on a big rock ( 10.3 , 17.3 ) or being told “Target is too far below you.” ( 11.6 , 17.7 )

    It’s very early in the mining section of the scenario (the second and third node it heads to, iirc)

    in reply to: Help with Diadem Scenario? #24079

    ajheartsyou
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    0

    In the .txt file? This:

    gatherpreset.DiademP3Botany
    {"owntab":0,"assistmode":false,"nodename":"","slot":3,"maxcount":0,"usecompass":true,"usecompass2":false,"usetruth":true,"userotation":true,"usemacro":false,"macro":"","speargig":0,"spearshadows":0,"usecordials":true,"spearcollect":true,"spearcollectability":1,"byname":["Galewood Sap","Tortoise"],"veterantradebyname":[],"gridname":"DiademP3Botany","rotationname":"Yield2"}
    

    If that’s not what you meant, sorry, I’m not really sure what you’re asking ^^;

    in reply to: Crafting Trouble #10138

    ajheartsyou
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    0

    I actually didn’t have to input my code again, I don’t know why she reported that.

    In any case, it is better now. I rebooted her a second time and she was fine.

    in reply to: Crafting Trouble #10105

    ajheartsyou
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    0

    Quick update, I ended up redownloading because I had the old version.

    The problem is still occuring.

Viewing 11 posts - 1 through 11 (of 11 total)