Forum › Forums › Grids and Presets › Skysteel Pickaxe Mats
This topic contains 19 replies, has 6 voices, and was last updated by SirVG 4 years, 7 months ago.
-
AuthorPosts
-
April 7, 2020 at 2:32 pm #21352
I threw this together to gather the mats needed to enhance the Skysteel Pickaxe to the +1 variant. The rotation is intentionally inefficient to prioritize GP and not using cordials. Feel free to tweak it if you prefer a faster but more consumable-heavy approach.
I will probably add the +2 mats and grid in a bit.
Attachments:
You must be logged in to view attached files.April 7, 2020 at 6:45 pm #21358+2 mats grid and presets. Chose a lesser-used spot in Hinterlands to avoid others as much as possible.
Attachments:
You must be logged in to view attached files.April 7, 2020 at 6:45 pm #21362April 7, 2020 at 7:14 pm #21366April 7, 2020 at 7:20 pm #21367first of all – thank you.
for some reason – it just flies me to the middle of the map, then stands still. any chance you know why?Just a guess but you probably need compass on your hotbars
April 7, 2020 at 7:23 pm #21368first of all – thank you.
for some reason – it just flies me to the middle of the map, then stands still. any chance you know why?Just a guess but you probably need compass on your hotbars
only compass I got is my aether compass, but i’m sure you don’t meant that.
April 7, 2020 at 7:35 pm #21369April 7, 2020 at 9:49 pm #21374The +1 mats will fly you from the aetheryte at Falcon’s Nest. The +2 mats require you to be in the vicinity of The Daggers, given that there’s no aetheryte in that zone at all and I was making this in a hurry. I ran both this morning to get my pickaxe, so both were working for me. Compass isn’t actually required for either.
April 8, 2020 at 6:43 am #21394The +1 mats will fly you from the aetheryte at Falcon’s Nest. The +2 mats require you to be in the vicinity of The Daggers, given that there’s no aetheryte in that zone at all and I was making this in a hurry. I ran both this morning to get my pickaxe, so both were working for me. Compass isn’t actually required for either.
I was trying to mine at a different map. cheers.
April 8, 2020 at 7:11 am #21395April 8, 2020 at 3:18 pm #21409Question about the gathering rotation, I think its set as ‘DT Rotation’ but it never uses any skills, even when I set it to macro or another skills such as ‘Yield +2’ for example, any ideas what I am doing wrong?
The rotation is intentionally inefficient to prioritize GP and not using cordials. Feel free to tweak it if you prefer a faster but more consumable-heavy approach.
DT Rotation uses no skills unless the node is +2 gathering attempts or more, in which case it will use Brunt Force and Bountiful Harvest to get 3 guaranteed HQ mats on the 6th, 7th, and 8th hits of the node. It uses very little GP this way, and I found it slightly more efficient than just Bountiful Harvest + Leaf Turn due to all the NQ mats I was pulling. I designed it the way it is intentionally, and encourage others to change the rotation to whatever they feel will be best for their needs.
April 8, 2020 at 4:18 pm #21410DT Rotation uses no skills unless the node is +2 gathering attempts or more,
Wait, when was this feature added to Miqo? I don’t see anywhere in the bot that allows you to set parameters on special condition nodes?
- This reply was modified 4 years, 7 months ago by iifetap.
April 8, 2020 at 8:40 pm #21413It never was, officially. Necessity is the mother of invention, as they say.
Take a look at the rotation for yourself to see how I achieved it, specifically, but the gist is basically this:
Situation: The nodes we’re working with have a pretty reasonable HQ chance to begin with, 25% to 30% based on your perception, with many nodes giving a bonus that gets you 50% to 60% HQ. There’s also a hidden item component that we need to farm, too.
Methodology:
1) Go after the hidden items if they’re present, using the Gather by Name list.
2) Hit the node 5 times. Straight up hit it. If the node doesn’t have a bonus, the 5th hit doesn’t go through, no harm no foul (though it does make Miqo slower to move to the next node).
3) After 5 hits, Brunt Force is a guaranteed activation, so that gets triggered followed by Bountiful Harvest.
4) 6th hit is +3 with 100% HQ chance (unless the node contains a hidden item, in which case you get 3 of those NQ instead).
5) 7th+ hits are normal, 1 HQ or hidden item, just to finish out the node.I’m not doing conditional casting based on node parameters, or if a hidden item is available, would that I could of course. But how I’m doing it does achieve what I was after, maximizing gains by taking advantage of the node bonuses to their fullest with out throwing a ton of cordials at it.
The reasoning for what I’m doing, by the by, is that in my earlier work on this I discovered that I was burning 300 GP every time I encountered a node that had its hidden item available. The original rotation would cast HQ% Up, but the hidden items can’t be HQ’d, so I’d lose 300 GP for no reason what-so-ever. Miqo lacks the capability to determine if a hidden item is present and change the rotation based on that, so I figured I’d just work around it by making a rotation that relied on free skills to HQ things for me, given that conditions were rather favourable for it to proc reasonably often.
April 9, 2020 at 4:25 am #21418The rotation is intentionally inefficient to prioritize GP and not using cordials. Feel free to tweak it if you prefer a faster but more consumable-heavy approach.
[/quote]
That’s my point, I haven’t a clue how to set my own rotation, normally I would just select from skills and it would change to what I wanted, but with this grid or setup it make no difference. I guess my real question is how, specifically, do I stop it waiting for certain conditions?
April 9, 2020 at 4:45 am #21420One thing I have figured out, and it was why the rotation wasn’t working and worth putting in notes, was I was using ‘enable quick gathering’ and this of course stops the action from being used. Still doesn’t alter the fundamental of my question, how do I change to skills I want using the grid you have very kindly shared? Just changing it in skills doesnt seem to work for me.
-
AuthorPosts
You must be logged in to reply to this topic.