Scenario Collectibles?

Forum Forums Grids and Presets Scenario Collectibles?

This topic contains 11 replies, has 4 voices, and was last updated by  greenbeets1 3 years, 6 months ago.

Viewing 12 posts - 1 through 12 (of 12 total)
  • Author
    Posts
  • #24436

    greenbeets1
    Participant
    0

    Hi,

    Do we have any scenario for collectibles? I am trying to farm yellow scrip and white scrips. I tried using this guide from Elementt but it doesn’t work.

    Maybe because it’s outdated and it was posted around 2019.

    If someone can link me to a working scenario collectible that would be great, thank you!

    #24437
    Lyfox
    Lyfox
    Participant
    0

    Theres really no such thing as outdated in ffxiv because game locations almost never change. I still use some of the scenarios posted 3+ years ago without any modifications. If something doesnt work its usually not a scenario problem but something in your settings. And in most cases its easy to fix as long as you can tell what exactly went wrong.

    #24438

    greenbeets1
    Participant
    0

    You’re right Lyfox, that make sense. I don’t see any errors from Miqo status, it just says that it keeps on waiting a node to spawn. I saw the node spawn twice already but it didn’t do anything.

    #24440

    greenbeets1
    Participant
    0

    Hey Lyfox, since almost all of my questions are being answered by you already. Do you happen to know what the Gather(250) means? See attached screenshot.

    Is it set to gather for 250 minutes? or to gather 250 units only and move on to the next scenario?

    Attachments:
    You must be logged in to view attached files.
    #24442

    uwu
    Participant
    0

    It will hit 250 nodes then stop

    #24443
    Lyfox
    Lyfox
    Participant
    0

    I don’t see any errors from Miqo status, it just says that it keeps on waiting a node to spawn. I saw the node spawn twice already but it didn’t do anything.

    Could you be a little more specific? What node does it wait for? What chapter did you select? And what exactly does it say in the message log? Even if there is no error this info is important to understand whats wrong.

    #24453

    greenbeets1
    Participant
    0

    It will hit 250 nodes then stop

    Thanks!

    #24454

    greenbeets1
    Participant
    0

    I don’t see any errors from Miqo status, it just says that it keeps on waiting a node to spawn. I saw the node spawn twice already but it didn’t do anything.

    Could you be a little more specific? What node does it wait for? What chapter did you select? And what exactly does it say in the message log? Even if there is no error this info is important to understand whats wrong.

    It’s stuck at scenario 7, it just says looking for shiny nodes. I’ve used the scenario that I am running.

    Attachments:
    You must be logged in to view attached files.
    #24468
    Lyfox
    Lyfox
    Participant
    0

    Your character is level 70+ right? Ive just run it myself and it worked.

    (05:46:14) (SCENARIO) Started:
    (05:46:14) 	'Yellow Scrips'
    (05:46:14) 	Chapter: 7
    (05:46:14) Teleporting to: 'The Dawn Throne'
    (05:46:31) Successfully teleported to 'The Dawn Throne'. :3
    (05:46:33) I am 'Botanist' now! :3
    (05:46:34) AFK until: 14:05et (866 seconds)
    (06:01:01) Sending key: 'ctrl+-' (Delay: 2.00 sec)
    (06:01:03) Gathering started.
    (06:01:03) 	Max node count: 1
    (06:01:03) Scanning for shiny gathering nodes like '<anything>' *.*
    (06:01:05) I sense something far away (274, -247). I want to go take a look!

    Could you show your version of the message log? Its important to see the whole chapter not just the shiny nodes.

    #24485

    greenbeets1
    Participant
    0

    Your character is level 70+ right? Ive just run it myself and it worked.

    (05:46:14) (SCENARIO) Started:
    (05:46:14) 	'Yellow Scrips'
    (05:46:14) 	Chapter: 7
    (05:46:14) Teleporting to: 'The Dawn Throne'
    (05:46:31) Successfully teleported to 'The Dawn Throne'. :3
    (05:46:33) I am 'Botanist' now! :3
    (05:46:34) AFK until: 14:05et (866 seconds)
    (06:01:01) Sending key: 'ctrl+-' (Delay: 2.00 sec)
    (06:01:03) Gathering started.
    (06:01:03) 	Max node count: 1
    (06:01:03) Scanning for shiny gathering nodes like '<anything>' *.*
    (06:01:05) I sense something far away (274, -247). I want to go take a look!

    Could you show your version of the message log? Its important to see the whole chapter not just the shiny nodes.

    Yes, I am above level 70. Does those node needs lore books? And how did the delivery of collectables work with you? I am receiving an error when delivering.

    (7:25:34 pm) Teleporting to: ‘Ala Ghiri’
    (7:25:49 pm) Successfully teleported to ‘Ala Ghiri’. :3
    (7:25:50 pm) I am ‘Miner’ now! :3
    (7:25:52 pm) AFK until: 22:05et (4113 seconds)
    (7:25:56 pm) (SCENARIO) Stopping…
    (7:25:56 pm) (SCENARIO) Stopped.
    (7:25:56 pm) Well, you know, I don’t mind continuing it any time! 😉
    (7:26:09 pm) (SCENARIO) Started:
    (7:26:09 pm) ‘Yellow Scrips-no lore’
    (7:26:09 pm) Chapter: 13
    (7:26:09 pm) Teleporting to: ‘Rhalgr’s Reach’
    (7:26:19 pm) (SCENARIO) Stopping…
    (7:26:19 pm) (SCENARIO) Stopped.
    (7:26:19 pm) Well, you know, I don’t mind continuing it any time! 😉
    (7:27:12 pm) (SCENARIO) Started:
    (7:27:12 pm) ‘Yellow Scrips-no lore’
    (7:27:12 pm) Chapter: 13
    (7:27:13 pm) Teleporting to: ‘Rhalgr’s Reach’
    (7:27:15 pm) (SCENARIO) Stopping…
    (7:27:15 pm) Well, you know, I don’t mind continuing it any time! 😉
    (7:27:15 pm) (SCENARIO) Stopped.
    (7:27:17 pm) (SCENARIO) Started:
    (7:27:17 pm) ‘Yellow Scrips-no lore’
    (7:27:17 pm) Chapter: 13
    (7:27:18 pm) (SCENARIO) Skip to next line.
    (7:27:21 pm) I am ‘Miner’ now! :3
    (7:27:22 pm) Adventure calls! I have to travel far away. (Grid: ‘Turn In’, Waypoint: 5)
    (7:27:22 pm) Going from 2 to 5 in 3 trips.
    (7:27:24 pm) 3 trips more..
    (7:27:30 pm) 2 trips more..
    (7:27:36 pm) 1 trip more..
    (7:27:36 pm) Destination reached!
    (7:27:36 pm) AFK for: 0:01et (3 seconds)
    (7:27:39 pm) Repairing gear at NPC: ‘Independent Mender’
    (7:27:45 pm) All gear repaired ^_^
    (7:27:46 pm) I am ‘Botanist’ now! :3
    (7:27:46 pm) Repairing gear at NPC: ‘Independent Mender’
    (7:27:52 pm) All gear repaired ^_^
    (7:27:54 pm) I am ‘Miner’ now! :3
    (7:27:54 pm) Adventure calls! I have to travel far away. (Grid: ‘Turn In’, Waypoint: 1)
    (7:27:54 pm) Going from 5 to 1 in 5 trips.
    (7:28:06 pm) 4 trips more..
    (7:28:08 pm) 3 trips more..
    (7:28:11 pm) 2 trips more..
    (7:28:13 pm) 1 trip more..
    (7:28:13 pm) Destination reached!
    (7:28:13 pm) AFK for: 0:01et (3 seconds)
    (7:28:16 pm) Delivering collectables to NPC: ‘Collectable Appraiser’
    (7:28:18 pm) -> Sorry, deliverCollectables() works for Ishgard Restoration only.
    (7:28:18 pm) -> Rowena’s Appraiser will be supported in the next update.
    (7:28:18 pm) ERROR (Chapter 13, Line 13): Execution error

    #24486

    YandeRainy
    Participant
    0

    The most recent version of the scenario engine unfortunately has a small regression in which Miqo can’t automatically deliver collectables now, because patch 5.3 changed how turn ins work. The command is temporarily disabled as a result.

    You can comment out the deliverCollectables() text elements by putting // in front of it, like so.

    //deliverCollectables()

    This will tell Miqobot to skip over the command. Scenarios should still work fine otherwise, however.

    What you’ll need to do is either make sure you have more available inventory space, or manually turn in collectables every hour or so until the scenario engine gets updated to support the new turnin system.

    #24489

    greenbeets1
    Participant
    0

    The most recent version of the scenario engine unfortunately has a small regression in which Miqo can’t automatically deliver collectables now, because patch 5.3 changed how turn ins work. The command is temporarily disabled as a result.

    You can comment out the deliverCollectables() text elements by putting // in front of it, like so.

    //deliverCollectables()

    This will tell Miqobot to skip over the command. Scenarios should still work fine otherwise, however.

    What you’ll need to do is either make sure you have more available inventory space, or manually turn in collectables every hour or so until the scenario engine gets updated to support the new turnin system.

    That makes sense. Thank you!

Viewing 12 posts - 1 through 12 (of 12 total)

You must be logged in to reply to this topic.