Forum › Forums › Discussion › [Request] MB Auto lower Price
This topic contains 84 replies, has 41 voices, and was last updated by Lukaribro 2 years, 6 months ago.
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January 2, 2020 at 10:25 am #19615
All right, thank you for your opinion very much!
We will consider implementing this as a feature locked behind server-side algorithms.
However, please keep in mind that such solution would cost approximately 5 times more than a normal feature both in time and development efforts. It will also result in significant workload increase in Tech Support department.Therefore we have to see that:
- There is enough demand to justify this kind of development.
- Everybody understands and agrees with this artificial limit.
- The community reaches a consensus on the exact duration of the cooldown.
This is an extremely sensitive topic and we don’t think that a simple poll would be enough in this case.
We would like to see live constructive feedback that will give us better understanding of the community demand. Thank you very much!Honestly, I disagree with this feature. I’m not interested in market board war and I think we don’t have any problems selling our items so far. I prefer if you use your time for combat assist, trust, and crafting rotation first, as you’ve seen so many times that those are the most requested features right now.
March 31, 2020 at 10:02 pm #21215is this feature still being discussed or not? to offer a different opinion:
this should be implemented without restriction, ie no server side limits etc
reason? its fundamentally no different to any other function of the bot. from the gathering to crafting to combat, everything the bot does is already providing users with a distinct advantage over people without the bot. the only argument in this whole thread against this feature is “2 bot users will instant undercut each other to the ground” which is a really weak argument
this is no different to 2 bot users mass crafting/gathering items to tank the market which already happens on every server. and if the feature was implemented with a price floor that says basically “undercut competition by 1 gil to a minimum of X” (which it should), all it means is that the price quickly reaches the minimum profit margin of the more efficient botter. again, not a bad thing and not much different to the current state of botters tanking the market with their competition
from a development perspective, not having these restrictions is easier to develop and fundamentally it is a bad idea to deliberately restrict functionality in a bot that basically is designed with the intent of letting users play the game their way and circumvent rules/restrictions
April 1, 2020 at 12:10 am #21216April 2, 2020 at 2:17 pm #21245I’ll jump in on the other end and say that this sort of feature shouldn’t be implemented at all. While interacting with retainers and stuff with the Scenario Engine sounds nice, I’d personally like to see time spent improving other facets of the bot instead of adding something that A) Kills the in-game market over time and B) can look awfully suspicious if you are consistently updating your prices at set intervals. While a “cooldown” could solve this problem, even with a random one, what is the point? If you make an item that is worth buying, it will sell. If you’re really that strapped for cash then undercut on your own.
I don’t see much of a point to it.
April 6, 2020 at 6:40 pm #21301April 7, 2020 at 6:50 am #21304A) Kills the in-game market over time
no different to how excess supply from botting kills the market over time, so whats different?
B) can look awfully suspicious if you are consistently updating your prices at set intervals. While a “cooldown” could solve this problem, even with a random one, what is the point?
this is less suspicious than people that bot 24/7 yet i dont see anyone asking for fixed time restrictions on bot uptime? this sort of problem is up to the user to deal with in their scripts
If you make an item that is worth buying, it will sell. If you’re really that strapped for cash then undercut on your own.
this is only true if your production is greatly lower than demand of an item. once your supply approaches demand, this feature is essential to ensure YOUR products sell and is a key reason why this feature is important. eg if 10000 potions are sold per week on your server and you manufacture 100 potions a week, i can see why you would think this way. but if your production is 8000 potions a week, you now need to ensure you can constantly undercut your competition and get your items to sell
April 7, 2020 at 8:48 am #21305reason? its fundamentally no different to any other function of the bot.
Its fundamentally different. Its a pvp feature.
April 7, 2020 at 9:09 am #21307Its a pvp feature
this is such a stretch lmao. its about as much pvp as ‘crafting more pots than another player is pvp’. by this logic the combat rotation assist should not have been implemented either since that COULD be used against another player
- This reply was modified 4 years, 8 months ago by he_le.
April 7, 2020 at 9:39 am #21315Its a pvp feature
this is such a stretch lmao. its about as much pvp as ‘crafting more pots than another player is pvp’. by this logic the combat rotation assist should not have been implemented either since that COULD be used against another player
How “could” the combat assist be used against another player? It doesn’t work in PvP, only for PvE. The most you’re going to get out of it from the perspective it seems you have of it is higher dps/parses than your casual player. It doesn’t have any prominent effect on other players.
April 7, 2020 at 10:21 am #21317April 7, 2020 at 10:22 am #21318u think auto lowering prices on mb has a bigger effect on other players than a rotation bot lol?
btw serious question why so much back and forth on ‘pvp features’ in the first place? its a mmo. just about every feature in the bot provides us with an advantage over other players so why waste this much time arguing against implementing more features
My point is not about morality. Its about efficiency. Since this is a feature to be added into a public bot everybody will be using it. And your items wont sell anyway.
this is so wrong it hurts. youre implying that items WONT sell because of a feature that auto lowers prices on mb to… help with selling things? again you probably dont recognise the need for this feature cos you dont produce enough to approach market saturation of anything but it really is a big efficiency improvement because at that point profit is limited by amount you can sell not amount you can create
- This reply was modified 4 years, 8 months ago by he_le.
April 7, 2020 at 10:36 am #21319u think auto lowering prices on mb has a bigger effect on other players than a rotation bot lol?
btw serious question why so much back and forth on ‘pvp features’ in the first place? its a mmo. just about every feature in the bot provides us with an advantage over other players so why waste this much time arguing against implementing more features
Of course. You can have 1000’s of users on your server using combat assist and it won’t affect you at all. Can you say the same thing about automated undercutting? Assume 10 people are undercutting the same item on your server with Miqobot, as Lyfox said above, your items will never sell.
this is only true if your production is greatly lower than demand of an item. once your supply approaches demand, this feature is essential to ensure YOUR products sell and is a key reason why this feature is important. eg if 10000 potions are sold per week on your server and you manufacture 100 potions a week, i can see why you would think this way. but if your production is 8000 potions a week, you now need to ensure you can constantly undercut your competition and get your items to sell
How would implementing that feature give you an advantage over the people using the same features on the same bot that you’re using? It’d be better off to not implement it at all and just undercut yourself.
April 7, 2020 at 10:40 am #21324Assume 10 people are undercutting the same item on your server with Miqobot, as Lyfox said above, your items will never sell.
so lower price = lower demand? are you serious
It’d be better off to not implement it at all and just undercut yourself
“It’d be better off to not implement it at all and just gather yourself”
“It’d be better off to not implement it at all and just craft yourself”
“It’d be better off to not implement it at all and just level yourself”do you have any actual reason to be AGAINST the development of a new feature? if the feature is there and you dont like it, dont use it
April 7, 2020 at 10:46 am #21325Assume 10 people are undercutting the same item on your server with Miqobot, as Lyfox said above, your items will never sell.
so lower price = lower demand? are you serious
It’d be better off to not implement it at all and just undercut yourself
“It’d be better off to not implement it at all and just gather yourself”
“It’d be better off to not implement it at all and just craft yourself”
“It’d be better off to not implement it at all and just level yourself”do you have any actual reason to be AGAINST the development of a new feature? if the feature is there and you dont like it, dont use it
My point is not about morality. Its about efficiency. Since this is a pvp feature to be added into a public bot everybody will be using it. And your items wont sell anyway.
April 7, 2020 at 11:09 am #21333this is so wrong it hurts. youre implying that items WONT sell because of a feature that auto lowers prices on mb to… help with selling things? again you probably dont recognise the need for this feature cos you dont produce enough to approach market saturation of anything but it really is a big efficiency improvement because at that point profit is limited by amount you can sell not amount you can create
you know its a bad argument when the best reason against this feature is ‘its valuable time that could be used elsewhere’ lmao
- This reply was modified 4 years, 8 months ago by he_le.
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