Forum › Forums › Discussion › Request: Island gathering
Tagged: Island
This topic contains 51 replies, has 20 voices, and was last updated by Goblin.jpg 2 years, 3 months ago.
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August 24, 2022 at 10:07 pm #38459August 24, 2022 at 11:35 pm #38460August 25, 2022 at 10:25 am #38468August 25, 2022 at 1:30 pm #38472
Lol. As you’ve hopefully noticed, the bot is down until the devs can get to it.
But also, as you’ve hopefully noticed (please dear Gods I hope everyone has noticed) the Island nodes aren’t really like other gathering nodes. They’re coded more like a static targetable item like a housing Plaquard or an NPC.
There’s almost no chance Miqobot will be be able to AFK farm these not-really-nodes nodes anytime even remotely soon if ever.
WHEN the bot comes back up and IF (if ever) the bot is also coded to even recognize the zone, what could possibly be done then is we could make a very long and complicated Scenario to go to each spot where something would be and click on it twice to “gather” it and continue.
It would be pages and pages and pages of something like this:
// Player Must manually set
// their tool thingie to
// Gatherwaypoint(5)
key(num0, 1)
key(num0, 1)waypoint(6)
key(num0, 1)
key(num0, 1)waypoint(7)
key(num0, 1)
key(num0, 1)waypoint(8)
key(num0, 1)
key(num0, 1)and on and on and on and on for every single “node” waypoint. It would be a gigantic undertaking to create. I’ll take a shot at it when the bot comes back up and IF it can recognize the zone enough to create a Navigation Grid.
August 25, 2022 at 1:40 pm #38473August 25, 2022 at 5:55 pm #38477August 25, 2022 at 7:00 pm #38478I suppose I’m a bit surprised it would be a big undertaking. The nodes appear to be static. They are targetable. Mind you, I’m no pro at Miqobot. I used it for a few things here and there, but gathering was not one of them. I suppose I don’t see why a grid wouldn’t be possible. The islands are all the same. The node positions are all the same. How is that much different than nodes in the normal zones? Not all spawn points are up at all times. If anything, it would appear to be easier.
Of course, the underlying code might be far more complicated than a regular user (such as myself!) would understand. But, just wandering around my island, it appears that targeting nodes works just like regular gathering would. Only difference is now flying, which probably just means we’d need waypoints that are fairly precise to get to certain areas.
August 25, 2022 at 7:02 pm #38479I just use a macro on my keyboard and a macro in game to get this done. Been gathering for hours on end with no help. Rank 9 and still going! I use a Logitech G815. I can show a pic of my macro on the keyboard and show you where to start if you want.
I’d be curious how you did it. I have a coding background with various scripting tools. The only limitation I’ve had is pathing on a map. I’ve used other bots in the past just for pathing while my script did all the work on top of the pathing tool. If you managed it with just an external macro coupled with an in-game macro, I’m sure people would love you to share.
August 25, 2022 at 10:56 pm #38480So what I did was I had my keyboard record all my keystrokes. I found the path and did it all by AWSD and Numpad 0, and a Macro in game:
/targetnpc
/gaction “Duty Action I” <me>
/lockon
/automoveThe macro makes you target the closest NPC, the node, then it will automove to the node. Once there the keyboard macro hits Numpad 0 to gather. Then it will click the in game macro, run to the node, then gather and so on. Pretty simple. You may need to move with A or D for a set time to get the next node in sight or closer to the one you want. But I have about 6 “paths” that my keyboard runs for me. All just from keystrokes.
Hit Rank 10 letting it do this and I have about 500-900 of each item now. Should be good for a while on the exports.
- This reply was modified 2 years, 3 months ago by alxrite.
August 25, 2022 at 11:01 pm #38482What makes your character not drift away over time though? What I mean by that is when I target a node my camera changes towards the node, so my assumption is the macro will still follow your recorded keystrokes, but won’t it now travel to some random area (still following your key strokes, just all in the wrong directions and stuff)?
August 26, 2022 at 1:25 am #38483August 26, 2022 at 6:53 pm #38490August 26, 2022 at 8:25 pm #38491This is my Sand and Clay route:
Numpad 0 = Gather
Macro set to “-”
/targetnpc
/gaction “Duty Action I” <me>
/lockon
/automoveThis is where you would start and where to face! !IMPORTANT!
1) Collect all the nodes in the path the first time! If you do not, you may drift:
2)MAKE SURE – You have clicked the MACRO to lock onto the first node before turning on the Keyboard macro. Like this:
August 26, 2022 at 11:21 pm #38493August 27, 2022 at 2:05 am #38494 -
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