Newcomer's questions

Forum Forums Discussion Newcomer's questions

This topic contains 133 replies, has 15 voices, and was last updated by Gray Gray 5 years, 5 months ago.

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  • #11466
    Arc
    Arc
    Moderator
    2+

    Ah fuck it. While I’m already at it and losing my sleep, I can also continue answering some of the questions you just posted shortly after my big post as well.

    So oh well – guess I’ll HAVE to go for “variety” and “blending into majority”, as you say.

    I think as long as you don’t want to go into highly illegal real-life things like credit card fraud, etc. your best bet of making profit in FFXIV would be to invest a some work for a few months at first, get into the game and then start making the profit.
    If you want a vague estimation from me, if you are really sure on professionally doing RMT, you can get about up to 50-300$ per month per character. However since you’re not a Chinese fraud company that can create countless throwaway accounts per day without spending a cent, I’d suggest you try to drop the “throwaway RMT account” mindset and try to go the safe way:

    Set up a few accounts, that can amass tons of gil. Those are your factory and those should never be advertising RMT. Create a new account via VPN, for RMT selling the gil (so SE can’t track your IP and link that account to your “factory”), transfer the gil from your factory characters over multiple mails to the RMT character and sell the gil from that account. The RMT account might be banned, but the likelyhood of your factory getting banned is much lower, since Square Enix only bans people based on in-game activity reported by players.

    And with sending via multiple mails I’m talking about multi-node mails:
    Transfer the gil from factory character A to factory character B. Then from factory character B to factory character D. Then from factory character D to factory character C. Then finally from factory character C to RMT character.
    That way if something gets banned it’s the RMT character and if you are really unlucky, factory character C as well, but characters A, B and D still remain. And getting a character up and running, if you have 3 factory characters can become pretty fast. Maybe 3-4 weeks until that character is ready to go again, with the knowledge and scenarios you have by then.

    Maybe… as Luluna says, maybe I just need to poke myself to understand it, hehe. Right now the common sense tells me that generally there are 3 kinds of stuff in any game:

    1) stuff which is useful for newbies/lowbies only: no sane player or bot farms it, indeed;
    2) stuff which is useful in the endgame, and comes from fun activities (questing, raiding, crafting and so forth): lots of legit players do it just because it’s actually fun, so market is flooded with this kind of stuff, and there is [next to] no point (or even impossible) to farm it using bot;
    3) stuff which is useful in the endgame, and comes from boring grinding: [next to] no sane legit players want to do it for more than a hour, so that’s where bot literally shines – people pay to botters just to obtain this stuff so they do not have to grind themselves.

    Yes, that is pretty accurate. The thing is, that it’s not that easy to find out, what the #3 stuff is and also, other professional RMT botters might be a competition for you in that field.

    Well… it’s not like I’ve never heard about something alike before. Take Lineage 2 or Black Desert Online: enchants work much like this. Though, why would a botting toon in L2 need, say, weapon +16? Heck, +5 is more than enough (or even +4)!

    You don’t need a high level weapon. No. That’s true. However, you need a high level crafting mainhand. As explained a few times before: Unlike WoW, where crafting is just a skill that you level up, in FFXIV crafters are fully fledged jobs themselves and to craft the endgame stuff that is in high-demand you need at least the absolute high-end gear with decent materia melds, which still costs a few million gil (rough estimation: 1-4 million).

    Just too bad these players are split into THAT small realms

    I like to disagree with Carl on those 14 million players. Those 14 million players Square Enix likes to list is also counting free-trial accounts, bot accounts from Chinese mass-farming fraud corporations and inactive players. It’s the total registered users number. In that sense, WoW also has something like 70 million players. However, you should know yourself, that WoW only has like 2-4 million active players right now.

    Too bad 🙁 If I wanted to do something manually (as opposed to automating it with bots), I’d accept a RL job, hehe…

    See it more as an investment. You invest 2-4 months of work into it, then you have the knowledge about the game and in case something gets banned it only takes you 1-2 months to get things back, but if you play it safe you won’t get banned at all and you can get a consistent source of money out of it.
    FFXIV is absolutely not worth for a single person to get into professional throwaway account RMT botting. But it can definitely be profitable for a single person to get into professional safe RMT botting, since the GMs are pretty dull on banning people. The people that get banned in FFXIV are mostly either stupid or just zombie accounts from illegal Chinese RMT companies.

    Did I get that right: so right now prices are in the deep @$$ because of this “hole” and because of major patch incoming, but as soon as it comes out, prices (and thus profits) rocket-jump for months?

    Yeahno. Once that major patch expansion drops prices rocket-jump for a few days/weeks, then sink to an average for the next few months, then drop low for 1-2 months before the next major patch which is every 6 months after the one before.

    Don’t forget to read my big post on page 2. As I said, I’ve invested 2.5 hours into making it, so it better be worth it.

    • This reply was modified 5 years, 8 months ago by Arc Arc.
    • This reply was modified 5 years, 8 months ago by Arc Arc.
    • This reply was modified 5 years, 8 months ago by Arc Arc.
    #11475
    Carl Arbogast
    Carl Arbogast
    Participant
    2+

    Now you tell me that everything is actually fun in FFXIV, gathering included + simple grinding brings no useful stuff at all! This makes me sit down and ponder: why the heck would you need bot, then? %) Players should probably cover all demand with their legit supply, just gathering for fun!

    This is where you failed to understand many things. People here, actually play the game, because they’re passionate about the game, same thing for the developers of Miqobot.

    You’re so focused on wanting to make real money out of it, that you thought we were there for the same reason, since the creation of this bot 3 years ago, I think you’re the 1st one mentioning you’re here to make real money.

    You were so surprised to not find answers to your RMT questions in the FAQ, this should have hinted you, FFXIV is a singular MMORPG, so are its botters. It’s not the usual Yet Another MMO, it’s apart, I’m not even joking.

    Our main focus with this bot are not even making gils, we use it for countless of other reasons.

    You might not understand it very well, Lyfox the best contributor of this community tried to explain it to you, but actually combining Miqobot and FFXIV create a new strategic and management game on top of the main game, making it better, richer, and more fun.

    Creating your own grid, your own scenarios, that match your own very specific needs, is quite fun, and monitoring the results is quite enjoyable.

    FFXIV has so many content, and some of them have great untradable/unmarketable/unique rewards, locked behind some long grinds, and RNG, because japanese love RNG, they were raised with Patchinko.

    Miqobot remove those grinds, but long grinds doesn’t mean the content is not fun, it means it’s too long, and more importantly, there’s too many content, more than one person can handle without spending his life on it. So Miqobot takes over when you feel you don’t have enough time.

    The game has its own giant Casino full of games within a game (racing, platformers, cards, RTS, board games, etc.).
    There’s so many places like this where real money or gils won’t be able to get you anything, and those places contained some of the most wanted rewards.

    The game has so many achievements, there’s plenty of leaderboards web sites, getting in the Top 100 of all world combined is a major contest among achievements hunters, no way you can make it without Miqobot, or lose your life.

    That’s why we use a bot.

    Though, why would a botting toon in L2 need, say, weapon +16? Heck, +5 is more than enough (or even +4)! There is just no much point to invest in your RMT toon, because sooner or later it gets banned anyway – even if bot is not discoverable, finally they ban you just for RMT. And I sincerely hope it works like this in FFXIV, too… as I don’t feel like investing months into account doomed to ban.

    We tried to warn you, Gathering and Crafting in FFXIV end-game requires the BiS gear set, and almost the best melding (even if Miqobot algorithms are state of the art and required the equivalent of an engineering thesis for their creation, I’m not joking, it still needs good gear if you want to get High Quality reliably)(and the recipes are also locked to you if you don’t pass a very high threshold of stats).
    But almost the best melding still means what Arc said, anywhere between millions to tens of millions, 3 times per 2 years.

    It depends on your luck (RNG), and your own stock of Materia, especially if unlike some of us you don’t own a Free Company with a house to get a workshop, with 4 airships and 4 submarines on which you have the total control of their destinations and their loot (both submarine and airships take truckload of mats since it’s supposed to be built by an entire guild)(and leveling them and unlocking all zones take several month, several month because they need several real life days to travel to their destinations, and cause RNG), because those actually bring lots of materia, but lots because it was designed to feed an entire guild, and some of us use all of it for their own.

    Materia is a big barrier, it’s really investing a lot.

    You need to also be aware that at each expansion, they change crafting and gathering, new actions, new mechanics, new content, and while Miqobot breaks every patches, due to memory layouts changing and other stuff, and while its dev usually take from a couple of hours to a couple of days to fix the bot, for a new expansion, it will break beyond repair.

    The bot will need to be rebuilt to take every new stuff into account. And for crafting, adding new actions can literally mean exploding the possibilities to the point the bot would need hours and peta octet of RAM to store the solution, that’s what happened 2 years ago, and the dev had to re-imagine their algorithms to bypass those limitations, and this can take weeks or month.

    But last time, to avoid such a downtime, they updated the bot in 2 phases, I understand they don’t really like to do that because they’re perfectionist and like to deliver only the best product, but nonetheless in a first phase they managed to fix the bot within a couple of weeks releasing a version still working with the old algorithms, and therefore not optimised at all, and with some feature not working, not able to do end-game, but still able to do basic stuff, so we can have something to use while waiting for the real version in a second phase.

    That’s likely what is planned as well for next July, but it’s impossible to guess in advance how much the game will change, and how much the bot would have to be rebuilt, especially for crafting, as its algorithm are really a true solver, calculating billions of possibilities based on your recipe and stats, discarding useless path, and picking the best action to use based on what the RNG will do to your craft.

    But if you plan to level up to the new cap (80) and exploit the market as soon as possible, you better take into account you might have no bot for several days, then a half working bot for several weeks/month, and then again the best product on the market. That’s unavoidable.

    Just too bad these players are split into THAT small realms 🙁 I’d find a way to cover demand of thousands of players with a single bot, but what can I do if most of these players are in other worlds?…

    First, the worlds are not that small, for real, especially high populated ones.
    And secondly, did you ever read what I wrote about the World Visit feature that will release before next expansion? It allows all players from a Datacenter, to travel freely to any world of the Datacenter, to check their market and buy stuff.
    Buying is allowed, but selling directly there is not allowed, and trading with someone there is not allowed.
    This means you get 10 times more potential customers than before, a all Datacenter. Sure they need to check prices of all worlds on a third party web site, and then to travel to the world they want before buying, but it’s still 10 times more players.

    Now that’s really not much. I mean, in terms of RMT! so no offense to you personally. Even if we assume that 1mil = $1 (for simplicity), $32 per month is nothing – even crap WoW bot brings some $43 monthly (per window). I really really hope that a professional botter should make way more – otherwise this is really not the game I’m looking for.

    You read in diagonal, I quoted my gils income to show you an example of what you can get by not trying, I’m not trying to get gils, and I got 400M last year, some from the bot, some by playing the game, and I spent close to 150M a year to buy loot tied to pure RNG.
    That really was to show you, what someone can expect when you don’t care and don’t try, 400M a year. Like I explained, this come from crafting extra of what I craft for myself, if I need 1000 potions for Ultimate raiding, I’ll craft 2000 and sell the extra, if I need a BiS body at an even patch launch, I’ll craft 3 and sell 2, if I need 8 turn in items for leveling, I’ll craft them in double, etc.

    So really, I’m not trying, I just craft extra of what I need for myself, that and playing all the game where I get plenty of rare stuff I can sell, net me 400M last year. I don’t know what came from the bot and what not, I only took notes of global amounts.

    Now you what you aim is quite something else, the more you want, the harder it gets.

    You would want 1000 $ a month on average, which is 1.3 billion gils a month, which is 45M a day, that’s a lot, not impossible, but to the point most of us here know it would require resources you don’t have yet, some of those resources will take month to get, and we know it will require likely more human hours and micro-managing the market than what you might think, it’s not magic.

    Did I get that right: so right now prices are in the deep @$$ because of this “hole” and because of major patch incoming, but as soon as it comes out, prices (and thus profits) rocket-jump for months?

    It’s not that simple. Right now you can still make millions, you can always make millions, I’m making millions right now, but not out of craft, out of end-game tradable loot from Baldesion Arsenal, and logos from Eureka.

    When expansions or patches come out, there’s a gigantic peak yes, but it doesn’t last month, it last a bit, and from there it starts to fluctuate immensely every day, for the good or the worse, the game have so many content, all locked behind stages, that this dictates what flood the market suddenly (because a peak of player reached a stage), or what is in need, or what became trash because the average iLevel players reached got too high, etc.
    It’s complex and alive, so many variables, require a very good knowledge of the game and its past long history.

    I like to disagree with Carl on those 14 million players.

    You missed my point Arc, what I was showing is the growth, it doesn’t really matter what those 14 Millions represent, what matters is that this number was 4 Millions in 2015, and became 14 Millions 3 years later.
    This show the growth speed of the game, which is impressive, and tells a lot about its health and future.

    • This reply was modified 5 years, 8 months ago by Carl Arbogast Carl Arbogast.
    #11477
    Gray
    Gray
    Spectator
    0

    Arc, thank you for the detailed post! and sorry I wasn’t able to answer it yesterday (was falling asleep already).

    You mentioned a key point there: There is basically low demand on every item in this game, because you can get almost everything without ever spending a single gil.

    This applies to every game in the world (except ones where some things come into the game due to donation of real money, and can’t be farmed manually). Yes I know – you can obtain everything yourself… though, it requires TIME. Now, there are people whose RL time costs a real lot, so they do not want to waste it on farming/crafting in the game – they want to come and rock, this is why they spend RL money to receive lots of gil, and then spend gil on in-game market to receive everything they need. This is my target audience, as I’ve said before… So the question #1 for me is: if there is a lot of such players in FFXIV or no? And yes I know I’m not getting an answer here… it’s kind of rhetorical.

    With “high demand”, like on the buff pots I mentioned before, I mean that the players, who don’t have crafters leveled themselves, don’t have friends who can craft and go into high-end raiding.

    This! is the whole my point. See, every normal endgame raiding player in every game has friendly crafters who can craft anything for free – you just have to bring them mats required for craft and ask nicely. Though, can you ask your friend nicely “please, can you… grind mats for me for hours, so I can craft an item for myself using these mats?” I doubt it 😉

    My point is: the hardest part of MMORPG is not about craft… it’s about grind. Yes, crafter can receive major profit here and there… but that’s unreliable profit, based on chance. I.e. today you buy mats for a million and sell an item for two millions, having million of profit; tomorrow prices drop down being undercut by other crafters, and you sell at 1,100,000, having just 100k of profit. Though, the only steady and reliable source of income has to be gathering. You video confirms it: 3 mins to create some metal bar is nothing (a friend can do it), while gathering mats for hours and days is something nobody would do for free.

    The thing is, that to work that way in FFXIV you need a huge gil base to begin with. Only maybe 1% of all players has the means to do so. So by this logic the only way you could apply your system to FFXIV would be to get a max level, fully geared, all unlocked high-end crafter, which takes months to do, amass several hundreds of millions of gil in the first place, which would also take a few months at first and then you can start your system.
    And if anything happens, that gets you banned, all that work until then is wasted.

    Exactly! That’s why I say: it is not important how much can you earn as a well-geared “all unlocked high-end” character, being manually played several hours per day (I mean, who would be able to play more than several hours on DAILY basis?) Important thing for a [potential] botter is – how much can you earn with a common botting character, grinding something 24/7 (assuming that you don’t get banned for that). Note that “common botting character” means:
    – MSQ completed;
    – decent level (maximal, most probably – unless there is a “soft cap” in the game);
    – 1-2-3 skills maxed, corresponding “walls” unlocked;
    – average stuff (minimally needed to grind, i.e. minimal “melding materia” and so on, just because you can’t afford losing char worth hundreds of millions of gil in a ban).
    “And nothing else matters” (C).

    Even good market board players might only earn like 5 million daily, from my estimation.

    Well… Either you do not know something about earning money with bot, or I’ve got bad news. $5 per day is really, really, really low profit business. I mean, during the time EVE was REALLY popular (i.e. more than ten years ago) it was common to encounter a guy piloting ship of total cost (fitting included) higher than his (player’s) RL gear. It was ok to farm anomalies solo piloting capital-class supercarrier (something like Star Destroyer in Star Wars galaxy – i.e. there is nothing better except for Death Star, hehe) of total worth about $500 or so. Now keep in mind that it took maybe… dunno, some 300-600 hours playtime to reach this level manually (as opposed to investing $500 via “black market”). I.e. basically a hour of playtime was worth $1. A bit better than $5 daily (24h), eh? Maybe Carl Arbogast is wrong, and FFXIV is not really as popular as (s)he thinks? I mean, when game is popular, ppl tend to invest lots of real money into it…

    Yes, yes and yes.
    First of all, it is hard to craft them. Here is a video of someone crafting an evergleam ingot in High Quality. Miqobot is a bit faster, but you’re still looking at about 2-3 minutes to craft a single evergleam ingot in HQ.

    Insane 😀 Thanks bunch, I’d never expect to see as complicated process as this in a computer game crafting, hehe!

    Secondly, as I mentioned, one of the 3 components of that ingot is Gyr Abanian Carbon Rods. You can only buy them for ridiculous prices on the MB (which almost no one does) or via an untradable currency, that you obtain for doing any max-level instanced content. Grinding that currency is extremely slow, but it’s something everyone does automatically by simply playing the game normally.

    How high is “ridiculous price”? 50k gil or so?

    My point is: there is no such thing as “ridiculous price”. Look, every item (both in a game or in RL) costs as much as you can receive for selling it. People do not sell these carbon rods cheap? So maybe that’s because of slow grinding rate? I mean, if someone spends all his “untradable currency” to craft these rods for you, and then there is a need to craft something for himself using this currency, he’s going to kick himself in the balls. So I guess it’s not like “I’ve bought ore for 13k and sold ingot for 84k*0.9 = 75k, having 62k of profit per 3 min of crafting”… it’s more like “I’ve bought ore for 13k and rod for 50k, then sold ingot for 75k, having 12k of profit”, no?

    More realistic would be 90-180k per day.

    Does not sound like fun 🙁

    If you know what to do, what to sell and you’re fast in providing the necessary items, you can make somewhere between 10-40 million per day the first few days after an even patch launches.

    That’s just a few days… and then? What is the average income?

    Simple: If you undercut an item by 1 gil, you move up in the list on the marketboard. Items on the MB are sorted by price per piece. Not by price per bulk. And players always buy the cheapest one.

    I understand that 🙂 but you aren’t getting my point. And my point is: I do not want to play manually, and Miqobot can not undercut at market for me. So, basically, I want to enter market once a day and put my loot at such price so I can be sure that people buy it before I bring the next haul.

    The only thing that happens, when you undercut by 30% is, that you annoy other players and they still undercut you.

    That’s how I usually work, yes. Other farmers/crafters get annoyed today, they get annoyed tomorrow, and the day after tomorrow they stop even checking this item. They stop farming mats for it and stop crafting it, because profit per hour is just too low. It means that from now this is MY corner of the market: I can safely farm, craft and put my production on market… until I get banned, hehe.

    I mean, of course there are always random players who sell this item as well (just because it dropped, and they do not need it). But it does not matter… Let’s say there is average weekly demand of 1000 of some items. To me, it’s ok that random players undercut me with small listings of 1-2 items, total 100-200 per week… as long as the rest demand is covered by me.

    No. You simply don’t sell your items at all, because several players play the market board like that and you get undercut within a few minutes by 10 different players, who are playing the market board. The problem here is, that there is more supply than demand, for anything.

    Then Luluna is right: this is a wrong game for botting. It’s really too bad that gathering is too fun… so much fun so there is no place for botter, no demand for items which come from bots, mostly.

    The point you are missing is, that FFXIV is not a world full of inflation, like other MMOs. Quite the opposite: It’s a world with a massive deflation. Items get cheaper every few minutes, because gil is almost meaningless.

    Oh, sorry, my bad… let me explain – I meant inflation of game valuables rather than inflation of gil. Basically, it means inflation of your rl time spent in the game. RL inflation is like “you have to spend more coins to buy the same stuff compared to yesterday”; game inflation is like “you have to spend more time today to earn the same amount of bucks compared to yesterday”.

    According to his census in January there were about 608,000 active players worldwide, across all servers (there are 66 different servers in the game). Here is a link to a translation of his data. There you will also find things like active player count per server, etc.

    Thank you! I have doubts now that I even try this game at all; but if I do, I certainly check it!

    Also, feel free to share information you gather with us. We also share valuable information here and provide pretty useful community-made tools for efficient botting. Also, if you ever need a specific scenario for something, also feel free to ask nicely for it. Surely one (most likely Lyfox, as he is pretty much our biggest contributor here) might help you out.

    I’ll sure do (in case I choose this game) 🙂 Though, I should probably apologize in advance: most probably my reports will be full of bitter frustration due to market volatility and necessity to perform lots of actions manually rather than setting up bot to do it…

    And no, not until the next expansion, but until the next patch with increased gear tier, which is every 6 months.

    Aha, this is definitely better!

    Gather the materials and craft a truckload of infusions (about 1000 of each (strength, intelligence, dexterity, mind – no one uses vitality) and keep about 75% of all your retainers selling those in packs of 3-9. That way you sell them pretty quickly and consistently.

    Wait, why “3-9”? Do you mean that if I put a listing of 99 items on the market them ppl will have to either buy all 99 of them, or skip it, like in WoW? Why can’t I just put stacks of 99 useful items per listing (or rather, max possible for this item), so people can buy as much as they need?

    Check your retainers every 30-60 minutes and undercut people by 1-100 gil.

    You miss my point…

    Look, it is a RMT bot farm I’m talking about – not some legit playing. RMT botting works like the following;
    – I wake up and check my farm – all my accounts which were “working” at night. I gather their loot and put it on market at low enough price, to be sure that everything gets sold before the next bunch arrives. I move my toons to some other spots if needed (say, if market is overloaded with items from previous farm spot), and log them off. Then I log in another “shift” of accounts and put them on farm (to avoid being banned due to botting 24/7). It takes… say, 3-5 hours.
    – I go to… well, have some real life. During that time I might receive notifications from shops that there are people who want to buy my game currency, so I get back to comp, log in some char (if needed) and transfer game money; but generally I spend my time outside.
    – I come back at evening and service the second “shift” of accounts, much the same way I did it for the first one at morning. I log in back the first “shift”, put it on bot farm and go to sleep.

    What “every 30-60 minutes” you are talking about? :))

    The most active EU servers are most likely Ragnarok and Shiva.

    Nice to hear that, thanks!

    Yes. The only profitable way of making gil with shards is, as was mentioned before, by creating armies of accounts with stolen credit cards, fraud, etc. and mass-farming them with about 100 characters simultaneously.

    Hmmm why “credit cards and fraud”? Why can’t I pay via e-money, creating a separate wallet for each account, so it would look like many legit players for GMs?

    #11478
    Arc
    Arc
    Moderator
    1+

    You missed my point Arc, what I was showing is the growth, it doesn’t really matter what those 14 Millions represent, what matters is that this number was 4 Millions in 2015, and became 14 Millions 3 years later.
    This show the growth speed of the game, which is impressive, and tells a lot about its health and future.

    Oh, yes. Apparently I really missed your point.
    In this case, yes. The growth is real. And honestly? I’m predicting, that in 3-6 years FFXIV might even surpass World of Warcraft in active players, considering how Activision is ruining WoW lately and how many people from there refuge to FFXIV – with mostly positive results.

    • This reply was modified 5 years, 8 months ago by Arc Arc.
    #11480
    kontu
    kontu
    Participant
    0

    You have to check so frequently because as soon as you post, someone will undercut you and be bought instead. I have literally undercut people by half on an item just to piss them off. Few minutes later, bam, they undercut again by 1gil so they get bought first. Others show up as well, undercutting them again by 1gil. After an hour, there’s a good chance I’m 5-10 listings deep on something that only averages 3-4 sales a day.

    #11481
    Gray
    Gray
    Spectator
    0

    Set up a few accounts, that can amass tons of gil. Those are your factory and those should never be advertising RMT. Create a new account via VPN, for RMT selling the gil (so SE can’t track your IP and link that account to your “factory”), transfer the gil from your factory characters over multiple mails to the RMT character and sell the gil from that account. The RMT account might be banned, but the likelyhood of your factory getting banned is much lower, since Square Enix only bans people based on in-game activity reported by players.

    There is no such thing as “activity reported” in my case. I do not keep some special chars standing in the middle of central square of some capital city in the game, spamming advertising – shops do that instead. Or rather they advertise via some other ways, it does not matter. Yes they consume half of the money spent by end user, but that’s fair. The only thing I do is to log in my char and transfer game money to buyer. Buyer won’t report it (indeed, unless it was GMs’ bait, but this never happened to me); other players just never learn about it. That’s why there is no need for throwaway accounts: in case GMs somehow discover this deal, they track the whole chain of mails and containers and ban me anyway. Also, every “middleman” account in the chain needs to be paid, right? This is going to consume quite a bit of real money monthly, I’m afraid…

    You don’t need a high level weapon. No. That’s true. However, you need a high level crafting mainhand. As explained a few times before: Unlike WoW, where crafting is just a skill that you level up, in FFXIV crafters are fully fledged jobs themselves and to craft the endgame stuff that is in high-demand you need at least the absolute high-end gear with decent materia melds, which still costs a few million gil (rough estimation: 1-4 million).

    WHAT? :)) $1-4? THAT cheap? I mean, heck, equipping EVE grinding toon means about 2 billion of isk + almost a month of [offline] skill training; this basically means about $8 according to current black market prices. $1-4, on the other hand, is nothing! Why would I ever spend a month if I can just transfer that much gil from some my chars which survived the ban (if any), and insta equip my new character as soon as it is leveled up, completed plotline and so forth (i.e. several days playtime)?

    However, you should know yourself, that WoW only has like 2-4 million active players right now.

    5 millions, according to official statistics.

    See it more as an investment. You invest 2-4 months of work into it, then you have the knowledge about the game and in case something gets banned it only takes you 1-2 months to get things back, but if you play it safe you won’t get banned at all and you can get a consistent source of money out of it.

    Let’s clarify: that was 1-2 month of MANUAL playing, or what? That would be completely unacceptable 🙂

    Yeahno. Once that major patch expansion drops prices rocket-jump for a few days/weeks, then sink to an average for the next few months, then drop low for 1-2 months before the next major patch which is every 6 months after the one before.

    Don’t forget to read my big post on page 2. As I said, I’ve invested 2.5 hours into making it, so it better be worth it.

    Thank you, it definitely was!

    You’re so focused on wanting to make real money out of it, that you thought we were there for the same reason, since the creation of this bot 3 years ago, I think you’re the 1st one mentioning you’re here to make real money.

    Nah 🙂 If I thought that you are about RMT as well, then I would never post anything, assuming that I never get any answers. Each new RMT guy in the area is a new rival, you know… no other RMTers would help him to start up.

    Legit players and even casual botters, on the other hand, might profit from a RMT-oriented professional: guys like me perform the most boring part of farm with farm of many bots, thus filling the market with cheap mats, making it easier to craft decent stuff.

    Miqobot remove those grinds, but long grinds doesn’t mean the content is not fun, it means it’s too long, and more importantly, there’s too many content, more than one person can handle without spending his life on it. So Miqobot takes over when you feel you don’t have enough time.

    This is but a word-play 🙂 “Fun, but just too long to be fun at the long run” basically means “still boring”, hehehehe.

    We tried to warn you, Gathering and Crafting in FFXIV end-game requires the BiS gear set, and almost the best melding (even if Miqobot algorithms are state of the art and required the equivalent of an engineering thesis for their creation, I’m not joking, it still needs good gear if you want to get High Quality reliably)(and the recipes are also locked to you if you don’t pass a very high threshold of stats).
    But almost the best melding still means what Arc said, anywhere between millions to tens of millions, 3 times per 2 years.

    That why we didn’t understand each other 🙂 I mean, “a weapon +16” in L2 means “some $1000”, while “ten millions of gil” means “$10” (= nothing / not worth mentioning).

    The bot will need to be rebuilt to take every new stuff into account. And for crafting, adding new actions can literally mean exploding the possibilities to the point the bot would need hours and peta octet of RAM to store the solution, that’s what happened 2 years ago, and the dev had to re-imagine their algorithms to bypass those limitations, and this can take weeks or month.

    Hmmm… I wonder if I should try to join Miqo team instead 🙂 After all, optimisation theory & automated systems is my rl specialisation (and I mean official uni grade, yes). Too bad I know nothing about injection & reverse engineering, otherwise I would have set up my own bot, hehehe…

    But if you plan to level up to the new cap (80) and exploit the market as soon as possible, you better take into account you might have no bot for several days, then a half working bot for several weeks/month, and then again the best product on the market. That’s unavoidable.

    I know – that’s how it goes in case of almost every MMO bot.

    And secondly, did you ever read what I wrote about the World Visit feature that will release before next expansion?

    Yes I did (seriously)! Though, there is a little problem: how often does such event happen? Once per 3 months for several days? Maybe once per month? But the problem is that one needs to eat EVERY day, rather than wait until some event happens in the game where his farm is… hehe.

    You read in diagonal

    Sorry, sorry and sorry %) I mean, it takes hours to answer here, and I’m posting on boards of 3 other games at the same time (trying to choose the best one), so yes… I might miss/forget some stuff, indeed. Still, thank you (once again) for the info you post – I might reread and understand it later, once I gather some game experience!

    It’s not that simple. Right now you can still make millions, you can always make millions, I’m making millions right now, but not out of craft, out of end-game tradable loot from Baldesion Arsenal, and logos from Eureka.

    Actually, what I meant was: is it possible to make millions via botting rather than via manual play – right now, 2 months before major patch, when everything farmable from the previous content is farmed long ago, and is worth nothing to majority of players (who just wait for the new content)?

    However, going for, say, $1500 for the first month after content-patch, then $1000 for the second month and then taking a month of break while there is no point to farm should be ok too, I think.

    #11482
    kontu
    kontu
    Participant
    2+

    World Visit is not an event, it will be a permanent feature once implemented. This means somewhat competing marketboards across worlds within the same datacenter, but really, a lot of people are lazy and it won’t matter.

    #11483
    Lyfox
    Lyfox
    Participant
    1+

    Merging markets does not really change supply or demand. Just makes it more evenly spread across data center.

    #11484
    Gray
    Gray
    Spectator
    0

    Merging markets does not really change supply or demand. Just makes it more evenly spread across data center.

    It would just help supply and demand to find each other. Let’s say there is a server where my toon resides; it is specialized in farming materials and using them to craft certain set of Rather Useful Equipment, and yes I mean lots and lots of this eq. As demand is low (say, every player needs 1 item), some week or two pass, everyone of 9000 players of this server get a piece each, and prices go down to oblivion. On the other hand, there might be ten more servers in the same data center where prices are still high – just because there are no professional botters, so nobody produces this stuff in bulk. Though, once people from other servers gain ability to visit my one and buy my stuff, I will be able to cover demand of all of them!

    Did I take it right: devs promised this feature, and MAYBE it gets released some day?

    #11485
    Lyfox
    Lyfox
    Participant
    2+

    Coming in patch 4.57 which is late April iirc.

    #11486
    Lyfox
    Lyfox
    Participant
    2+

    Just too bad these players are split into THAT small realms I’d find a way to cover demand of thousands of players with a single bot, but what can I do if most of these players are in other worlds?…

    Now this got me thinking. Were all speaking from a single realm point of view. But this is an RMT topic.
    If you want to cover demand for all players you arent going to pick a realm. You cant simply move gil from one realm to another. Even World Visit wont let you transfer between Data Centers. So you have to farm them all.

    And with that in mind how about Crystal Shards?
    They are always in demand because its basically the crafting fuel. Not a single recipe goes without them. You can farm them with a level 1 character, its a mind numbing grind, it doesnt get better at higher levels.

    You will probably earn 1 million/day on a single realm.
    But on 66 realms youre looking at 66 millions/day.
    So.. $3000/month?

    #11487
    Arc
    Arc
    Moderator
    2+

    You’ve asked a key question there:

    Wait, why “3-9”? Do you mean that if I put a listing of 99 items on the market them ppl will have to either buy all 99 of them, or skip it, like in WoW?

    Exactly. That’s exactly how it works. You can only buy a whole listing all at once in FFXIV as well. So if you put a stack of 99 infusions on the market board, if anyone wants to buy from you, he has to buy all 99 infusions at once or skip your listing for a cheaper listing, where people are selling a smaller bulk.

    Hmmm why “credit cards and fraud”? Why can’t I pay via e-money, creating a separate wallet for each account, so it would look like many legit players for GMs?

    For 2 reasons:
    1. You can only be online with 1 character per account at the same time. Once you open a second instance of the game and try to log in, your other character gets logged out, so you need multiple game accounts to with a monthly 12$ subscription to farm the mats and trade them to your RMT selling account.
    2. For mass shard farming you will need like hundreds of accounts and I doubt it is anywhere profitable to buy the game a few hundred times just for shard farming.

    #11488
    Lyfox
    Lyfox
    Participant
    0

    Why hundreds? 8 should be enough. One per each Data Center.

    #11489
    Arc
    Arc
    Moderator
    1+

    Because farming 10.000 shards takes several hours and the profit of one 10k shards listing that might be 1-3 million.

    #11490
    Lyfox
    Lyfox
    Participant
    0

    Well anyway i think ive said too much. Im not the one in RMT business and im sure OP can figure out the details. Good luck!

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