Forum › Forums › Grids and Presets › (Phase 2) Infinite Diadem Botanist full route with Aetheromatic Auger
This topic contains 77 replies, has 37 voices, and was last updated by Xion 4 years, 3 months ago.
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May 14, 2020 at 11:21 pm #21963
@Miqobot:
This thread is related to Phase 2 of Ishgard Restoration.
With the arrival of Patch 5.31, it is outdated.Hakuna Matata
This is my finished Scenario for Botanist in Diadem.
Feature:
-Scenario will leave and enter Diadem and repeat it so long you want
-After one Round in Diadem it will repair the equipment
-one route without beacon and no compass is needed.
-full Aetheromatic Auger supportSetup:
You get a gathering preset with this Scenario with the name “Diadem Botanist” Set the list what do you want to gather.
If your loading time in the loading screen is larger then 10 Seconds you need to edit in Chapter 3 the “afkFor(00:00:10)” to your loading time. This will break the scenario so it is important for the infinite Diadem
The “Move Cursor/Target Cursor Left” must be NUM4 and “Confirm” must be NUM0 or you have to change it in game or in the scenario in Chapter 3. This will break the sceanrio too when you forget it.
The run time of the Scenario is 22-24 Hours when you want a longer or shorter running time you need to change the “repeatAll(8)” to a higher or lower number. You will find this in chapter 3 aswell. One run of the scenario has a duration of ~2,5 hours.
If you have no crafter to repair your gear, you need to set it up for your self. One round ends near the NPC repair shop.
“Duty Action I” has to be in the Hotbar. You will find it under Actions & Traits > General. Otherwise Miqo will not use the ability “Aetheromatic Auger”
Start the scenario in Diadem with the Botanist equipped
Please give me Feedback. This is a big grid and i can not test all scenarios, maybe you will stuck.
Have fun and a nice day
P.S.
Sorry for my bad englishUpdate 1.1
Optimized “Aetheromatic Auger” when you get the “+5 gathering attempt” you can use the “Aetheromatic Auger” more oftenUpdate 1.2
Error in the scenario fixed and one more diademBoom() got added- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
- This topic was modified 4 years, 7 months ago by neitro.
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You must be logged in to view attached files.May 15, 2020 at 6:55 pm #22022thank you SO MUCH for doing this!!
there are a few issues i’ve run into where it seems i get stuck unable to dismount. i’m going to run it from the start a little later this weekend and i’ll take notes of the waypoints where it happens.
BUT otherwise absolutely amazing work, thank you so much for sharing
May 15, 2020 at 7:17 pm #22023May 15, 2020 at 9:06 pm #22024May 15, 2020 at 11:00 pm #22027May 15, 2020 at 11:26 pm #22028May 16, 2020 at 9:48 am #22031Hey ive been testing this and i seem to get stuck when miqo decides to boom a mob behind a tree trunk and she triggers killswitch when not being able to get there
Whicht waypoint this happen?
May 16, 2020 at 4:38 pm #22034May 16, 2020 at 4:40 pm #22035Hey ive been testing this and i seem to get stuck when miqo decides to boom a mob behind a tree trunk and she triggers killswitch when not being able to get there
Whicht waypoint this happen?
I had this happen to me also yesterday, think it was node 175? There’s a cobalt mob behind a tree that is closest so it tries to boom it but can’t reach. I just moved the node a bit so it was closer to the other 2 mobs on the side your on and was working fine since.
When I start the scenario I get the error “Unrecognized function ‘diademBoom’”. What am I doing wrong here?
Maybe you don’t have the most recent version of Miqo that added that function. Check that you have the current version from the download page.
May 16, 2020 at 4:55 pm #22038May 17, 2020 at 2:37 pm #22049Ok so switching to the cloud mount ive done a few hours without getting stuck now and it seems it only ever does it rarely for some reason im not sure of i fixed the last one i had saw just wouldnt dismount for some reason so i moved the mount to a flat area close to the node. Also is there a reason i cant seem to use Yield 2 with this?
May 19, 2020 at 5:47 am #22072May 19, 2020 at 10:43 am #22076Hey ive been testing this and i seem to get stuck when miqo decides to boom a mob behind a tree trunk and she triggers killswitch when not being able to get there
Whicht waypoint this happen?
Obviously I’m not the guy you asked but I ran into this exact issue at node 105. There was a Coblyn on the other side of a gigantic fallen treetrunk that was closer to me than other mobs so it tried to target him and triggered the kill switch eventually.
Here is the log from it.
(6:32:05 AM) Going from 103 to 105 in 3 trips. (6:32:09 AM) 2 trips more.. (6:32:11 AM) 1 trip more.. (6:32:11 AM) Destination reached! (6:32:11 AM) Boom this: 'Diadem Coblyn' (6:32:48 AM) Oh noes, I couldn't reach the destination in time. I guess I'm stuck here. :( (6:32:48 AM) Time/Estimate: 36.7005/36.6901 (6:32:48 AM) Poking creatures in the woods... Good night! <3 (6:32:48 AM) (NOTE) Kill switch is triggered.
I’ve moved the node a few feet closer to the other mobs in the area on my end and I’ll let you know if it happens again!
May 21, 2020 at 11:02 am #22104is there any way to change what slot this script farms?
under the gathering section is a new preset with the name “Diadem Botanist” where you can change what to gather and which slot. After setting this up you can overwiter the preset
June 3, 2020 at 3:02 pm #22280 -
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