Forum › Forums › Grids and Presets › [Grids] Eureka Orthos Trap Database
Tagged: Eureka Orthos, Traps
This topic contains 7 replies, has 3 voices, and was last updated by Nekro 1 year, 4 months ago.
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March 26, 2023 at 12:26 am #40005
Hello,
I am currently enjoying the new deep dungeon. During my solo runs I saved many trap locations of those I could either activate safely or just happen to run into. With time I collected a fair amount of locations (especially for the earlier floors 1-40).
So now I feel ready to share the first version and update it with time (also from people willing to contribute), until Miqo can support it naturally.
For now there are 8 grids in total (21-40 and 81-100 use the same layout).How to use:
- Import the grids
- under navigation tab: Click on the grid according to your current set
- on same tab: Check the
Show on Radar
Checkbox - blue points are confirmed traps
- green beacons are locations of intuition chests (accursed hoard) which probably is a trap location, but not confirmed.
Current trap count (V04):
Set
–Traps
–Assumed Traps (Hoard Locations)
001-010
–041
–02
011-010
–045
–06
021-040
–063
–04
041-050
–036
–02
051-060
–044
–07
061-070
–035
–05
071-080
–027
–02
081-100
–032
–03
Have fun!
——————————–
If you want to contribute:
Once you added at least one extra trap and want to share them, please export all 8 grids again (even if you didn’t add traps to all of them) and upload them here. I will merge your added points with a script of mine and they will be available in the next version.
To contribute you should have some basic understanding of the navigation grid system. There is no need to connect points together, so it’s just about placing points and dragging them onto the correct location. If you want to read about it, look here: https://miqobot.com/forum/forums/topic/help-navigation/How to add trap locations
For all contributions to work there are some rules you should follow for placing the traps. So we can avoid any duplicates. My script handles traps too close to each other, so you don’t need to hit the point with a 100% accuracy, don’t worry.The general procedure for adding points is:
- Use
3d radar
palace of the dead
option - You need to run into a trap first* (either by accident or if you can see them with the sight pomander) – deal with all potential dangers
- Once you ran into a trap, Miqo shows you the location it was on with a white circle and name like
trap
- Finally create a new waypoint and drag it onto the exact location of the white circle (about fully covering up the circle)
Things to watch out for:
- DO NOT change
foot
to(empty), it’s easier to see the added traps that way
- DO NOT mix up silver chest trap circles as real trap locations. Miqo also shows opened silver chests (and maybe mimics too) as the same white circle trap
- CAUTION: If you happen to run into a trap and run away out of render distance, the white circle from miqo also disappears rendering you unable to pinpoint the exact location
- TRY NOT to move or change the type of any existing points. If you moved one by accident, thats ok ignore it. If you accidently changed the type, revert it (when in doubt to empty)
- You can disable
auto-connect
, but it’s no big deal, if you did connect some points, my script cleans those connections
* There is a way to not need to run into traps, when you’ve used sight. This method might take a little bit more time:
Place 2 grid points on opposite sites of the trap. Connect those 2 points. Then drag one point til the connection runs straight through the middle of the (this time RED) trap-circle from miqo.
Afterwards go into bird perspective and click onto the trap circle on the line. A new point should have been added, if it isn’t placed correctly just delete this point and try again clicking on the line.
Afterwards remove the 2 helper points and you have marked the trap without activating it!
BE VARY CAREFUL: By connecting 2 points of different height, the actual trap point you are marking might be under or above the trap. Please avoid this and ensure that the 2 helper points are at the same height as the trap.Adding an accursed hoard location (beacon)
Those are just assumed trap locations, but if you also want to add them, the same procedure as above for general points apply. You can only add chests found with the intuition pomander, as Miqo only shows those with a (magenta) circle. After you added the point, switch to the point editing mode and toggle the type fromfoot
tofly
ormount
, please.Confirming a beacon as trap location:
For this please tell me the Gridname and number of the beacon.- This topic was modified 1 year, 8 months ago by Nekro. Reason: Version 2 (+66 Traps)
- This topic was modified 1 year, 8 months ago by Nekro. Reason: cleanup contribution description
- This topic was modified 1 year, 8 months ago by Nekro. Reason: Version 3 (+74 Traps)
- This topic was modified 1 year, 8 months ago by Nekro. Reason: Version 4 (+40 Traps)
Attachments:
You must be logged in to view attached files.March 29, 2023 at 8:52 pm #40021I jumped into floor 21 to check out how this works. Pretty impressive. It would be really something else when it gets more datapoints for the higher floors.
When it comes to adding more trap points, you wrote:
If you see a trap with the sight pomander: run into it first – (deal with potential dangers)
Once you ran into a trap, Miqo has marked that position with a white circle and a name like trap…Does that mean the bot auto-marks it on its own somehow?
March 30, 2023 at 5:18 pm #40024I jumped into floor 21 to check out how this works. Pretty impressive. It would be really something else when it gets more datapoints for the higher floors.
When it comes to adding more trap points, you wrote:
If you see a trap with the sight pomander: run into it first – (deal with potential dangers)
Once you ran into a trap, Miqo has marked that position with a white circle and a name like trap…Does that mean the bot auto-marks it on its own somehow?
For PoD Miqo had a dedicated database for the traps, which was filled by the community automatically, when traps were discovered (either stepped on it or revealed by sight).
Currently this does not exist for EO. However you can still see revealed traps with the 3d-Radar function of Miqo.The 3d-Radar just shows loaded actors (other players, mobs, interactable objects, traps, etc.) the client knows about. Even if those are disabled (invisible). Once a trap gets activated the actor remains in place of the trap until it’s out of render distance, so Miqo can show the exact location the trap was on.
This however does not mark anything permanently, thats why I created navigation grids and re-used them for this purpose of collecting the positions of the traps.Edit: I thought my text about contributing was a little bit confusing, so I cleaned that up a little.
March 31, 2023 at 11:23 pm #40038April 10, 2023 at 2:01 pm #40096April 18, 2023 at 1:36 pm #40143August 16, 2023 at 4:19 pm #40687August 17, 2023 at 6:00 pm #40689Hey Nekro
For now do I need to use only version 4 to be able to do solo Orthos?
The 4th version is the most current and the only one you need to download, yes. However keep in mind that this is not a complete collection of traps. The grids are helpful but wont carry you trough the dungeon.
If I remember correctly there is also a dalamud plugin showing traps in Deep Dungeons, which probably has a more complete dataset than I could collect solo. -
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