Forum › Forums › Grids and Presets › EW Botanist Nodes 6.01- Scenario
This topic contains 35 replies, has 17 voices, and was last updated by CaffeinatedGremlin 2 months, 4 weeks ago.
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January 8, 2022 at 4:20 am #35034January 9, 2022 at 1:34 am #35061
Do you have one wfor Thavnarian Perilla Leaf?
it’s a level 82 BTN Bush, not tree.You can find in Chapter 9, like i say its complete, so just search what you need in chapters =´]
January 11, 2022 at 9:51 am #35199Running the scenario and this came up on the first area when beginning, am I missing something?
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You must be logged in to view attached files.January 12, 2022 at 7:23 am #35224Running the scenario and this came up on the first area when beginning, am I missing something?
Good morning, I revised my script, and when I did I left out 2 grids that I added in this new version, in this version 1.1 I separated each reagent 1 by 1, that is, each chapter is a reagent that you will collect.
I hope this time I got it right. And the way I did it before, it was confusing for beginners and it was laborious, the way I did it now was the same model as the other scripts that people produce here.
Edit: ok, i made some modifications, because in patch 6.11 square change some spots in ultima thule, i dont know if she change in more places, anyone feel free, to change any spot in other maps, because i dont test all chapters yet.
- This reply was modified 2 years, 11 months ago by Kuarupi.
- This reply was modified 2 years, 7 months ago by Ai.
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You must be logged in to view attached files.January 12, 2022 at 7:30 pm #35241January 13, 2022 at 11:11 am #35259Quick question. There are times that I notice that when i land and move to harvest a spot I am close enough to open the node but not close enough to harvest the node. Is there something that I have set wrong ? If i close the Harvest box and just enough the move forward ever so closer it takes off and harvest the node just fine.
- This reply was modified 2 years, 11 months ago by whitec1001.
- This reply was modified 2 years, 11 months ago by whitec1001.
January 14, 2022 at 6:08 am #35276Running the scenario and this came up on the first area when beginning, am I missing something?
u have this rotation in your dropdown skills? look picture in attach. if u dont have, try change from yeald +1 to +2 if u have in skills menu
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You must be logged in to view attached files.April 29, 2022 at 9:34 pm #37344April 30, 2022 at 1:54 am #37348Thavnair nodes seem to have shifted places, grid no longer works.
like i say to AI(administrator), i dont have time to test all scenarios.
u can tell what scenario from Thavnair dont are working?
its go help-me to update fast the grids and add new spots if have.
April 30, 2022 at 8:14 pm #37370Thavnairian Paprika grid attached to 9th step in scenario is broken for sure.
Tried the coconut and onwards one in 7th step, and it broke very fast too.Then I had problems with Reah Tahra in Ultima Thule with Ar-ceaen cotton pick ups. Honestly, Elpis and Garlemald are the two zones that keep working for me, all the others have shifted nodes.
I dont understand how to edit grids all that much, but I realized the problem when I turned on editor and saw the old beacons had nothing around them and new nodes were out of the way of any beacons in Thavnair. Then I observed the same with Ultima Thule.
This might be an extensive redo, to be honest 🙁
April 30, 2022 at 9:18 pm #37371May 1, 2022 at 9:20 am #37380Update: Coconut worked on a trial run now, that might’ve been the bot acting weird after previous fails.
Thavnairinian Paprika is very broken though, confirmed twice.
i will update later, thx say.
May 1, 2022 at 9:22 am #37381Thavnairian Paprika grid attached to 9th step in scenario is broken for sure.
Tried the coconut and onwards one in 7th step, and it broke very fast too.Then I had problems with Reah Tahra in Ultima Thule with Ar-ceaen cotton pick ups. Honestly, Elpis and Garlemald are the two zones that keep working for me, all the others have shifted nodes.
I dont understand how to edit grids all that much, but I realized the problem when I turned on editor and saw the old beacons had nothing around them and new nodes were out of the way of any beacons in Thavnair. Then I observed the same with Ultima Thule.
This might be an extensive redo, to be honest 🙁
square change some nodes location in patch 6.11, i have problem with alien onion in ultima thule(reah thara), i re-edit grid and update, i need do this in other broken grids.
i will try update these grids what u say and post here.
May 2, 2022 at 1:06 pm #37393Thavnairian Paprika grid attached to 9th step in scenario is broken for sure.
Tried the coconut and onwards one in 7th step, and it broke very fast too.Then I had problems with Reah Tahra in Ultima Thule with Ar-ceaen cotton pick ups. Honestly, Elpis and Garlemald are the two zones that keep working for me, all the others have shifted nodes.
I dont understand how to edit grids all that much, but I realized the problem when I turned on editor and saw the old beacons had nothing around them and new nodes were out of the way of any beacons in Thavnair. Then I observed the same with Ultima Thule.
This might be an extensive redo, to be honest 🙁
square change some nodes location in patch 6.11, i have problem with alien onion in ultima thule(reah thara), i re-edit grid and update, i need do this in other broken grids.
i will try update these grids what u say and post here.
Good Morning,
As I said, I reviewed the complete EW Botanist scenario, corrected some nodes that were modified, corrected some gatherslot that were changed, and with that the scenario is 100%, BUT if you find any errors, please let me know.
PS: I ask a moderator to please update the scenario that exists in the scenario list, so I put it as an attachment.
Thanks
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You must be logged in to view attached files.May 2, 2022 at 9:27 pm #37405 -
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