Crafting using a one button macro

Forum Forums Discussion Crafting using a one button macro

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This topic contains 11 replies, has 7 voices, and was last updated by Lyfox Lyfox 4 years, 2 months ago.

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  • #18854
    Astathan
    Astathan
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    0

    Is it possible to craft using a one button macro I’ve made using the crafting portion of Miqobot? I’ve tried simply attaching it to a hot key and setting a delay of about 40, however, when I start crafting, it will wait 40 second before it starts crafting. In other words, it’s inputting an unnecessary delay at the start.

    #18857
    Astathan
    Astathan
    Participant
    0

    In case someone else had a similar desire. I found a bit of a work around. I set the delay back to 1, and added /macroerror off and /macrolock to the start of the one button macro. This way even though the key is getting spammed, the macro won’t trigger again until it’s entirely complete, and errors will also be suppressed. Though it would be nice if the crafting portion of miqobot allowed easy use of ingame macroes.

    • This reply was modified 5 years ago by Astathan Astathan.
    #18859
    Miqobot
    Miqobot
    Keymaster
    2+

    An easy way already exists.
    In order to prevent Miqobot from spamming the key, you can place a comma at the end of your Miqobot macro.

    1,

    #18865
    Astathan
    Astathan
    Participant
    0

    Ah, excellent. Thanks

    #18963

    Acelyt
    Participant
    0

    What if I have 2-macros?

    #18968
    Miqobot
    Miqobot
    Keymaster
    3+

    Each comma denotes the next step in the crafting rotation. So in order to use two ingame macros, you would have to skip the number of steps in your first macro.

    Let’s assume that your Macro #1 has 10 steps.
    A corresponding Miqobot entry would look like this:

    1,,,,,,,,,,2,

    Please note that we do not recommend using this method.
    If a lag spike occurs, your ingame macro will be messed up and most likely the crafting will get stuck. Miqobot macros are different by design, because they are bound to each crafting step precisely. Miqobot macros are more lag-proof than ingame macros.

    But of course, please choose whatever method suits you best.

    #18992

    DAL41123
    Participant
    0

    Is there a way to use the macro that has key binds for abilities that have RNG proc such as reuse?
    So far my attempts at getting miqo to do it she just keeps trying to use reuse even though it hasnt procced and i have to stop her and finish the craft manually

    • This reply was modified 4 years, 12 months ago by  DAL41123.
    #18994

    DAL41123
    Participant
    0

    So i kinda found a workaround but i hope i am not missing something. Using an in game macro, i can put proccy abilities like reuse in there. But if there is a feature i dont know about id like to be in the know.

    #19007
    Strife025
    Strife025
    Participant
    0

    Nope that’s the only way currently. I have a it macro’d to careful synthesis since that’s usually the last step of my crafting rotation.

    #19016
    Lyfox
    Lyfox
    Participant
    #23442
    CBP
    CBP
    Participant
    0

    Rather than make a new thread about the same issue I figured I’d bring this thread back up and ask here.

    I’m trying to mass craft a ton of collectables to farm scrips. I have a macro in game that completes in a few less steps than the Miqo solver, so I wanted to use that. My problem is that I do not see a way to disable the solver and use a macro instead in the Miqo interface. Can anyone guide me on what I need to do? Eventually I will be turning this into a full scenario to include turning in and buying materia, but I know that currently the deliver collectables portion is broken so I will wait on that.

    Thanks in advance!

    #23444
    Lyfox
    Lyfox
    Participant
    0

    Solver > Use > unclick.

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