I’m encapsulating the very nicely done gathering scripts that others have made into something that can repeat for longer with repairs. Specifically, I take a navigation grid and added a scenario that teleports, changes jobs, sets the grid and preset (no node name, * gather by name), and then have it gather(100), repair() and then repeat the gather/repair indefinitely.
I’m getting a “I sense something far away, but that node is blacklisted.” in some cases. I thought it was an issue of maybe it seeing a legendary node and getting confused. So, I turned off the Truth ability… still gets stuck. Not in the same spot.
Is this just a sign of a questionable grid? It isn’t getting stuck on the topography of the map.
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This topic was modified 1 year ago by
tkin.