Forum › Forums › Discussion › [Beta] Scenario Scripting Engine
This topic contains 123 replies, has 52 voices, and was last updated by Miqobot 3 years, 6 months ago.
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June 4, 2017 at 10:03 am #3274June 4, 2017 at 10:15 am #3276June 4, 2017 at 12:22 pm #3278June 4, 2017 at 12:26 pm #3279
Can confirm, it doesnt work. Just tried it and it doesnt do anything. It says:
Adventure calls! I have to jump into wormhole. (Angle: 2.87)And skips the function.
Well until it gets fixed, i guess you can do this:
holdKey(w, 5.0)
afkFor(0:0:30)Another option is to click the Aetheryte and using keyboard commands to select zone you want in Idyllshire
June 6, 2017 at 1:21 am #3301Thank you for reporting issues very much!
Miqobot Beta has been updated.
Please redownload the latest version from the first post:The following problems were addressed:
– Scenario Engine: An issue wherein function goToZoneGate() would not work properly.
– Crafting: An issue wherein selected recipe in the Crafting Log would be changed accidentally under certain conditions.June 6, 2017 at 1:22 am #3302June 8, 2017 at 4:12 pm #3361Question for the workUntil Function
My idea (stupid example but you know what i mean)
Chapter1
sit()
standUp()
workUntil(08:00et)
repeatChapter(100)
Chapter2
mount()
dismount()
workUntil(08:30et)
repeatChapter(100)
repeatAllSo the plan is to repeat chapter 1 till 0800et then switch to chapter 2. I wannt to repeat chapter 2 till 0830et and then swap back to chapter 1.
Sadly I couldn’t bring this to behave the way I wannt it.
Has someone an idea?
June 8, 2017 at 7:20 pm #3370Request:
Do you think we could please get the option to restart the scenario if a death occurs? I have quite a few scenarios that start with teleport and they would all run smoothly if a death occurred to restart at chapter one. There are so many times a simple mob walks in the wrong path and I die and it kills the whole thing.
Thanks!
June 8, 2017 at 9:27 pm #3378My idea (stupid example but you know what i mean)
If worked out what I wannt in the end so here is the actuall thing 🙂
chapter 3
waypoint(2)
workUntil(18:30et)// time-window about to close so miqo should stop here at 18:30et
gather(1)
waypoint(12)
land()
gatherTouch()
waypoint(16)
land()
gatherTouch()
repeatChapter(100)// repeat this chapter until time-window is closechapter 4
//Dravanian Paprika spot at 19:00et
teleportIF(Falkenhorst)
job(BTN)
gatherPreset(Dravanische-Paprika)
grid(Dravanische-Paprika+Nav)
waypoint(11)
gather(1)Unless you are lucky and chapter3 line2 lines up perfectly at 18:30et miqo just say “WORK until: 18:30et (4139 seconds)”.
If I code something wrong pls tell me 😀
My current workarround would be to count how often she can repeat chapter 3 and work with the number but this is risky and I have to be there from the begining so not optimal.
What also could help is an aditional argument on repeatChapter for time repeatChapter(18:30et) or repeatChapterUntil(18:30et).
- This reply was modified 7 years, 6 months ago by gregye.
June 9, 2017 at 2:29 am #3386If I wanted to mine and bot clusters does anyone know how would I write a chapter to change jobs at a specific time?
- This reply was modified 7 years, 6 months ago by rodgerdodger.
- This reply was modified 7 years, 6 months ago by rodgerdodger.
June 9, 2017 at 12:27 pm #3394If you mean those in Mor Dhona i would personaly do this in 2 chapters (for a better look)
chapter 1
//Cluster_BTN_1-5-9et
teleportIf(Geisterzoll)//im playing on german client but this will work for you too
job(BTN)
gatherPreset()//put your preset-name here if you have one
grid()//put your grid-name here
waypoint()//if you work with a beacon put the beacon number here if not just put a number here withch is close to the stuff
afkUntil(01:00et)
gather(1)
waypoint()//same as above
afkUntil(05:00et)
gather(1)
waypoint()
afkuntil(09:00et)
gather()Chapter 2
//Cluster_MIN_13-17-21et
teleportIf(Geisterzoll)
job(MIN)
gatherPreset()//if you work with different ones else delet this line
grid()//same
waypoint()
afkUntil(13:00et)
gather(1)
waypoint()
afkUntil(17:00et)
gather(1)
waypoint()
afkUntil(21:00et)
gather(1)
repeatAll()//put the number of runs hereThis way you can easy jump in to the scenario.
Should be ready for copy-pasta.
Ohh and make sure your grid is conectet to the aetheryte or delete the teleportIf line and walk manualy over.June 9, 2017 at 12:31 pm #3396Hi Guys,
Just enquiring about “gatherTouch” function, i seem to have an issue where i set it to navigate to a waypoint then gatherTouch, even though “Green” nodes are linked it does not touch due to distance, is it possible to specify in gathertouch() multiple waypoints or to search up to a certain number of branches before it errors out? or perhaps there is another way that i have missed.
Many Thanks
June 9, 2017 at 4:36 pm #3409If you mean those in Mor Dhona i would personaly do this in 2 chapters (for a better look)
chapter 1
//Cluster_BTN_1-5-9et
teleportIf(Geisterzoll)//im playing on german client but this will work for you too
job(BTN)
gatherPreset()//put your preset-name here if you have one
grid()//put your grid-name here
waypoint()//if you work with a beacon put the beacon number here if not just put a number here withch is close to the stuff
afkUntil(01:00et)
gather(1)
waypoint()//same as above
afkUntil(05:00et)
gather(1)
waypoint()
afkuntil(09:00et)
gather()Chapter 2
//Cluster_MIN_13-17-21et
teleportIf(Geisterzoll)
job(MIN)
gatherPreset()//if you work with different ones else delet this line
grid()//same
waypoint()
afkUntil(13:00et)
gather(1)
waypoint()
afkUntil(17:00et)
gather(1)
waypoint()
afkUntil(21:00et)
gather(1)
repeatAll()//put the number of runs hereThis way you can easy jump in to the scenario.
Should be ready for copy-pasta.
Ohh and make sure your grid is conectet to the aetheryte or delete the teleportIf line and walk manualy over.Thanks! I’ll give this a try
- This reply was modified 7 years, 6 months ago by rodgerdodger.
June 10, 2017 at 2:17 am #3415Kujah perhaps someone else has a better work around but what works for me is placing a waypoint between to possible gathering nodes. I then instruct miqo to fly to that node and gatherTouch(). She automatically detects which one is closer/spawned and will go for it because both are in range that way.
June 10, 2017 at 1:31 pm #3420I can’t replicate the same behaviour ryue at least on nodes that are spread quite widely, i can have all nodes linked to the nav point with 2 possible green nodes and it fails because of the distance.
I get the following:(14:23:49) 1 trip more.. (14:23:49) Destination reached! (14:23:49) There is no gathering node to touch! (14:23:49) ERROR (Chapter 8, Line 5): Execution error
- This reply was modified 7 years, 6 months ago by kujah.
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