[Beta] Combat

Forum Forums Discussion [Beta] Combat

This topic contains 627 replies, has 132 voices, and was last updated by Miqobot Miqobot 3 years, 7 months ago.

Viewing 15 posts - 16 through 30 (of 628 total)
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  • #7857
    blahblahblah
    blahblahblah
    Participant
    0

    Thank you for reporting!
    This is indeed a bug, Swiftcast should be used only for raising and summoning pets.

    Would you please clarify, have you encountered this issue on Scholar healer?
    Does it happen consistently at the start of each dungeon run?

    I was playing as Scholar for all 10 runs, it did it every run.

    What happened;

      entered dungeon
      ran to first encounter
      sent squadron to engage
      swiftcast, protect
      summon pet

    Protect and pet summon would never be cast until the first mob was pulled.

    • This reply was modified 6 years, 4 months ago by blahblahblah blahblahblah.
    • This reply was modified 6 years, 4 months ago by blahblahblah blahblahblah.
    #7860
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, this makes sense.
    It can happen when battle and healing rotations are getting out of sync. We will make adjustments to prevent this in the next version.

    Thank you for your assistance very much!

    #7861
    4DDCom
    4DDCom
    Participant
    1+

    after a few runs: AWESOM!!!

    Thx a lot Miqo team

    #7862

    honeststan
    Participant
    1+

    Edit: Also as a healer the bot will Swiftcast Protect at the start of the first encounter. It’s not really an issue, but it is a very odd behavior that no human would ever do. Just thought I point it out if this is meant to have more human like behavior.

    I definitely swiftcast protect at the start of dungeons sometimes. It comes off cooldown fast enough that it doesn’t matter and that way people don’t run off without it.

    #7863
    FTAC_14
    FTAC_14
    Participant
    1+

    Had a thought. Maybe make use of sprint? Seems like it would speed up the run. Or is that reserved for getting out of a large AoE?

    #7864
    FTAC_14
    FTAC_14
    Participant
    0

    Had an issue (see attached). Not sure what happened. Killed two bombs, went for the Rudis Beak and apparently got out of range and the bot just spammed the attached message over and over. I was on run 4/10. All party members were alive, and my inventory was not full. If that helps at all. I believe I was in the room just before the last boss.

    • This reply was modified 6 years, 4 months ago by FTAC_14 FTAC_14.
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    #7867
    Miqobot
    Miqobot
    Keymaster
    4+

    I definitely swiftcast protect at the start of dungeons sometimes. It comes off cooldown fast enough that it doesn’t matter and that way people don’t run off without it.

    We will implement advanced options to allow Swiftcast customization for personal preference.
    However this particular behavior was not planned and is caused by an issue which may potentially lead to more serious bugs. We are glad to know that it hasn’t caused critical problems yet.

    Thank you for your feedback!

    Had a thought. Maybe make use of sprint? Seems like it would speed up the run. Or is that reserved for getting out of a large AoE?

    Please enable the following setting: Navigation tab -> Auto-Sprint.
    It’s a global setting for all features, but we can see why it’s not intuitive. Perhaps we should copy it on Combat tab for easy access.

    Thank you for your feedback!

    Had an issue (see attached). Not sure what happened. Killed two bombs, went for the Rudis Beak and apparently got out of range and the bot just spammed the attached message over and over. I was on run 4/10. All party members were alive, and my inventory was not full. If that helps at all. I believe I was in the room just before the last boss.

    Thank you for reporting!
    This bug is caused by insufficient coverage of dungeon area by navigation mesh. Apparently these monsters can roam too far to the edge of the room and we did not encounter this case during testing.
    It will be fixed in a couple of days.

    #7868
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    This is just incredible, really, and this is just the beginning.
    Removing the entire HUD to enjoy the show is quite something.
    I hope you guys will release soon a lvl 50 dungeon, I was planning to farm HW relics light and leveling at the same time ^^

    Regarding the future DPS Assist Mode and a post I made a while ago, after watching Miqobot playing, I have a couple of questions.

    Example of places I would love to use the Assist Mode right now are some very specific short moments in both Ultimate.
    I cleared both of them already, but there is some parts where the mechanics require such accurate positions, that I just stop my rotations and only use fillers for like 10 seconds, in order to not jeopardise the run.
    For UCoB, it’s at the very end, at Golden Bahamut, during each Exaflare. For UWU, it’s at Titan, during the triple weight of the land + double landslide.
    We have enough DPS for this to not be a problem at all, dealing with mechanics and survive is more important there than keeping the best possible DPS 100% of the time.

    So if I understood correctly, with the Assist Mode, Miqobot would be able to pick up the DPS there anywhere during my rotation, keep a high enough DPS (better than fillers), letting me focusing on dealing with mechanics on my own, until I feel safe to go back on full manual mode?
    I’m getting super curious, I’m only playing BRD for those hardest contents, and, as much I know that getting a really high DPS there depends a lot on breaking down rotations between each times some of the bosses become untargetable, as well as working with your group to align buffs, I still can see plenty of moments where if Miqobot knows how to pick up anywhere in a rotation, she could perform quite well as long as I chose the right moments, and I take care myself of tricky DPS transitions.

    For example, for BRD, if she sees a Trick Attack, or Chain Stratagem, or Battle Litany, would she refresh DoTs to snapshot them? Maybe even double snapshoting them?

    When I watched her, I’ve seen her trying to double weave, good. Since I’m not playing on my region Datacenter but chose one far away from me, I have a 170ms latency, which prevent double weaving. Unless I play with a VPN and their Fastconnect feature, which looks a bit like not waiting for some packets acknowledgement (but I never been sure I fully understood it).
    I didn’t tested yet Miqobot with the VPN and Fastconnect. But when I watched her, I’ve seen her spamming keys for oGCD, but not for GCD, and she’s not spamming the keys a lot.
    So my question is, would it be enough in my case to avoid her to clip abilities? I’m trusting you guys a lot when it comes to theorycrafting and maths, but I’m so used to spam keys before an oGCD trigger, or even with GCD, that Miqobot look overconfident. For GCD, the reason she’s not spamming is to not queue the GCD in case she would find something better to do?
    In my case, I know I can double weave with VPN and Fastconnect, but I’m only able to achieve it in openers, or some specific calm moments during a fight, because it requires me to be so quick and to spam so hard, so, my question is, will Miqobot be able to perform double weave constantly on a connection that is at the bleeding edge limit of allowing that?

    Because, at very high level, this could make the learn of a fight quicker, if I can switch live from manual DPS to auto DPS and focus on the mechanic to learn it faster.

    You guys said your theorycrafting allow a 90% efficiency for now, which is already incredible, are you confident you can reach higher efficiency down the line?

    I have another example that would help me to understand how far DPS Assist Mode could help.
    In UCoB for example, during the Teraflare phase, where you fight both Twintania and Nael, let’s say I start myself the opener, and I put on both my DoTs, then a bunch of mechanics happen non-stop, I turn on DPS Assist mode, and I take care myself of dealing with mechanics as well as switching targets at the right time.
    Would Miqobot be able to refresh the DoTs each time I’m switching on a target when the DoTs are about to fall off?
    Would Miqobot be able to see that the 2 targets are close enough to each other to use Rain of Death instead of Bloodleter?
    Would Miqobot be able to see that I’m close enough from the 2 targets, that are also close enough themselves, to use Quick Nock instead of Heavy Shot?
    Or would I just need to not only turn her on, but also manually switch her on AoE mode?

    Sorry about all those questions ^^

    And I believe everyone can see today very well where this Assist Mode could be very useful, Eureka Pagos, where everyone right now are destroying their hands by doing their rotations non stop for hours with no breaks for chaining mobs.
    I would not mind taking care of moving myself, and switching target myself there, and just let Miqobot doing the rotations, because we really are damaging our hands and fingers with this content right now, which is stupid.

    #7870
    Miqobot
    Miqobot
    Keymaster
    1+

    So if I understood correctly, with the Assist Mode, Miqobot would be able to pick up the DPS there anywhere during my rotation, keep a high enough DPS (better than fillers), letting me focusing on dealing with mechanics on my own, until I feel safe to go back on full manual mode?

    For example, for BRD, if she sees a Trick Attack, or Chain Stratagem, or Battle Litany, would she refresh DoTs to snapshot them? Maybe even double snapshoting them?

    Yes, absolutely.
    Miqobot is fully aware of currently active buffs / debuffs and uses a complex priority system for battle rotations. Priorities are calculated on the fly and allow Miqobot to pick up at any moment in the fight, pretty much like Crafting Solver does. Remembering DoT snapshots and analyzing the best moment to refresh them would require some extra work on our side, but it’s also possible.

    I didn’t tested yet Miqobot with the VPN and Fastconnect. But when I watched her, I’ve seen her spamming keys for oGCD, but not for GCD, and she’s not spamming the keys a lot.
    So my question is, would it be enough in my case to avoid her to clip abilities? I’m trusting you guys a lot when it comes to theorycrafting and maths, but I’m so used to spam keys before an oGCD trigger, or even with GCD, that Miqobot look overconfident. For GCD, the reason she’s not spamming is to not queue the GCD in case she would find something better to do?

    No, Miqobot is not doing it the right way at the moment. Queueing GCDs is indeed better and would result in more DPS. Spamming keys however would not.

    We did not implement queueing yet because it was easier to make the first version stable this way.
    But of course we will.
    For Miqobot it will result in about +2% DPS.

    Pressing a GCD key about 400ms before it becomes active creates an action queue and sends a network packet, which is the intended way to overcome ping-related issues. It forces an action to go on cooldown as soon as possible both on client and on server at the same time (assuming your ping is lower than 400ms).
    Pressing a GCD key more than once within that 400ms window has absolutely no effect.

    In addition, every GCD or oGCD action initiates a soft animation lock of about 750ms. During a soft animation lock, you can move your character and queue another action but it will not trigger until the lock ends. Some actions create a hard animation lock (like NIN Assassinate) during which you can not move, however its length is also 750ms. The only exception is DRG jumps which are twice longer – 1500ms.
    So during any kind of animation lock, the first action you put in the queue is guaranteed to go on cooldown at the end of the lock. The queue can contain a maximum of one action and can not be overwritten.
    That’s why spamming keys more than once does not result in more DPS.

    Miqobot spams keys only because an action queue may be interrupted by lag spikes or certain debuffs (like Paralyze). But she tries to do it as sparse as possible.
    At the moment we use an empirical delay of 200ms which seems to work pretty well. During this 200ms window Miqobot does other important things. (Manage squadrons, rescan enemies, plan positionals, etc.)

    In my case, I know I can double weave with VPN and Fastconnect, but I’m only able to achieve it in openers, or some specific calm moments during a fight, because it requires me to be so quick and to spam so hard, so, my question is, will Miqobot be able to perform double weave constantly on a connection that is at the bleeding edge limit of allowing that?

    To summarize all of the above, yes, it’s absolutely possible to perform double weave as long as your ping stays constantly below 200ms. “Constantly” here is the key.
    For example, if your ping is 170ms on average but then you experience a lag spike of 500ms, this will inevitably break the double weave and result in clipping GCD. Connection stability is the most important factor.

    You guys said your theorycrafting allow a 90% efficiency for now, which is already incredible, are you confident you can reach higher efficiency down the line?

    Yes, we have a lot of ideas to reach higher than 90%, however we will make no promises about 100%.
    Pareto principle is inevitable in this case. The higher in efficiency we go, the more complex algorithms are required for the next +1%. After 96-97% it would be more efficient to implement a custom rotation designer and use it with specific encounter in mind.

    Would Miqobot be able to refresh the DoTs each time I’m switching on a target when the DoTs are about to fall off?
    Would Miqobot be able to see that the 2 targets are close enough to each other to use Rain of Death instead of Bloodleter?
    Would Miqobot be able to see that I’m close enough from the 2 targets, that are also close enough themselves, to use Quick Nock instead of Heavy Shot?

    Yes, yes, and yes.
    You can already observe Quick Nock on 2 targets during Halatali runs.

    #7871
    Miqobot
    Miqobot
    Keymaster
    2+

    And I believe everyone can see today very well where this Assist Mode could be very useful, Eureka Pagos, where everyone right now are destroying their hands by doing their rotations non stop for hours with no breaks for chaining mobs.
    I would not mind taking care of moving myself, and switching target myself there, and just let Miqobot doing the rotations, because we really are damaging our hands and fingers with this content right now, which is stupid.

    As active players, we are also disappointed with the release of Eureka Pagos.
    New content is supposed to be fun, at least for the first week. The fact that it becomes extremely grindy in the first hour means that something went wrong in development.

    We sincerely hope that this is just a simple misunderstanding.
    We assume that the only adjustment that was implemented during maintenance on Aug 13 is a hint to players.
    Lowering HP of monsters in certain Pagos FATEs can mean only one thing – Square Enix wants players to focus on these FATEs. Perhaps this is a key to increasing the NM spawn rate.

    This Reddit thread looks very promising: Pagos Bunny Fate Theory

    #7872
    choco012
    choco012
    Participant
    1+

    Is there an ETA on when assist mode would be implemented? Trying out combat feature for squad and it feels great!!

    You guys are amazing keep doing the good work you do >A<

    #7873
    Miqobot
    Miqobot
    Keymaster
    1+

    We are sorry, there is no ETA for Assist Mode.
    We are currently working on incremental updates and will be posting announcements in this thread.

    Thank you for your support very much!

    #7875

    anon.okami
    Participant
    1+

    I am also testing this. I will be using it for AST/Arcanist for the time being. So far it looks really solid. There are some questionable moves however. Like Blahblahblah wrote the bot does like to use swiftcast or lightspeed for random skills. However, it does use it “correctly” in some instances, such as for dpsing. Overall it is looking very promising and I am very exciting to see its progression. I would love to see the PotD and HoH support in the near future. I would love to see dungeon support for each level tier and then the previously mentioned. Would be an amazing asset for solo leveling.

    #7876
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    Thank you a million times for all those answers, and for the details about how all those delays and the queuing truly work, it answered many questions I had since forever, and up to now I had never found something that complete and accurate.

    This is what I love with you guys, you really know your stuff, with real rigorous investigations and tests, and you’re breaking it down for your users.

    I’m impatiently looking forward to all updates of the Combat feature, meanwhile, I’m gonna involve myself more into the bunny Fates.

    #7877
    Zzoomers
    Zzoomers
    Participant
    1+

    This works wonderfully with the new Combat! Thank you!

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