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I wish I could edit after more elapsed time. Would certainly make for a cleaner thread.
I should have had the foresight to not post all my updates as I was tinkering. I was still learning but a lot of it was usable and functional. After some community testing and feedback, if the files are in a complete enough state – I will make a whole new thread about them and have this one trashed.
So PLEASE give me feedback about any issues encountered.
Note if there’s a node I have missed there may be a reason why. Particularly in node mixups to meet the 11 reset requirements in the “foot” scenario, I try to keep the numbers balanced as much as possible so you don’t cap more on one thing too early. There’s a grid where I didn’t include a Cabbage up on a hill because it’s not time effective to run all the way up there for it. It’s like 30 seconds faster to just gather an extra tinsand instead and sell all your inventory stock of sand to 0 before you start, allowing for like 900 Cabbage and 999 Tinsand/Sand in a couple of hours.
This is amazing, and I’m using it to great success having just found this post today.
If you ever have time/the desire. Updating your post above to include what items you can get for the rock descriptions would be helpful. For example, I need rock salt, but didn’t realize “crystal banded rock” meant that one until I got there.
My plan is to run these and comment them in my scenario so I can remember. But that’s just a bonus request, this is perfection and I greatly appreciate your time and effort!
Also I hope this get’s added to the Miqobot index. This is the most helpful and clean Island Sanctuary set of files out there for newbies!
Thank you! This is sort of my way of giving back to people who put in the effort when I didn’t know what the heck I was doing.
Lmao… Because these are files I use daily, I am constantly tinkering with them. This is why this thread has become a personal blog at this point. I am still running into issues especially in regards to landing after flying. You have to be really careful not to put the landing waypoint too close to a rock or you just hover there trying to land again and again and miqobot never figures out to just move slightly to the side. So I’ve been adjusting them little by little, you may not even see an error till like the 10th round where the navigation has drifted ever so slightly between one waypoint and another. So I’ve been trying to mitigate that by creating accessible routes to begin with – unfortunately my brain slips on occasion.
They used to be separate scenarios, each individually named for the items gathered. I had mentioned somewhere in the million posts above that I swapped them out for the node names. I went with that because it’s more “correct” to anticipate that more items will be added to the nodes in the future. However, that being said, I have decided that I would go back to naming the grids to be item-specific in lieu of having an index for scenarios. We’ll see how it goes, it really shouldn’t be that much work to update future items. c:
Anyways so here you go! Please make sure all grids/scenarios previously imported from my old files are deleted. Otherwise you could possibly have some janky grids still left behind. Also please note that the index I posted earlier will not match whatsoever so please ignore. I will get around to making an updated index post soon.
It goes without saying but–
– All scenarios start outside of the comfy cabin – use Isle return before starting
– Please put Duty Action 1/2 on your hotbarLooking over what I’ve accomplished here, I really do think that this is the final update needed. I have said it in the past but unless I’ve paired up the wrong grid somewhere all should work perfectly now.
- This reply was modified 1 year, 5 months ago by Mewo.
- This reply was modified 1 year, 5 months ago by Mewo.
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You must be logged in to view attached files.Nevermind, can’t include an “index” for chapters whatsoever. Sad. Might have to suggest it as a feature? I noticed an error on every script anyways. Changed repeatall to repeatchapter on every single scenario.
Nevermind, can’t include an “index” for chapters whatsoever. Sad. Might have to suggest it as a feature? I noticed an error on every script anyways. Changed repeatall to repeatchapter on every single scenario.
- This reply was modified 1 year, 6 months ago by Mewo.
Sorry, this is me realizing these won’t run with the index being within the first chapter. I assumed it just executed the chapter you had selected. I should have tested first. Oops.
So regarding the previous post, the index chapter has been removed. Instead, I’m going to have to post the index per scenario here. Save them on notepad or take a screenshot. I’ll put the index in the “last” chapter in another update tomorrow.
Pre-Flying: Island Sanctuary – Foot
——————————————-
Chapter| Description
——————————————-
1 | Apple/Palm/Mahogany/Tualong Trees
2 | Submerged Sand
3 | Mound of Dirt
4 | Bluish/Smooth White Rock
5 | Quartz/Smooth Black/Speckled Rock
6 | Crystal Banded Rock/Agave Plant
7 | Cotton Plant
8 | Sugarcane
9 | Southeast Ocean
10 | Northwest Ocean
11 | Cabbage Seeds
12 | Parsnip/Popoto Seeds
13 | Pumpkin SeedsPost-Flying: Island Sanctuary – Flying
——————————————-
Chapter| Description
——————————————-
1 | Multicolored Isleblooms
2 | Apple Trees
3 | Mahogany Trees
4 | Palm Trees
5 | Tualong Trees
6 | Mound of Dirt
7 | Submerged Sand
8 | Quartz
9 | Bluish Rock
10 | Crystal Banded Rock
11 | Rough Black Rock
12 | Smooth White Rock
13 | Speckled Rock
14 | Agave Plant
15 | Sugarcane
16 | Southeast Ocean
17 | Northwest Ocean
18 | Cabbage Seeds
19 | Parsnip/Popoto Seeds
20 | Pumpkin Seeds
21 | EXP farmCave-Access: Island Sanctuary – Caves
——————————————-
Chapter| Description
——————————————-
1 | Multicolored Isleblooms
2 | Apple Trees
3 | Mahogany Trees
4 | Palm Trees
5 | Tualong Trees
6 | Mound of Dirt
7 | Submerged Sand
8 | Quartz
9 | Bluish Rock
10 | Crystal Banded Rock
11 | Rough Black Rock
12 | Smooth White Rock
13 | Speckled Rock
14 | Agave Plant
15 | Sugarcane
16 | Southeast Ocean
17 | Northwest Ocean
18 | Cabbage Seeds
19 | Parsnip/Popoto Seeds
20 | Pumpkin Seeds
21 | EXP farm
22 | Composite Rock
23 | Glowing Fungus
24 | StalagmiteJK, condensed each stage into chapters.
Just import files based on whether you’ve unlocked the following:
– Pre-Flying
Creates “Island Sanctuary – Foot” scenario. See chapter 1 for index.– Post-Flying:
Please manually delete “Island Sanctuary – Foot” Scenario.
Creates “Island Sanctuary – Flying” scenario. See chapter 1 for updated index.– Cave-Access:
Delete Island “Sanctuary – Flying” scenario.
Creates “Island Sanctuary – Caves” scenario. See chapter 1 for updated index.Info:
– You can rename the scenario whatever you want.
– All scenarios come with an Index on Chapter 1.
– All scenarios begin outside of the Comfy Cabin.
– Set Duty Action 1/2 to your hotbar
– If you want extra information on grids related to the scenarios, or tips on how to effectively farm by reducing inventory stock – head over to the grid descriptions of your choosing and have a read.- This reply was modified 1 year, 6 months ago by Mewo.
UPDATE
Renamed all the scenarios/grids to node names. May confuse some people but I have noted on the grid descriptions under the navigation tab exactly what each one is for.
All of these scenarios and grids are to be executed outside of the Comfy Cabin.
Prefix “Isle F” requires flying.
Prefix “Isle C” requires Cave access.
Each file is for specific points in progression
– Pre-flying: Import “Master Foot”
– Post-flying: Import “Master Flying” & “Master Foot”
– Cave-Access: Import “Master Caves” & “Master Flying” & “Master Foot”This way you can’t get confused.
There are now separate flying routes for specifically gathering from only the one type of node you want (no mixes):
Speckled rock, Smooth white rock, rough black rock, bluish rock, submerged sand, mound of dirt, Cotton plant, Apple Trees, Mahogany Trees, Palm Trees, Tualong Trees. The Isle F Sugarcane scenario just adds flying but is essentially the same route.I have also created specific routes for gathering the three types of nodes in the caves. My previous grids/scenarios kinda just randomly gathered via proximity on “floor levels”.
I have not done a flying route for gathering only Crystal banded rock because it is a waste of time to do that over farming the nearby Agave nodes on the east. I also haven’t done one specific to Quartz-only because it’s a waste of time to fly around when you can just autopilot the rocks at the top of the mountain and just sell your stones to 0 so you can keep hacking away.Please see notes on the grids, which are named exactly the same as the scenarios.
AAAAND updated already lol.
– Minor cleanups of scenarios and grid descriptions – which now includes optimization tips for farming effectively on where a grid/scenario required a mixup of item gathering.
– Split the Multicolored Isleblooms from the Quartz Mountain peak farming.
– New dedicated grids/scenarios created for Multicolored Isleblooms and Quartz.
– New dedicated EXP farming grid/scenario. 9990exp per 75mins!With that update, I think this is possibly 100% done now. I could still make a flying variations of some grids… Particularly the Popoto/Parsnip or Crystal banded rock/Agave plant grid. But there’s not really any reason to do so cause it would only save seconds.
If you have any requests I will look into it, and you best believe I will 100% be making grids for everything new in the future. Any issues with the grids/scenarios – let me know!
UPDATE
Renamed all the scenarios/grids to node names. May confuse some people but I have noted on the grid descriptions under the navigation tab exactly what each one is for.
All of these scenarios and grids are to be executed outside of the Comfy Cabin.
Prefix “Isle F” requires flying.
Prefix “Isle C” requires Cave access.
Each file is for specific points in progression
– Pre-flying: Import “Master Foot”
– Post-flying: Import “Master Flying” & “Master Foot”
– Cave-Access: Import “Master Caves” & “Master Flying” & “Master Foot”This way you can’t get confused.
There are now separate flying routes for specifically gathering from only the one type of node you want (no mixes):
Speckled rock, Smooth white rock, rough black rock, bluish rock, submerged sand, mound of dirt, Cotton plant, Apple Trees, Mahogany Trees, Palm Trees, Tualong Trees. The Isle F Sugarcane scenario just adds flying but is essentially the same route.I have also created specific routes for gathering the three types of nodes in the caves. My previous grids/scenarios kinda just randomly gathered via proximity on “floor levels”.
I have not done a flying route for gathering only Crystal banded rock because it is a waste of time to do that over farming the nearby Agave nodes on the east. I also haven’t done one specific to Quartz-only because it’s a waste of time to fly around when you can just autopilot the rocks at the top of the mountain and just sell your stones to 0 so you can keep hacking away.Please see notes on the grids, which are named exactly the same as the scenarios.
Been using this for salt/hemp because unironically I’ve been extremely low on both, and so far it’s been working like a charm.
Thank you for sharing this!c: No worries! On the other grids I made use of the terrain itself to also make them more optimized. Like, falling off the side of a cliff and dismounting halfway or finding weird inclines on steep riverbanks and large boulders that you wouldn’t expect to work.
I would also like to suggest to everyone to put duty action 1/2 on the hotbar (Isle Sprint duty action) and remove the default sprint. I was amazed to find that this actually works for nearby waypoints that traverse by foot.
Here’s another update:
Just made some minor QoL pathing/waypoint type adjustments, a few grid description changes (example: I said Isle Ore gathered 4x Iron and Leucogranite – it’s actually 5x of each).- This reply was modified 1 year, 6 months ago by Mewo.
c: No worries, and in case you’re wondering – the quartz farming on top of the mountain yields 7920 exp per hour. I think it may be the best exp grinding location due to the 11 nodes being in such close proximity and not needing to triangulate waypoints.
Eventually I’ll make a grid for all items on very particular and efficient routes. I’ve been using the island all grid, but sometimes the way they connect makes gathering take way longer than needed.
It’s been a while so you might have one but here you go – attached is the first grid I’ve ever made. 🙂
Added lots of waypoints so your character can aim at something and not randomly get stuck.Scenario for blooms (note that I had to include 4x quartz for the respawn):
grid(Island Flying)waypoint(6)
gather(1)
waypoint(7)
gather(1)
waypoint(8)
gather(1)
waypoint(11)
gather(1)
waypoint(12)
gather(1)
waypoint(13)
gather(1)
waypoint(14)
gather(1)
waypoint(26)
gather(4)
waypoint(15)
gather(1)
waypoint(16)
gather(1)
waypoint(18)
gather(1)
waypoint(19)
gather(1)repeatAll(999)
For the quartz at the top of the mountain:
grid(Island Flying)waypoint(30)
gather(11)repeatall(999)
Attachments:
You must be logged in to view attached files.I’ve only just taken an interest in Island Sanctuary and decided to play a bit of catch-up. First of all, thank you OP for the work put into the “spiderweb”. I would like to note that one of the more recent grid updates you posted, #62 is not connected.
This is the first time I have experienced using miqobot and I’ve learned a lot in only a few days. For new people I have made some files to help get started with scenarios – I assume people have probably mapped out their routes using scenarios, but I found the manual typing to be quite cumbersome.
This is a google sheet that you can make a copy of: https://docs.google.com/spreadsheets/d/1JAInOEJ3VwpkiL4aXCHRJEpdGQw7FhfDNrNag-5wQdM/edit#gid=1492906793
Just fill in the waypoint cell in the order you wish to gather from, and then in the gather column on the same row how many times from that point you wish to gather. It will automatically format in the green column. Once you’ve filled out your route, just copy the green columns as far down as you need. Paste it into the scenario area and wallah ezpz. Cross-reference with OPs spreadsheet, or just turn on the radar and look at the route you want to take physically in-game and fill out the sheet.
I have also attached scenarios to gather each separate category of node, as well as one that goes around every single node from 0 – 362. Unfortunately it seems to get a bit muddy around 220 – 240 but it essentially will gather everything around that area anyways.
(file island everything is all 362 nodes, file unique scenarios is waypoints done by item type.)
edit – forgot to mention that I didn’t care to include 3 waypoints in the 600/700 range because it realistically doesn’t matter lmao. I also noticed that there are a few waypoints that I don’t have down to gather more of, but that also doesn’t matter. I think it’s only a very few nodes you’ll miss and get 20 of anyways.
- This reply was modified 1 year, 6 months ago by Mewo.
- This reply was modified 1 year, 6 months ago by Mewo.
- This reply was modified 1 year, 6 months ago by Mewo.
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