Weird Cat

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  • in reply to: [Scenario] 5.3 Master Crafter Mats/Legendary Nodes #23321
    Weird Cat
    Weird Cat
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    I think I tried to fix this in the second file I uploaded, if you check the Tender Dill navigation grid there should be a waypoint labeled “6,foot” which I would imagine Miqo goes to first then dismounts. Failing that, you can force the bot to do it with the following line, placed somewhere in the chapter:

    waypoint(6)

    As long as that’s added after the grid is chosen and before the gathering then it should go there, dismount and then gather and continue as normal. Remember to click save after you add this line.

    RE: Cordials for those who asked; I initially had the bot using cordials after every gather, but I found through testing that my GP recharged to full anyway between gathers so I removed it. The post above mine with the examples on how to tell miqo to use cordials is how it works, so go ahead and make your own modifications.

    in reply to: [Scenario] 5.3 Master Crafter Mats/Legendary Nodes #23215
    Weird Cat
    Weird Cat
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    Here is the fixed version with the correct slot numbers. Grabbed them from Garlandtools. This should work on all languages and providing Squenix don’t shuffle the slots should work just fine for as long as these mats are relevant.

    If I would offer one little bit of advice it’d be to randomize your “afkUntil” timers anywhere between 5 and 30 minutes so it’s slightly less obvious if a lot of people start using this scenario.

    Here’s an example line:

    afkUntil(06:10et)
    into
    afkUntil(06:47et)

    Change the second set of digits to anything between :05 and :50 or higher, depending. The more random the better, it makes you less likely to get caught or lumped in with groups of people using the scenario if a ton of people start using it. It’d be pretty cool if Miqo got a function that could automate this within the scenario itself. Something like waitRandom(time in minutes) with an ET modifier that picks a random point within the parameter set.

    Regardless, if there are any other issues besides the ones I fixed, post them and I’ll see what I can do.

    • This reply was modified 4 years, 3 months ago by Weird Cat Weird Cat.
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    in reply to: [Scenario] 5.3 Master Crafter Mats/Legendary Nodes #23212
    Weird Cat
    Weird Cat
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    0

    My mistake, to fix it (I think, I can’t test it presently as I’m busy with something else) do this:

    Go into Brashgold, Tender Dill, AshenAlumen, FireheartCobalt, PurpureShellChip, Duskbloom and MerbauLog on the gathering tab. Under “Gathering Node” in the top left change both slot and count to 0 then click overwrite. Do this for each and remember to click overwrite or it won’t save.

    I’ll fix this in a few hours and reupload the scenario when I’m not busy. If anyone else in the community fixes this, or applies the proper slots to each preset then go ahead and upload that version.

    I’m assuming that will force it to ignore the node tab and slot, and instead use gather by name. This will cause issues for people with other languages but once I fix and reupload that shouldn’t happen.

    • This reply was modified 4 years, 3 months ago by Weird Cat Weird Cat.
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