Fireproof

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  • in reply to: Stuck in crafting loop #27588

    Fireproof
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    Well ofcourse I can take matters into my own hands and that would be the easiest bandaid solution. I’m just pointing out a minor bug where the bot is making the wrong decision for its circumstances.

    Although this is by no means a mission critical bug, i just hope to see this bot perfected eventually because it fascinates me and I enjoy seeing its thought process. (ive actually been designing a fake crafting solver in python just because this bot is so interesting to me. not that it actually works with the game or anything…)

    in reply to: Stuck in crafting loop #27583

    Fireproof
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    Yes, I tested it and crafting it is perfectly doable even if using “basic synthesis” and no buffs other than “Master’s Mend”. However, the bot tends to use “Rapid Synthesis”. The problem is at that level, the payoff of “rapid synthesis” is too low for it to be worth it. More often than not, using rapid synthesis results in a net loss of (progress/durability), as well as CP. This is beside the point though.
    Somehow the bot gets to the point where even though there is enough CP left for it to use “Master’s Mend”, it goes into the CP scraping mode where it tries to scrape together CP via the Observing + tricks of the trade combo(until all the cp is gone and the synthesis fails) which is obviously not the correct thing to do in that situation.

    (Everything below is off the topic of the looping AI)
    At level 63, you get the trait “Rapid Synthesis Mastery” which increases its efficiency to 500% and with the “Veneration” buff, you can have up to a 750% increase in a single action. This allows for many failed attempts while still being able to beat Standard Synthesis in efficiency.

    However, before level 63, “Rapid Synthesis” only has 250% efficiency (375% with veneration) and a 50% chance for success. So, that leaves you with a margin of 2(3) failed attempts before losing efficiency advantage while eating through durability which in turn eats through CP.

    A Possible Improvement?
    I might suggest that when crafting a recipe with extreme level discrepancy, the bot calculate the minimum number of steps it would take to finish the recipe using only basic synthesis and partition the remaining CP to apply buffs and use “Masters Mend”. then recalculate on each step given what buffs are active. (max_progress-current_progress)/(std_synth_efficiency*veneration_buff) and if there is more than enough durability to complete it (excess durability available through CP via “Master’s Mend”) then the extra durability be treated as “sacrificial” and therefore able to be used on touch actions or other actions with <100% success rate such as “Rapid Synthesis”

    • This reply was modified 3 years, 2 months ago by  Fireproof.
    • This reply was modified 3 years, 2 months ago by  Fireproof.
    • This reply was modified 3 years, 2 months ago by  Fireproof.
    in reply to: Stuck in crafting loop #27575

    Fireproof
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    Master’s Mend is indeed on the hotbar and the bot will use it for easier recipes.
    Also, forgive my atrocious hotbar. Its bad, I know, but it works.
    https://drive.google.com/file/d/1tx7Bh_9P6f20aJg4bTf12BfNvfHGucPP/view?usp=sharing

    • This reply was modified 3 years, 2 months ago by  Fireproof.
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