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I just had another thought, Bubula456. Do you have ‘Use Compass’ checked under the ‘Senses’ section on the ‘Gathering’ tab in Miqobot? That should also help Miqobot register other nodes on the grid, nearby.
I try to make sure the only beacon on my grids is placed right in the center of the area where the relevant nodes spawn. There are typically three (3) clusters of nodes scattered around that area, and each is connected to the beacon in the center of the gathering location, so it can get to all of them- plus, interconnected flight points along the grid at each of the three clusters.
I’m sorry to hear that, Bubula456. Could you provide me the Miqobot log so I can try to see where the issue is?
Also, which navigation grid are you having this issue with? I don’t recall setting more than one (1) beacon per grid, but if I know which navigation grid is giving you this problem, I can take a look at it to make sure.
Screenshots of the waypoint it’s getting stuck on would also be helpful, but not as necessary as the Miqobot log and the name of the grid.
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This reply was modified 6 months ago by
CaffeinatedGremlin.
Some Lvl 90-94 BTN grids- plus a BTN96 grid for White Pepper & Sarcenet because someone else requested that in particular a little while back.
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You must be logged in to view attached files.Hey there! This sounds like fun. I’d be glad to lend a hand. I’ll see what I can pull together in the next few days- not sure what time frame you’re looking at staying within, for this, but I’ll have limited time to do much later today (Wednesday) and less time on Thursday, and I have family coming to visit for a local festival Fri-Sun, but I can chip away at this and see how far I get in helping out on this.
The issue I’m having with this is that it gets all the way through just fine- until it reaches the Scrip Exchange NPC and then, it initiates the dialogue that will open the exchange window, but then it scrolls down to select ‘Nothing’ and then, it just sort of selects the NPC a few times, as it goes through the ‘sending key: num#: delay: 1.00 sec’ bit and then it moves on to the next chapter in the Scenario without ever actually buying the tokens it’s supposed to… :/
I’m not sure how to fix this. I’m not savvy enough yet. Any assistance would be appreciated.
(4:52:04 AM) Destination reached!
(4:52:04 AM) Turning camera to angle: 0.92
(4:52:05 AM) Sending key: ‘num0’ (Delay: 2.00 sec)
(4:52:07 AM) Sending key: ‘num0’ (Delay: 2.00 sec)
(4:52:09 AM) Sending key: ‘num0’ (Delay: 3.00 sec)
(4:52:13 AM) Sending key: ‘num8’ (Delay: 1.00 sec)
(4:52:14 AM) Sending key: ‘num0’ (Delay: 1.00 sec)
(4:52:15 AM) Sending key: ‘num8’ (Delay: 1.00 sec)
(4:52:16 AM) Sending key: ‘num0’ (Delay: 1.00 sec)
(4:52:18 AM) Sending key: ‘num2’ (Delay: 1.00 sec)
(4:52:19 AM) Sending key: ‘num0’ (Delay: 1.00 sec)
(4:52:20 AM) Sending key: ‘num8’ (Delay: 1.00 sec)
(4:52:21 AM) Sending key: ‘num0’ (Delay: 1.00 sec)
(4:52:23 AM) Sending key: ‘num8’ (Delay: 1.00 sec)
(4:52:24 AM) Sending key: ‘num8’ (Delay: 1.00 sec)
(4:52:24 AM) (SCENARIO) Stopping…
(4:52:24 AM) (SCENARIO) Stopped.
(4:52:24 AM) Well, you know, I don’t mind continuing it any time! 😉EDIT: I just tried it again and it got the exchange open alright, but it missed the correct Token Category. I’m not sure what’s going on. :/
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This reply was modified 6 months, 2 weeks ago by
CaffeinatedGremlin.
Reposting the Ra’kaznar Ore grid since I made sure White Gold Ore was also marked in it.
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You must be logged in to view attached files.Some BTN grids – both Collectables & regular nodes
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You must be logged in to view attached files.These all seem to be broken it keeps going for the paprika in stead of the perilla leaf
This may be a case of simply adjusting which gathering slot the chapter is set to collect from. I had a similar issue with the chapter on Sideritis Leaves. It was set to gather from Slot 7 and for me, that slot was taken up by a Collectable, which was throwing the whole thing off. I just changed the
gatherSlot(7)
to
gatherSlot(8)
and everything was fixed for that chapter.
I’m not sure if anyone else has had this issue, but in Chapter 17 (Wind Crystals in Labyrinthos), it wasn’t following the prescribed grid and flying up and out to the gathering spot, but flying straight into a stone building next to the Aetheryte.
It took me a few minutes, but I figured out it was because the preset for the crystal gathering was saved to attach to a different grid from the one the chapter was meant to be following. A quick overwrite of the Crystals preset fixed that.
So, if you’re having this issue with any of the chapters double-check which grid the current chapter’s preset is attached to. It may need an overwrite to the correct one. I hope this helps someone. ^_^
Just a small thing, but shouldn’t this be ‘ShB-Reg_ALL’, instead of ‘SB-Reg_ALL’, if this is for ShadowBringers, rather than for StormBlood? Not a huge deal, since I’ve just been renaming it in my folders, but just something I thought to finally point out. Lol.
Love this Scenario, though! It’s been SO helpful- even if it has gotten stuck on rocks or trees at times. I just add a few extra waypoints on the grid for those spots, which mostly clears it up.
A friend’s asked me for a whole host of mats from the 80-90 range, so I’m planning to toss together a scenario to just gather all the regular Endwalker mats for them, using this as a guide/base for my scenario script. Much love!
September 17, 2024 at 1:18 pm in reply to: Scenario keeps trying to run to navigation grid beacon- why? #41634…..I figured out the issue. The Gathering Preset had a different grid saved to it, by accident. =_=;
Didn’t see that until I exported the saved Scenario file and was about to attach that as well, and caught sight of a gathered item name that shouldn’t have been in there. *sigh*
Adjusted that save on the Preset and am running it now. It teleported to the correct aetheryte and went directly into the proper navigation grid (flying).
Problem solved. Thanks for the help, Lyfox. ^_^
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This reply was modified 6 months ago by
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