azrchr

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  • in reply to: Suggestions to make miqo more human #3314

    azrchr
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    And yes, reading chatlogs and recognizing emotions is something we have also planned for the future. We will explore the idea of adding some sort of social response that would be adjustable to imitate certain personalities.
    However it will probably arrive too late to be useful in the current event, so we highly recommend experimenting with Scenario Engine in the meantime 🙂

    Awesome! I’m currently using the beta, so I will play with it. Thank you!

    in reply to: Suggestions to make miqo more human #3281

    azrchr
    Participant
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    tl;dr make Miqobot emote sometimes to make people eff off, and I apologize if this idea is actually total BS for whatever reason!

    I just bought Miqobot today, and it’s a really incredible tool! I’m a huge fan of non-intrusive stuff like this and have been looking for a simple and affordable keypress bot for months. <3

    I don’t know how viable this is, as it’s just a random idea that popped into my head after obtaining Miqobot, but… if you’d like to add a little social engineering… something that people don’t expect bots to do is emote.

    This could be a powerful tool to make the large majority of other players leave you alone. Other players are your worst enemies if you’re using a bot like Miqobot [who can’t be detected through technical means as she doesn’t tamper with anything], as they are highly likely to suspect a person who doesn’t interact with them at all as a bot. If you present a player with a person who moves erratically, but emotes at them/near them [especially when Gold Saucer botting; this is probably the most dangerous area to bot due to how boring it is [[people are more likely to assume bots will be in areas that are grindy]] and the high player traffic, especially during events] and changes gait in ways that suggests they’re a player, they’re more likely to assume you’re just a console player [controllers suck], have a silly personality, or having a hard time moving as fluidly as they do for whatever reason. Maybe your keyboard is broken. Maybe your hands hurt. Maybe you’re typing with your feet. Maybe your cat is assaulting you. Who knows, and at that point, they’ve probably stopped caring about you entirely!

    Players that don’t walk are a little weird; even players who are normally in a rush may walk sometimes, just for fun. A setting that maybe causes you to emote back [appropriately] if someone emotes at you [if there’s a way of reading this; can she read chatlogs?], or emote occasionally/randomly in appropriate ways [such as stretching after hanging out somewhere for a while, or dozing, cheering after a minigame as if you’re happy you did well, etc] before continuing the next sets of routines, next set of minigames [‘number needed to constitute a set’ randomly-defined within a range maybe?, sharper people/creepy obsessive bot stalkers will catch on if it’s uniform], etc. may be useful in preventing detection by normal players. A setting that makes her slow to a walk sometimes, especially if then combined with, for example, starting fishing and then sitting down, may also do something to make her more invisible. This might be helpful for players who want to leave her alone sometimes [because while you shouldn’t, it should be safer if you need to]…

    An emotion feature combined with smart player practices like changing farming areas + times often and randomly, not botting for unrealistically lengthy sessions, and keeping an eye on Miqobot when you can, could make for an even more powerful and versatile tool. Having her be able to do SOMEthing to make nosey people buzz off if you have to leave her alone for longer than you’d normally want to could be really great!

    • This reply was modified 7 years, 6 months ago by  azrchr.
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