Variable TimeAFK for Scenario's?

Forum Forums Discussion Variable TimeAFK for Scenario's?

This topic contains 3 replies, has 3 voices, and was last updated by Miqobot Miqobot 5 years ago.

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  • #11676
    WhmChocobo470
    WhmChocobo470
    Participant
    0

    Currently at work so I can’t test this but was curious so I could start throwing together a scenario for later.

    I know currently it is possible to set afkfor(xx:xx) and using additional chapters with additional variables such as Repeatchapter(x) to alter the amount of time afked as a filthy workaround.

    Is it possible to set AFKfor(xx-yy) or use – or ~ to add some rng?

    • This topic was modified 5 years ago by WhmChocobo470 WhmChocobo470. Reason: redundant explanation
    • This topic was modified 5 years ago by WhmChocobo470 WhmChocobo470.
    #11679
    kontu
    kontu
    Participant
    0

    Nope no randomness yet

    #11680
    WhmChocobo470
    WhmChocobo470
    Participant
    0

    Thank you, will just abuse multiple chapters in the interim.

    #11719
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, time randomization functions have already been requested and planned for implementation.
    At the moment we are fully focused on Combat system upgrades, but we will try to push additional features into one of the upcoming beta versions.

    Thank you for your request!

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