Forum › Forums › Discussion › Upcoming Combat Actions?
This topic contains 5 replies, has 4 voices, and was last updated by  Miqobot 6 years, 2 months ago.
 Miqobot 6 years, 2 months ago.
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August 11, 2019 at 3:45 am #16551How high on the list is SCH and SMN pet actions? Rather how many updates until those jobs will be fully integrated into combat? Also, Is there a way to enable combat in a scenario? I’m looking to make monster farming scenarios and I’m having trouble finding the list of commands that I know I’ve seen somewhere before. Any macro I make in game doesn’t compare to Miqobot’s combat function! (Being top DPS all the time is so satisfying!) Attachments:You must be logged in to view attached files.September 2, 2019 at 3:45 pm #17116New pet actions from level 1-70 range will be implemented in the next update, along with the rest of job rotations. Before monster farming becomes available, we have to upgrade the navigation system and release a new 3D Editor for navigation meshes. 
 You can find visual examples here: Combat | Development
 And then yes, it will be possible to implement additional scenario functions for monster farming.Thank you for your request! September 2, 2019 at 6:31 pm #17117For clarification, when you say abilities up to level 70 will be supported, do you mean including proper priority systems and rotations or are they going to follow level 70 rotations? 
 Since there aren’t too many new abilities from 70-80 we would be able to just use those ourselves as long as the proper rotation is used beforehand.September 2, 2019 at 7:53 pm #17118September 2, 2019 at 9:40 pm #17123September 2, 2019 at 9:55 pm #17124Yes, it does. Miqobot always tracks GCD animation speed in order to determine the best course of action. But there is no system that would switch rotations on a global level depending on character attributes, if that’s what your question is about. Our priority system dynamically adapts to the current skill / spell speed. 
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