Forum › Forums › Grids and Presets › Scenario Help
This topic contains 16 replies, has 6 voices, and was last updated by Lyfox 3 years ago.
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August 28, 2020 at 2:48 pm #23596
Hey guys, I’ve been tweaking this scenario for several days now trying to figure out how to make it work by myself and I seem to have hit a wall. This is for turning in coffee biscuit leves. ctrl+F1 is my “target nearest npc” and F is “target focus target”. I set Moyce as my focus target to give miqo a button to target him. The scenario works, sometimes several times in a row and then will suddenly break and accept all the miner leves or something. Can anyone take a look and give me some tips perhaps? Here is my scenario:
afkFor(00:00:03)
sendKey(ctrl+F1)
afkFor(00:00:01)
sendKey(num0)
afkFor(00:00:01)
sendKey(num0)
afkFor(00:00:01)
sendKey(num2)
afkFor(00:00:01)
sendKey(num0)
afkFor(00:00:01)
sendKey(num0)
afkFor(00:00:01)
sendKey(num0)
afkFor(00:00:01)
sendKey(num.)
afkFor(00:00:01)
sendKey(num.)
afkFor(00:00:01)
sendKey(num.)
afkFor(00:00:01)
sendKey(F)
sendKey(F)
sendKey(num0)
afkFor(00:00:01)
sendKey(num2)
sendKey(num2)
sendKey(num0)
sendKey(num0)
afkFor(00:00:02)
sendKey(num*)
sendKey(num0)
sendKey(num0)
sendKey(num0)
afkFor(00:00:02)
sendKey(num*)
afkFor(00:00:01)
sendKey(num8)
sendKey(num0)
sendKey(num2)
sendKey(num0)
sendKey(num0)
sendKey(num0)
sendKey(num0)
sendKey(num0)
sendKey(num0)
afkFor(00:00:02)
sendKey(num*)
afkFor(00:00:01)
sendKey(num0)
sendKey(num0)
sendKey(num8)
sendKey(num0)
sendKey(num2)
sendKey(num0)
sendKey(num0)
sendKey(num0)
sendKey(num0)
sendKey(num0)
sendKey(num0)
afkFor(00:00:02)
sendKey(num*)
afkFor(00:00:01)
sendKey(num0)
sendKey(num0)
sendKey(num8)
sendKey(num0)
sendKey(num2)
sendKey(num0)
sendKey(num0)
sendKey(num0)
sendKey(num0)
afkFor(00:00:01)
repeatAll(97)August 28, 2020 at 3:03 pm #23597August 28, 2020 at 9:45 pm #23602I haven’t tried to brute-force Miqo like this yet, I usually use a separate macro program. From what I’ve seen on the forums regarding structuring a scenario like this, any amount of lag runs the risk of throwing off the timing, so you might need to add some additional time between your sendkeys. I have also seen people say with this type that if you move the mouse at all it will break the scenario because of how it interacts with the cursor controls. If you don’t already do it I’d suggest just starting Miqo and doing something else for the duration of the turnins.
September 2, 2020 at 12:34 pm #23739Yes I did try increasing the delay on all of them but unfortunately that didn’t help. It seems that after going through the scenario once or twice, certain keys simply aren’t pressed. Miqo will say that it’s performing sendkey num0 for example, then nothing is actually pressed in game. I can’t for the life of me figure out why this is happening.
September 2, 2020 at 9:30 pm #23749September 4, 2020 at 5:50 pm #23794So from what I can tell the only thing that broke mine was the leve list being a random order when going back to accept another. If you accept the other two and just let them rot in your journal then the only one left to accept is the biscuit leve. After that fix and adjusting the Moyce section, I was able to let this go for 50 turn ins with no problems. Still not sure about Miqo not sending the keys, though.
Attachments:
You must be logged in to view attached files.October 28, 2020 at 1:24 pm #24821October 28, 2020 at 1:38 pm #24822October 28, 2020 at 1:50 pm #24823October 28, 2020 at 2:03 pm #24824October 28, 2020 at 9:33 pm #24830April 18, 2021 at 1:07 am #29421So now with the Dwarven Mythril File turn in now being more valuable on a per turn in basis with a total revenue of roughly 2.4 mil for 100 turn ins I wanted to make an update to this for you that will actually make it future proof for any future triple turn ins, and includes items that are non-stacking. The only change is actually a simple one i find looking through the key bindings the other day. The only thing that needs to be done is to change lines that “find cookie” from num0 to num*. Num* is the same as right click and opens the inventory window that only contains the turn in item so the items can be anywhere in your inventory and can be non-stackable as well as the remainder of the scenario just automatically selects the first item in that window regardless of it’s inventory location.
Updated Scenario attached, and other than those 3 lines I changed the instructions to say just make sure you accept whatever other 2 leves are grouped with the one you want to repeat, and to make sure that you have no other leves ready to turn in as it may select them instead and throw the who cycle off.
Attachments:
You must be logged in to view attached files.April 18, 2021 at 1:09 am #29423June 9, 2021 at 2:58 pm #30475November 8, 2021 at 4:14 am #33299 -
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