[Scenario] Crafter Leve Extravaganza

Forum Forums Grids and Presets [Scenario] Crafter Leve Extravaganza

This topic contains 31 replies, has 14 voices, and was last updated by  Xion 5 years, 4 months ago.

Viewing 15 posts - 16 through 30 (of 32 total)
  • Author
    Posts
  • #15020

    Nelo
    Participant
    0

    I hit a similar snag on the 70-72 WVR one. Deleted all my navigation grids/scenarios to eliminate dupes and re-imported. Now it’s giving the same error on bright flax. Log:

    (9:31:11 AM) DEBUG: Name is ambiguous. Count = 2. GatherPreset: ‘LTW leve Bright Flax’
    (9:31:11 AM) DEBUG: Name is ambiguous. Count = 2.
    (9:31:11 AM) GatherPreset: ‘LTW leve Bright Flax’
    (9:31:11 AM) RotationName: ‘Gathering +15%/HQ+10%’
    (9:31:13 AM) Gathering started.
    (9:31:13 AM) Max node count: 72
    (9:31:13 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (9:31:54 AM) Uh oh, compass is BROKEN :/ I should slow down spamming it.
    (9:31:54 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    #15028
    blahblahblah
    blahblahblah
    Participant
    1+

    (9:31:11 AM) DEBUG: Name is ambiguous. Count = 2. GatherPreset: ‘LTW leve Bright Flax’
    (9:31:11 AM) DEBUG: Name is ambiguous. Count = 2.

    That means that in the gather tab there are two gathering presets (like nav grids but for what slot and rotation to use) that have the same name, just delete one and it should fix the issue.

    The gather presets are on the right side, under the assist mode tick box.

    #15034

    Nelo
    Participant
    1+

    Ahh ok. I only deleted the grids so that makes sense thank you.

    #15040

    Nelo
    Participant
    1+

    Is there any way to use a crafting macro in a scenario rather than the solver? Noticed the crafting portion of this takes a very long time and I think it could be reduced significantly with the current 1 button HQ anything macros that are circulating around.

    #15041
    LutBot
    LutBot
    Participant
    0

    Is there any way to use a crafting macro in a scenario rather than the solver? Noticed the crafting portion of this takes a very long time and I think it could be reduced significantly with the current 1 button HQ anything macros that are circulating around.

    There is. First you need to create the macro with miqo, then, the scenario. Once they’re done, replace the “solver preset” with “craftMacro(namexxxx)”, and it’ll use your macro instead of the solver.

    #15042

    Nelo
    Participant
    0

    Awesome thank you! This should help with several of my scenarios.

    #15043
    blahblahblah
    blahblahblah
    Participant
    0

    Can you link to or post the Macro @nelo? I’d like to give it a go

    #15045
    LutBot
    LutBot
    Participant
    1+

    Can you link to or post the Macro @nelo? I’d like to give it a go

    Probably one of these, or a modified version of it

    https://docs.google.com/document/d/1IU-2SAffMkyhNEr2VtXVcgEJKTRgb2gq9maiFNv3xdk/preview

    #15055

    Nelo
    Participant
    0

    Yes that’s them.

    #15130

    Nelo
    Participant
    0

    Still getting this error (on the 74-76 WVR one). I deleted everything, and I mean everything. All gathering presets, grids, scenarios etc. Any thoughts on what I can do to fix it? Or did I miss deleting something? Just trying to get a better grasp on what causes this stuff so I can fix it myself in the future.

    (10:18:10 AM) Chapter: 6
    (10:18:10 AM) Teleporting to: ‘Lydha Lran’
    (10:18:24 AM) Successfully teleported to ‘Lydha Lran’. :3
    (10:18:25 AM) I am ‘Miner’ now! :3
    (10:18:28 AM) Gathering started.
    (10:18:28 AM) Max node count: 1
    (10:18:28 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (10:18:28 AM) No gathering nodes around. But hey, there’s a beacon over there for me ->
    (10:18:28 AM) Going from 30 to 45 in 6 trips.
    (10:18:34 AM) 5 trips more..
    (10:18:40 AM) 4 trips more..
    (10:18:49 AM) 3 trips more..
    (10:19:00 AM) 2 trips more..
    (10:19:06 AM) 1 trip more..
    (10:19:06 AM) Destination reached!
    (10:19:06 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (10:19:47 AM) Uh oh, compass is BROKEN :/ I should slow down spamming it.
    (10:19:48 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    Behavior wise it’s just sitting at the beacon spamming compass. Even when restarted it just goes back to the beacon and sits there.

    • This reply was modified 5 years, 5 months ago by  Nelo. Reason: wrong log
    • This reply was modified 5 years, 5 months ago by  Nelo.
    #15133

    Nelo
    Participant
    0

    Can’t edit anymore, I tried adding more beacons closer to the nodes, but it’s still going back to just that 1 beacon and hitting compass. It’s like it’s not recognizing the nodes that are coming up.

    #15407

    blooch
    Participant
    0

    Thank you so much blahblahblah. This makes doing this while at work a dream!
    Any pans on doing more level ranges?

    #16226

    jedahdemon
    Participant
    0

    Any chance you plan on updating this to 80?

    #16315
    Shines
    Shines
    Participant
    0

    Seconding these requests. Or maybe some goldsmith options?

    #16364
    jae
    jae
    Participant
    1+

    For the ALC 72-74 scenario, I had to change the the max branch distance from 0 to 10 for the truegold ore grid, before miqo would actually do anything.

    • This reply was modified 5 years, 4 months ago by jae jae.
Viewing 15 posts - 16 through 30 (of 32 total)

You must be logged in to reply to this topic.