[Request] Roll solver (unlikely but I wanted to ask)

Forum Forums Discussion [Request] Roll solver (unlikely but I wanted to ask)

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This topic contains 15 replies, has 4 voices, and was last updated by Miqobot Miqobot 7 years, 10 months ago.

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    Miqobot
    Miqobot
    Keymaster
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    That’s why we are talking about a highly customizable Raiding Toolkit 🙂

    Depending on your preference, you will be able to either let Miqobot handle some parts of the battle or only show additional cues on 3D Radar (or sound them with Speech API). We wouldn’t like to take out the fun parts of the game, as there would be no more reason play. And this is another reason why we prioritize assist mode over automatic mode in our development plans for Raiding.
    3D overlay hints may help a lot of players to get more fun from the game – and even help them learn.

    They can help to survive, but more important they can help to learn, so Miqobot users can deactivate them once they are used to the mechanics.

    This is a very good point!
    The very meaning of the game is to teach new things. Learning something new is always fun and exciting, and Miqobot can further enhance the learning process.
    And when you become confident enough about your skills, you can deactivate the assist mode and enjoy your own mastery of the battle.

    As to how we are going to implement battle navigation, there has been a very good illustration posted on Reddit recently.
    Typhon GATE Research
    (Illustrations themselves)

    While GATEs are not Miqobot’s area of expertise at the moment, but this illustrations are very similar to how Miqobot operates. She can take all outgoing AoEs at the moment, and all additional rules that enforce specific positioning, intersect them with the positions of other players, and decide the best available point to stand at. By calculating the required amount of seconds to reach that point, Miqobot can decide whether it’s worth any movement at all (or maybe it’s worth moving anyway, to reduce the incoming damage at least partially).

    Miqobot can perform this kind of calculations at ingame FPS rate, and even higher. So she can easily adapt to constantly changing mechanics of any encounter.

    The only real issue is that every encounter requires custom scripting.
    That’s why we also consider releasing a Scripting Engine eventually. And we hope to implement scripts in such a way that they can be easily shared with the community 🙂

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