Forum › Forums › Grids and Presets › Request: New Levinstrike Aethersand Scenario
This topic contains 49 replies, has 20 voices, and was last updated by jakebnda 3 years, 6 months ago.
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April 21, 2021 at 9:17 am #29539April 24, 2021 at 4:16 am #29607April 25, 2021 at 12:44 am #29629
I must have uploaded the Final Final instead of the Final Final Final. Here ya go!
Hello, thanks a lot!
Everything is working fine for me except for page 6, it always ends up with my character stuck on a waypoint and not gathering anymore. I tried to change the waypoint to 5/8 and got the same result. I didn’t try to move any waypoint atm.I’m using this version of the scenario.
April 26, 2021 at 3:02 am #29662April 28, 2021 at 11:59 am #29719use my scenario and change only the gather preset. It just works
Hello, I merged jakebnda’s scenario with neitro’s one and everything seems to work just fine for a whole Eorzean Day.
Here is the exported result.May 3, 2021 at 9:05 pm #29820May 3, 2021 at 9:12 pm #29821May 5, 2021 at 4:39 pm #29845Hello,
^Gmgmgm your scenario is working great for me aside from getting stuck on walls in Lakeland while trying to dismount (PC is hovering over the wall just slightly, rather than the ground and therefore can’t dismount).
I think I found and fixed the problem you encountered, here is the scenario.
I also detached the faulted scenario from the forum just in case.May 6, 2021 at 6:44 pm #29856May 8, 2021 at 9:02 am #29878Hello,
^Gmgmgm your scenario is working great for me aside from getting stuck on walls in Lakeland while trying to dismount (PC is hovering over the wall just slightly, rather than the ground and therefore can’t dismount).
I think I found and fixed the problem you encountered, here is the scenario.
I also detached the faulted scenario from the forum just in case.chapter 7 always triggered the killswitch for me. had to close and restart the bot everytime. is this normal?
May 8, 2021 at 10:51 am #29880Hello,
^Gmgmgm your scenario is working great for me aside from getting stuck on walls in Lakeland while trying to dismount (PC is hovering over the wall just slightly, rather than the ground and therefore can’t dismount).
I think I found and fixed the problem you encountered, here is the scenario.
I also detached the faulted scenario from the forum just in case.chapter 7 always triggered the killswitch for me. had to close and restart the bot everytime. is this normal?
Thanks for the Lakeland fix, it seems to be working well. I can also confirm there’s a node in Raktika (I believe this is chapter 7) where you’ll get stuck on a wall most of the time while trying to dismount, which is likely what miyacore experienced.
May 9, 2021 at 4:07 pm #29889Hey,
I checked every navigation grid and didn’t find any node that could cause my character to get stuck, it never happened to me. I don’t know what could cause this, maybe the size of the mount can cause this issue ? I did some work regardless and tried to make to navigation safer but I can’t know for sure if the problem is fixed or not.
I removed the previous scenario just in case.
- This reply was modified 3 years, 7 months ago by Gmgmgm.
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You must be logged in to view attached files.May 9, 2021 at 4:23 pm #29892Hey,
I checked every navigation grid and didn’t find any node that could cause my character to get stuck, it never happened to me. I don’t know what could cause this, maybe the size of the mount can cause this issue ? I did some work regardless and tried to make to navigation safer but I can’t know for sure if the problem is fixed or not.
I removed the previous scenario just in case.
thanks for your work. gonna test it right now. do i have to remove the previous one first?
May 9, 2021 at 5:48 pm #29893I don’t know exactly how Miqobot handles imports but it’s probably better to remove outdated scenarios and to make sure there are not conflicting grids, for example multiple navigation grids with the same name.
- This reply was modified 3 years, 7 months ago by Gmgmgm.
June 10, 2021 at 11:27 pm #30491So for this and other scenarios in Raktika, I seem to get stuck – it can’t seem to navigate to the next node, as it’s always just out of reach. I have to manually guide my character to the next node, at which point it’ll automatically go to the node and gather — and then sit there at the node without mounting up or moving along the navi grid, stop, and try in vain to find the next node. What I find interesting is that I tried an all new, clean install of this current scenario you posted and it’ll still happening.
It seems to be okay for the BTN but not the MIN bits.
I’m currently running the rest of the scenario to see how it works.
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