Random waypoint

Forum Forums Discussion Random waypoint

This topic contains 2 replies, has 2 voices, and was last updated by  Daiis 5 years, 7 months ago.

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  • #8625

    Daiis
    Participant
    0

    Hi, i was slacking near an Aetheryte, watching some lalafells bots. Doing the same things, at the same time, the same routes. I was like Neo “There is no spoon O.O”

    Well, i was thinking, does it be possible to add another type of waypoint who act like a circle or sphere (in the air), with a radius, and allows miqo to randomly pass (coordinates) through it ?

    • This topic was modified 5 years, 7 months ago by  Daiis.
    #8627
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, the system you describe is already implemented for battle navigation.
    You can find screenshots of upgraded navigation grids we use for combat in the development section: Combat | Development

    After the core battle system is stabilized, it will be adapted for common navigation as well.

    In the meantime, you can use our Scenario Engine to create and customize random routes using special randomization functions.

    #8628

    Daiis
    Participant
    0

    Thay i’ve assumed that with the sort of geodata layers seen in squadrons ?

    Thanks anyway, you’re doing an amazing job 🙂

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