Yes, we are planning to implement this behaviour 🙂
Most likely, it will be available with the release of Scenario Engine.
However, please note that this method will render compass abilities useless ( Lay of the Land
and Arbor Call
). If you make Miqobot skip a gathering node and the next one is not in the immediate vicinity, she will be unable to find it and will get stuck.
You can of course use Beacons instead of compass abilities, but this will probably make your Navigation Grids unnecessary complicated.
We recommend allowing Miqobot to gather shards and crystals by default, specifying them as the lowest priority item in Gather by Name. This way, gathering nodes will be always removed out of sight, and compasses will function properly 🙂