Could someone explain how beacons work to me? Because I can’t figure it out and they seem to be the only way to ignore ephemerals. I tried looking through some of the grids people have put up here but they all have the same problem I have: the bot will hit a beacon and keep traveling, then head to a nearby gather area, but instead of dismounting to gather it instead flies back to the beacon it already passed through, and picks a new gathering area. The problem I have with this is that ignoring the fact that it wastes time, it looks extremely suspicious; literally anyone looking at you could tell it’s a bot since there’s a lot of unnecessary flying back and forth without stopping to gather. I’ve made grids that literally look absolutely perfect – no one would ever know it’s a bot – but that’s using “use compass”, which doesn’t let you ignore ephemerals.
What I expected they would do is: you reach the beacon, bot then picks the closest gathering node and gathers. What’s happening: I hit a beacon, bot flies down to the closest gathering node, then flies back to the beacon without gathering and heads to a different gathering node to gather there.
Most likely it happens because the grid youre trying is badly connected. If the bot backtracks then theres a design error in the navigation path. For example there may be a duplicate waypoint disconnected from the beacon which forces the bot to fly around in unnatural way. If you do it correctly it will work exactly like you expect – hit a beacon, pick a gathering node, gather.