Forum › Forums › Grids and Presets › Plant fertilization scenario?
This topic contains 9 replies, has 5 voices, and was last updated by bottybot 5 years, 4 months ago.
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June 3, 2018 at 7:43 pm #7123June 4, 2018 at 12:05 am #7124
It is. For this scenario you will have to assign Miqo some keypresses for cycling through each garden field spot, to the menu, selecting the fertilizer, etc. and applying that. Also you will have to be standing on the same spot all the time because doing that with a grid would require an individual grid for every person since in most cases gardening plots are placed on a different spot on each players house.
June 4, 2018 at 1:59 pm #7132Any info on how to get it to cycle through the plants would be much appreciated! Using the keybinds for move curser (either left or right) are not working for me, it doesn’t move the curser at all. I can get it to target one (using target nearest npx or object) but it wont cycle through them : / I can get it to do everything else I want except target different plants x.x
June 4, 2018 at 3:06 pm #7133Use holdKey() instead of key() to cycle through targets. The game evaluates cycling differently so you have to hold it for a short duration to make it register, like 0.2 seconds.
To target first plant:key(f12, 0.5) //target object
To target next plant:
holdKey(num6, 0.2) //next key(num0, 0.5) //confirm
June 4, 2018 at 5:01 pm #7136June 4, 2018 at 5:54 pm #7138I Lied x.x Is there a way so select a specific item (fishmeal) in you bags? I have it running to tend the plants(yeay!) But the random of where the curser shows up in the bags is throwing me off for fertilizing : / Also is there an…..indepth help thread I guess? That I just completely missed? :p Thank you again!
June 4, 2018 at 6:33 pm #7141June 5, 2018 at 3:11 am #7145June 5, 2018 at 12:26 pm #7157August 22, 2019 at 2:37 pm #16886Sorry to Necro – but I couldnt find any other information on this; based on the information in this thread I am trying to create a scenario that tned (and preferbly fertilizes all three garden plots. Can it be made to distinquish between harvestable crops and those that need tending? Here is what I’ve done, the first one works then it targets another and owrks but then just keeps targeting the same second one over and over.
//tend plants
key(f12, 0.5)
key(num0, .5)
key(num0, .5)
key(num2, 0.5)
key(num0, 5)//target next plant
holdKey(num6, 0.2)
key(num0, 0.5) //confirm
key(num0, .5)
key(num0, .5)
key(num2, 0.5)
key(num0, 5)//target next plant
holdKey(num6, 0.2)
key(num0, 0.5) //confirm
key(num0, .5)
key(num0, .5)
key(num2, 0.5)
key(num0, 5)…and repeat
I can see that I’m doing something wrong but I dont really understand the holdkey, what it means and how to use it.
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