Yes, of course, there are plans to implement additional tools for custom combat scenarios.
However, it’s not as simple as activating a combat function.
First of all, the basic combat module is not capable of performing dungeon mechanics. In order for this to become possible, we have to manually implement each mechanic in Miqobot source code. Without additional algorithms she will simply stand in acid puddles and AoE omens.
So this feature will not allow you to farm any dungeon or trial out of the box.
The dungeon navigator itself is indeed a simple script, as you noticed correctly. But in addition to this script, each dungeon requires multiple adjustments to the root combat module and several dozens of new algorithms that will allow Miqobot to understand and handle dungeon mechanics correctly.
This is why it usually takes several months to introduce additional dungeon support to Miqobot application.
You can also find more information in a similar thread:
Dungeon Anima weapon support