Forum › Forums › Grids and Presets › My Botany Grids
This topic contains 13 replies, has 8 voices, and was last updated by BMerc 5 years ago.
-
AuthorPosts
-
June 28, 2017 at 3:26 pm #3933
So here are a few of my botany grids I’ve made to help my gathering for upper end crafting materials.
All of my grids require flying (Save the Ruby Sea grid which requires diving)
I also recommend running “Auto-Sprint” and “Auto-Stealth” with my grids.Each grid is labeled with the node level, the type of node (logging or harvesting) as well as the Region and Zone the grid is in.
The description box (under the navigation tab) also lists what is on each node and where on the node its at (i don’t bother listing crystals)BTN 65 Log – The Herons Flight, Namai, Yanxia
This grid has Pine Resin and Pine LogsBTN 65 Harv – Rasen Kaikyo, The Ruby Sea
This grid has Gem Algae, Ruby Cotton Bolls and Ama NoriBTN 65 Harv – Dimwold, The Fringes
This grid has Kudzu Root, Kudzu Vine and Holy Basil
– Subnote on this grid.. i ran it for about 2 hours and had no issues going in a Counter-clockwise direction.. There is a fate that can spawn on the southern group of nodes that might potentially interfere but it never spawned for me so i never had a problem.BTN 70 Harv – Mount Yorn, The Peaks
This grid has Alyssum, Gyr Albanian Carrots and Twincoons
– Subote on this grid.. I also ran this for a while and while it works in either direction, i found it worked Best going counter-clockwiseIf anyone finds any problems with them, let me know i can see about fixing it or if you fix it, let me know and things can be updated.
Also if anyone has any requests for grids, I enjoy making them though this is my first time sharing them.
Attachments:
You must be logged in to view attached files.June 28, 2017 at 3:46 pm #3938June 28, 2017 at 4:15 pm #3939June 28, 2017 at 4:21 pm #3940June 28, 2017 at 4:43 pm #3944June 29, 2017 at 10:31 pm #4015June 30, 2017 at 5:24 pm #4038Sorry to hear that.
I was out of town for a day so i didnt get a chance to make the larch grids i said i would (though a few others have made some since).
i can take a look at the Fringes grid again and see if i can adjust the landing points to account for the fate..
in the 2 hours running the grid when i made it i ran it Counter-Clockweis and never saw the fate (or it if poped up there were people there doing it (Balmung is pretty active so they get cleared quick)Ill take a look at it today and see what i can do.
March 13, 2019 at 5:11 pm #11131So I think I’ve tried all of the twincoon grids people have uploaded so far and all of them seem to have the same problem of getting stuck on that fence and triggering the killswitch. I’ve tried to edit the grid myself in order to add a fly point to that spot and prevent this. It seems to work once or twice, then gets stuck again and killswitches. Here’s my updated grid, what am I doing wrong here?
Attachments:
You must be logged in to view attached files.March 13, 2019 at 5:57 pm #11134This is the one I use, and I’ve used it for well over 24 hours of runtime, never had an issue
Attachments:
You must be logged in to view attached files.March 13, 2019 at 6:28 pm #11136March 13, 2019 at 6:56 pm #11137March 13, 2019 at 6:58 pm #11138March 13, 2019 at 7:39 pm #11139December 7, 2019 at 3:53 pm #19220 -
AuthorPosts
You must be logged in to reply to this topic.