Island Sanctuary All mats, no flying needed

Forum Forums Grids and Presets Island Sanctuary All mats, no flying needed

This topic contains 63 replies, has 27 voices, and was last updated by  GoodnightMoon 1 month ago.

Viewing 4 posts - 61 through 64 (of 64 total)
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  • #41511

    lazyfart
    Participant
    1+

    Just wanted to say thanks! your advice worked, tyvm lyfox

    #41738

    GoodnightMoon
    Participant
    0

    Hello, I’m interested in trying this but I have no idea how any of the coding/scenario/importing works, can someone make an idiot-proof explanation for me?

    #41739
    Mewo
    Mewo
    Participant
    2+

    There are two components:
    – scenarios (instructions)
    – grids (coordinates and logistics)

    The grids are just points of actions (node, fly, mount, walk, sprint) connected by lines or paths (which can also be set to one-way paths).

    Scenarios are basic scripts which guide your character along the grid. The scenario “story” should start with selecting a grid that is loaded into miqobot. Then it tells it to go to say… “point 44”. Miqobot will then detect the shortest route to get to point 44 using the instructions of each point your character passes/interacts with. It can only travel the lines conencted to the points using the instructions of each point and each line. You can hide the grid and show the grid. I recommend hiding it for this particular one because theres a million points. When the script says to gather, it will stop at the point instructed and then find the nearest connected node to gather from, from that point. So let’s say you go to point 44 and the nearest node is actually at point 55. Your character will run all the way to point 55 and then gather at the node connected by the branches from point 44 to the nodes within a certain radius – gather and then go all the way back to point 44 again to continue the script. This is why most points are located directly next to nodes to make scripting easier.

    Basically if you know which points you want to gather from you can construct your own scenario using any premade grid quite simply. The hard part with this grid in particular is that it does not have efficient pathing for focusing particular nodes.

    There is an editor mode and honestly people are just way too lazy to give it half an hour to figure out – then you can make your own custom grids and tailor scenarios without having to be stuck relying on others.

    • This reply was modified 1 month, 1 week ago by Mewo Mewo.
    • This reply was modified 1 month, 1 week ago by Mewo Mewo.
    #41751

    GoodnightMoon
    Participant
    0

    Awesome, I managed to get it working a day or two ago after a lot of messing about LOL

    my next question i guess is, does anyone happen to either have, or know how i can make waypoints for coal and things in the caves underground?

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